/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2009 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #include #include #include #include #include #include using namespace vcg; using namespace std; class MyEdge; class MyFace; class MyVertex; struct MyUsedTypes : public UsedTypes< Use ::AsVertexType, Use ::AsEdgeType, Use ::AsFaceType>{}; class MyVertex : public Vertex{}; class MyFace : public Face< MyUsedTypes, face::VertexRef, face::Normal3f, face::BitFlags, face::FFAdj, face::VFAdj, face::CurvatureDirf, face::Qualityf, face::Color4b> {}; class MyEdge : public Edge< MyUsedTypes>{}; class MyMesh : public tri::TriMesh< std::vector, std::vector , vector > {}; int main( int argc, char **argv ) { MyMesh m; tri::Hexahedron(m); tri::UpdateTopology::FaceFace(m); tri::UpdateFlags::FaceBorderFromFF(m); for(int i=0;i<3;++i) tri::Refine >(m,tri::MidPoint(&m)); tri::UpdateNormal::PerVertexNormalized(m); tri::Smooth::VertexCoordLaplacian(m,3); tri::FieldSmoother::InitByCurvature(m); tri::FieldSmoother::SmoothParam par; tri::FieldSmoother::SmoothDirections(m,par); tri::io::ExporterPLY::Save(m,"Full.ply",tri::io::Mask::IOM_VERTCOLOR|tri::io::Mask::IOM_WEDGTEXCOORD ); return 0; }