/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /** @name Save in OFF format */ //@{ #ifndef __VCGLIB_EXPORT_OFF #define __VCGLIB_EXPORT_OFF #include #include namespace vcg { namespace tri { namespace io { template class ExporterOFF { public: typedef typename SaveMeshType::VertexPointer VertexPointer; typedef typename SaveMeshType::ScalarType ScalarType; typedef typename SaveMeshType::VertexType VertexType; typedef typename SaveMeshType::FaceType FaceType; typedef typename SaveMeshType::FacePointer FacePointer; typedef typename SaveMeshType::VertexIterator VertexIterator; typedef typename SaveMeshType::FaceIterator FaceIterator; static bool Save(SaveMeshType &m, const char * filename ) { vcg::face::Pos he; vcg::face::Pos hei; FILE * fpout = fopen(filename,"w"); if(fpout==NULL) return false; if( m.HasPerVertexNormal()) fprintf(fpout,"N"); if( m.HasPerVertexColor()) fprintf(fpout,"C"); if( m.HasPerVertexTexture()) fprintf(fpout,"ST"); fprintf(fpout,"OFF\n"); fprintf(fpout,"%d %d ", m.vn, m.fn); MyMesh::FaceIterator fi; int count_e = 0; bool counted=false; for(fi=m.face.begin();fi!=m.face.end();++fi) (*fi).ClearS(); for(fi=m.face.begin();fi!=m.face.end();++fi) { (*fi).SetS(); count_e +=3; for(int i=0; i<3; ++i) { if (IsManifold(*fi,i)) { if((*fi).FFp(i)->IsS()) count_e--; } else { hei.Set(&(*fi), i , fi->V(i)); he=hei; he.NextF(); while (he.f!=hei.f) { if (he.f->IsS()) { counted=true; break; } else { he.NextF(); } } if (counted) { count_e--; counted=false; } } } } fprintf(fpout,"%d\n", count_e); //vertices int j; std::vector FlagV; VertexPointer vp; VertexIterator vi; for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi) { vp=&(*vi); FlagV.push_back(vp->UberFlags()); // Salva in ogni caso flag del vertice if( ! vp->IsD() ) { // ***** ASCII ***** fprintf(fpout,"Vertex: %g %g %g\n" ,vp->P()[0],vp->P()[1],vp->P()[2]); if( m.HasPerVertexColor() ) fprintf(fpout,"Color: %d %d %d %d\n",vp->C()[0],vp->C()[1],vp->C()[2],vp->C()[3] ); if( m.HasPerVertexNormal()) fprintf(fpout,"Normal: %g %g %g\n", vp->N()[0],vp->N()[1],vp->N()[2]); if( m.HasPerVertexTexture()) fprintf(fpout,"Texture: %g %g\n",vp->T().u(),vp->T().v()); } vp->UberFlags()=j; // Trucco! Nascondi nei flags l'indice del vertice non deletato! j++; } FacePointer fp; int vv[3]; int fcnt=0; for(j=0,fi=m.face.begin();fi!=m.face.end();++fi) { fp=&(*fi); if( ! fp->IsD() ) { fcnt++; fprintf(fpout,"3 %d %d %d\n", fp->cV(0)->UberFlags(), fp->cV(1)->UberFlags(), fp->cV(2)->UberFlags() ); } } fclose(fpout); // Recupera i flag originali for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi) (*vi).UberFlags()=FlagV[j++]; return 0; } }; // end class } // end namespace tri } // end namespace io } // end namespace vcg //@} #endif