/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ // marco : // comments // corrected bug /**************************************************************************** History ****************************************************************************/ #ifndef __VCGLIB_VERTEX_DISTANCE #define __VCGLIB_VERTEX_DISTANCE #include #include namespace vcg { namespace vertex{ class PointDistanceFunctor { public: template /* * @param v [IN] is a reference to the current object being tested, * @param p [IN] is the query point, * @param minDist [IN/OUT] is in input the reject distance and in output the closest distance, * @param q [OUT] is the closest point. * * @remarks The operator returns true if the closest distance is less than input reject distance. * */ inline bool operator () (const VERTEXTYPE & v, const Point3 & p, SCALARTYPE & minDist, Point3 & q) { // convert the coordinates of p from SCALARTYPE to VERTEXTYPE::ScalarType type const Point3 fp = Point3::Construct(p); typename VERTEXTYPE::ScalarType md; // distance between v and fp md = (v.P() - fp).Norm(); if (md <= minDist) { minDist = (SCALARTYPE)(md); // minDist is updated to the closest distance q = v.P(); // q is the current closest point return true; } return false; } }; } // end namespace vertex } // end namespace vcg #endif