#include using namespace std; // VCG headers for triangular mesh processing #include #include #include #include #include #include #include #include #include #include #include #include #include // VCG File Format Importer/Exporter #include #include using namespace vcg; class MyFace; class MyEdge; class MyVertex; struct MyUsedTypes : public UsedTypes< Use ::AsVertexType, Use ::AsEdgeType, Use ::AsFaceType>{}; class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::BitFlags, vertex::Normal3f, vertex::Mark,vertex::Color4b, vertex::Qualityf>{}; class MyEdge : public Edge{}; class MyFace : public Face {}; class MyMesh : public tri::TriMesh< vector, vector >{}; // Uncomment only one of the two following lines to test different data structures typedef vcg::GridStaticPtr TriMeshGrid; //typedef vcg::SpatialHashTable TriMeshGrid; int main(int argc,char ** argv) { if (argc<2) { printf("\n"); printf(" Compute an approximation of the shape diameter function\n"); printf(" Usage: trimesh_intersection [angle samplenum]\n\n"); printf(" Mesh model for which to compute the sdf (PLY format).\n"); printf(" angle the wideness (degree) of the cone of ray that must be shot from each vertex (default 45)\n"); printf(" samplenum the oversampling factor (0 -> one ray, 1, 9 ray, 2-> 25 rays (default 2)\n"); return 0; } MyMesh m; int t0=clock(); // open a mesh int err = tri::io::Importer::Open(m,argv[1]); if(err) { printf("Error in reading %s: '%s'\n",argv[1],tri::io::Importer::ErrorMsg(err)); exit(-1); } // the other parameters float widenessRad = math::ToRad(20.0); if(argc>2) { widenessRad = math::ToRad(atof(argv[2])); printf("Setting wideness to %f degree\n",atof(argv[2])); } int n_samples=2; if(argc>3) n_samples = atoi(argv[3]); int samplePerVert = (n_samples*2+ 1)*(n_samples*2+ 1); printf("Using oversampling to %i (%i sample per vertex)\n",n_samples,samplePerVert); // some cleaning to get rid of bad stuff int dup = tri::Clean::RemoveDuplicateVertex(m); int unref = tri::Clean::RemoveUnreferencedVertex(m); if (dup > 0 || unref > 0) printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]); // updating tri::UpdateBounding::Box(m); tri::UpdateNormal::PerFaceNormalized(m); tri::UpdateNormal::PerVertexAngleWeighted(m); tri::UpdateNormal::NormalizePerVertex(m); // Create a static grid (for fast indexing) and fill it TriMeshGrid static_grid; static_grid.Set(m.face.begin(), m.face.end()); typedef MyMesh::ScalarType ScalarType; int t1=clock(); float t; MyMesh::FaceType *rf; MyMesh::VertexIterator vi; float maxDist=m.bbox.Diag(); float offset= maxDist / 10000.0; int totRay=0; ScalarType deltaRad=widenessRad/(ScalarType)(n_samples*2); if(n_samples==0) deltaRad=0; tri::UpdateQuality::VertexConstant(m,0); for(vi=m.vert.begin();vi!=m.vert.end();++vi) { vcg::Ray3f ray; ray.SetOrigin((*vi).cP()-((*vi).cN()*offset)); Point3f dir0 = -(*vi).cN(); int cnt=0; ScalarType theta_init,phi_init,ro; dir0.ToPolarRad(ro,theta_init,phi_init); for (int x=-n_samples;x<=n_samples;x++) for (int y=-n_samples;y<=n_samples;y++) { ScalarType theta=theta_init+x*deltaRad; ScalarType phi=phi_init+y*deltaRad; if (theta<0) theta=2.0*M_PI+theta; Point3f dir; dir.FromPolarRad(ro,theta,phi); dir.Normalize(); ray.SetDirection(dir); rf = tri::DoRay(m,static_grid,ray,maxDist,t); if(rf) { (*vi).Q()+=t; cnt++; } } if(cnt>0){ (*vi).Q()/=cnt; totRay+=cnt; } } int t2 = clock(); tri::UpdateColor::PerVertexQualityRamp(m); tri::io::ExporterPLY::Save(m,"SDF.ply",tri::io::Mask::IOM_VERTCOLOR+tri::io::Mask::IOM_VERTQUALITY); printf("Initializated in %i msec\n",t1-t0); printf("Completed in %i msec\n",t2-t1); printf("Shoot %i rays and found %i intersections\n",m.VN()*samplePerVert,totRay); return 0; }