/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /*! \file trimesh_fitting.cpp \ingroup code_sample \brief A small example about sampling and fitting Given a mesh (an icosahedron) for each face we get a few random samples over it, and then we recover: - the plane fitting them (that coincide with the face plane and exactly approximate all the sample points) - the plane fitting the perturbed version of this set - the plane fitting the perturbed version of the set but using a weighted fitting scheme. */ #include #include #include #include #include #include #include using namespace vcg; using namespace std; class MyEdge; class MyFace; class MyVertex; struct MyUsedTypes : public vcg::UsedTypes< vcg::Use ::AsVertexType, vcg::Use ::AsEdgeType, vcg::Use ::AsFaceType>{}; class MyVertex : public vcg::Vertex{}; class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {}; class MyEdge : public vcg::Edge{}; class MyMesh : public vcg::tri::TriMesh< std::vector, std::vector , std::vector > {}; float EvalPlane(vcg::Plane3f &pl, std::vector posVec) { float off=0; for(size_t i=0;i::PerVertexNormalizedPerFaceNormalized(m); vcg::tri::UpdateBounding::Box(m); // As a simple test we get a few random points on a mesh, // we rot and trans them // and we fit them std::vector ExactVec; std::vector PerturbVec; tri::MontecarloSampling(m,ExactVec,10); PerturbVec=ExactVec; Matrix44f RotM; Matrix44f TraM; Point3f dir; vcg::math::MarsenneTwisterRNG rnd; vcg::math::GeneratePointInUnitBallUniform(rnd); RotM.SetRotateDeg(rand()%360,dir); TraM.SetTranslate(1,2,3); Matrix44f RigidM = RotM*TraM; for(size_t i=0;i