#include #include #include //#include #include "nxsalgo.h" #include "nexus.h" using namespace std; using namespace nxs; using namespace vcg; #include "tristripper/tri_stripper.h" using namespace triangle_stripper; void nxs::ComputeNormals(Nexus &nexus) { assert(nexus.signature & NXS_NORMALS_SHORT || nexus.signature & NXS_NORMALS_FLOAT); bool use_short = (nexus.signature & NXS_NORMALS_SHORT) != 0; //TODO use a temporary file to store border normals unsigned int tmpb_offset = 0; vector tmpb_start; VFile tmpb; if(!tmpb.Create("tmpb.tmp")) { cerr << "Could not create temporary border file\n"; exit(0); } for(unsigned int p = 0; p < nexus.index.size(); p++) { Border border = nexus.GetBorder(p); tmpb_start.push_back(tmpb_offset); tmpb_offset += border.Size(); } Point3f zero(0.0f, 0.0f, 0.0f); tmpb.Resize(tmpb_offset); for(unsigned int i = 0; i < tmpb.Size(); i++) tmpb[i] = zero; tmpb.Flush(); //first step normals in the same patch. for(unsigned int p = 0; p < nexus.index.size(); p++) { Patch &patch = nexus.GetPatch(p); vector normals; normals.resize(patch.nv, Point3f(0, 0, 0)); if(nexus.signature & NXS_FACES) for(unsigned int i = 0; i < patch.nf; i++) { unsigned short *f = patch.Face(i); Point3f &v0 = patch.Vert(f[0]); Point3f &v1 = patch.Vert(f[1]); Point3f &v2 = patch.Vert(f[2]); Point3f norm = (v1 - v0) ^ (v2 - v0); normals[f[0]] += norm; normals[f[1]] += norm; normals[f[2]] += norm; } if(nexus.signature & NXS_STRIP) for(int i = 0; i < patch.nf - 2; i++) { unsigned short *f = patch.FaceBegin() + i; Point3f &v0 = patch.Vert(f[0]); Point3f &v1 = patch.Vert(f[1]); Point3f &v2 = patch.Vert(f[2]); Point3f norm = (v1 - v0) ^ (v2 - v0); if(i%2) norm = -norm; normals[f[0]] += norm; normals[f[1]] += norm; normals[f[2]] += norm; } if(use_short) { for(unsigned int i = 0; i < patch.nv; i++) { Point3f &norm = normals[i]; norm.Normalize(); short *n = patch.Norm16(i); for(int k = 0; k < 3; k++) { n[k] = (short)(norm[k] * 32766); } n[3] = 0; } } else { memcpy(patch.Norm16Begin(), &*normals.begin(), normals.size() * sizeof(Point3f)); } Border border = nexus.GetBorder(p); set close; for(unsigned int i = 0; i < border.Size(); i++) { Link &link = border[i]; if(link.IsNull()) continue; unsigned int off = tmpb_start[p]; Point3f p = tmpb.read(off + i); p += normals[link.start_vert]; tmpb.write(off + i, p); // tmpb[off + i] += normals[link.start_vert]; close.insert(link.end_patch); } set::iterator k; for(k = close.begin(); k != close.end(); k++) { Border remote = nexus.GetBorder(*k); unsigned int off = tmpb_start[*k]; for(unsigned int i = 0; i < remote.Size(); i++) { Link &link = remote[i]; if(link.IsNull()) continue; if(link.end_patch != p) continue; Point3f p = tmpb.read(off + i); p += normals[link.end_vert]; tmpb.write(off + i, p); // tmpb[off + i] += normals[link.end_vert]; } } } //Second step unify normals across borders for(unsigned int p = 0; p < nexus.index.size(); p++) { Patch &patch = nexus.GetPatch(p); Border border = nexus.GetBorder(p); for(unsigned int i = 0; i < border.Size(); i++) { Link &link = border[i]; if(link.IsNull()) continue; unsigned int off = tmpb_start[p]; // Point3f &n = tmpb[off + i]; Point3f n = tmpb.read(off + i); n.Normalize(); if(use_short) { n *= 32766; short *np = patch.Norm16(link.start_vert); np[0] = (short)n[0]; np[1] = (short)n[1]; np[2] = (short)n[2]; np[3] = 0; } else { patch.Norm32(link.start_vert) = n; } } } //TODO remove temporary file. } /*void nxs::ComputeTriStrip(unsigned short nfaces, unsigned short *faces, vector &strip) { vector indices; indices.resize(nfaces*3); for(unsigned int i = 0; i < nfaces*3; i++) { indices[i] = faces[i]; } vector restrip; ComputeStrip(indices, restrip); unsigned int len = 0; for(unsigned int i = 0; i < restrip.size(); i++) { if(restrip[i] != 0xffffffff) { strip.push_back(restrip[i]); len++; } else { if(i < restrip.size()-1) { //not the last primitive. strip.push_back(restrip[i-1]); //TODO optimize this! if((len%2) == 1) //do not change orientation.... strip.push_back(restrip[i-1]); strip.push_back(restrip[i+1]); } len = 0; } } }*/ void nxs::ComputeTriStrip(unsigned short nfaces, unsigned short *faces, vector &strip) { vector index; index.resize(nfaces*3); for(int i = 0; i < nfaces*3; i++) { index[i] = faces[i]; } int cache_size = 0; tri_stripper stripper(index); stripper.SetCacheSize(cache_size); // = 0 will disable the cache optimizer stripper.SetMinStripSize(0); tri_stripper::primitives_vector primitives; stripper.Strip(&primitives); if(primitives.back().m_Indices.size() < 3) { primitives.pop_back(); } //TODO spostare questo dentro il ciclo che rimonta le strip. if(primitives.back().m_Type == tri_stripper::PT_Triangles) { tri_stripper::primitives p; p = primitives.back(); primitives.pop_back(); for(unsigned int i = 0; i < p.m_Indices.size(); i += 3) { tri_stripper::primitives s; s.m_Type = tri_stripper::PT_Triangle_Strip; s.m_Indices.push_back(p.m_Indices[i]); s.m_Indices.push_back(p.m_Indices[i+1]); s.m_Indices.push_back(p.m_Indices[i+2]); primitives.push_back(s); } } for(unsigned int i = 0; i < primitives.size(); i++) { tri_stripper::primitives &primitive = primitives[i]; assert(primitive.m_Indices.size() != 0); int len = primitive.m_Indices.size(); for(int l = 0; l < len; l++) strip.push_back(primitive.m_Indices[l]); if(i < primitives.size()-1) { //not the last primitive. strip.push_back(primitive.m_Indices[len-1]); //TODO optimize this! if((len%2) == 1) //do not change orientation.... strip.push_back(primitive.m_Indices[len-1]); strip.push_back(primitives[i+1].m_Indices[0]); } } } void nxs::Reorder(unsigned int signature, Patch &patch) { vector remap; remap.resize(patch.nv, 0xffff); int nf = patch.nf; if(signature & NXS_FACES) nf *= 3; //building remap unsigned short *f = patch.FaceBegin(); unsigned int count = 0; for(int i = 0; i < nf; i++) { assert(f[i] < remap.size()); if(remap[f[i]] == 0xffff) { remap[f[i]] = count++; } } //test no unreferenced vertices for(int i = 0; i < patch.nv; i++) if(remap[i] == 0xffff) remap[i] = i; //converting faces for(int i = 0; i < nf; i++) f[i] = remap[f[i]]; vector vert; vert.resize(patch.nv); memcpy(&*vert.begin(), patch.VertBegin(), patch.nv * sizeof(Point3f)); for(int i = 0; i < patch.nv; i++) patch.Vert(remap[i]) = vert[i]; }