/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /* People should subclass his vertex class from these one... */ #ifndef __VCGLIB_EDGEMESH #define __VCGLIB_EDGEMESH namespace vcg { namespace edg { /** \addtogroup edgemesh */ /*@{*/ /** \class EdgeMesh. This is class for definition of a mesh. @param VertContainerType (Template Parameter) Specifies the type of the vertices container any the vertex type. @param EdgeContainerType (Template Parameter) Specifies the type of the faces container any the face type. */ template < class VertContainerType, class EdgeContainerType > class EdgeMesh{ public: typedef EdgeContainerType EdgeContainer; typedef VertContainerType VertContainer; typedef typename VertContainer::value_type VertexType; typedef typename EdgeContainerType::value_type EdgeType; typedef typename VertexType::ScalarType ScalarType; typedef typename VertexType::CoordType CoordType; typedef typename VertContainer::iterator VertexIterator; typedef typename EdgeContainerType::iterator EdgeIterator; typedef typename VertContainer::const_iterator ConstVertexIterator; typedef typename EdgeContainerType::const_iterator ConstEdgeIterator; typedef VertexType * VertexPointer; typedef const VertexType * ConstVertexPointer; typedef EdgeType * EdgePointer; typedef const EdgeType * ConstEdgePointer; typedef Box3 BoxType; /// Set of vertices VertContainer vert; /// Real number of vertices int vn; /// Set of faces EdgeContainer edges; /// Real number of faces int en; /// Bounding box of the mesh Box3 bbox; /// Nomi di textures //std::vector textures; //std::vector normalmaps; /// La camera //Camera camera; /// Il colore della mesh private: Color4b c; public: inline const Color4b & C() const { return c; } inline Color4b & C() { return c; } /// Default constructor EdgeMesh() { en = vn = 0; imark = 0; } inline int MemUsed() const { return sizeof(EdgeMesh)+sizeof(VertexType)*vert.size()+sizeof(EdgeType)*edges.size(); } inline int MemNeeded() const { return sizeof(EdgeMesh)+sizeof(VertexType)*vn+sizeof(EdgeType)*en; } /// Function to destroy the mesh void Clear() { vert.clear(); edges.clear(); // textures.clear(); // normalmaps.clear(); vn = 0; en = 0; } /// Reflection functions that speak about vertex and face properties. static bool HasPerVertexNormal() { return VertexType::HasNormal() ; } static bool HasPerVertexColor() { return VertexType::HasColor() ; } static bool HasPerVertexMark() { return VertexType::HasMark() ; } static bool HasPerVertexQuality() { return VertexType::HasQuality(); } static bool HasPerVertexTexCoord(){ return VertexType::HasTexCoord(); } static bool HasPerEdgeColor() { return EdgeType::HasEdgeColor() ; } static bool HasPerEdgeNormal() { return EdgeType::HasEdgeNormal() ; } static bool HasPerEdgeMark() { return EdgeType::HasEdgeMark() ; } static bool HasPerEdgeQuality() { return EdgeType::HasEdgeQuality(); } static bool HasEETopology() { return EdgeType::HasEEAdjacency(); } static bool HasVETopology() { return EdgeType::HasVEAdjacency(); } static bool HasTopology() { return HasEETopology() || HasVETopology(); } /// Initialize the imark-system of the faces void InitEdgeIMark() { EdgeIterator f; for(f=edges.begin();f!=edges.end();++f) if( !(*f).IsDeleted() && (*f).IsR() && (*f).IsW() ) (*f).InitIMark(); } /// Initialize the imark-system of the vertices void InitVertexIMark() { VertexIterator vi; for(vi=vert.begin();vi!=vert.end();++vi) if( !(*vi).IsDeleted() && (*vi).IsRW() ) (*vi).InitIMark(); } /// The incremental mark int imark; /** Check if the vertex incremental mark matches the one of the mesh. */ inline bool IsMarked( ConstVertexPointer v ) const { return v->IMark() == imark; } /** Check if the face incremental mark matches the one of the mesh. */ inline bool IsMarked( ConstEdgePointer f ) const { return f->IMark() == imark; } /** Set the vertex incremental mark of the vertex to the one of the mesh. */ inline void Mark( VertexPointer v ) const { v->IMark() = imark; } /** Set the face incremental mark of the vertex to the one of the mesh. */ inline void Mark( EdgePointer f ) const { f->IMark() = imark; } /// Unmark the mesh inline void UnMarkAll() { ++imark; } }; // end class EdgeMesh /*@}*/ } // end namespace } // end namespace #endif