/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History ****************************************************************************/ #ifndef __VCGLIB_VERTEX_DISTANCE #define __VCGLIB_VERTEX_DISTANCE #include #include namespace vcg { namespace vertex{ class PointDistanceFunctor { public: template inline bool operator () (const VERTEXTYPE & v, const Point3 & p, SCALARTYPE & minDist, Point3 & q) { const Point3 fp = Point3::Construct(p); typename VERTEXTYPE::ScalarType md; md=(v.P()-fp).Norm(); bool ret = (md<=minDist); if (ret) minDist = (SCALARTYPE)(md); q = v.P(); return (ret); } }; } // end namespace face } // end namespace vcg #endif