/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.6 2004/09/21 00:53:23 ponchio Lotsa changes. Revision 1.5 2004/08/27 00:39:28 ponchio Rewrote. Revision 1.4 2004/07/20 14:17:51 ponchio *** empty log message *** Revision 1.3 2004/07/01 21:34:59 ponchio int -> Key Revision 1.2 2004/06/25 16:47:13 ponchio Various debug Revision 1.1 2004/06/24 14:32:45 ponchio Moved from wrap/nexus Revision 1.2 2004/06/24 14:19:20 ponchio Debugged Revision 1.1 2004/06/23 17:17:46 ponchio Created ****************************************************************************/ #ifndef NXS_NET_GRID_H #define NXS_NET_GRID_H #include #include #include #include #include #include #include #include "crude.h" //TODO provide a Sort function, to sort spatially the seeds. namespace nxs { class Seed { public: vcg::Point3f p; float weight; typedef float ScalarType; bool Dist(const vcg::Point3f & point, float &mindist, vcg::Point3f &res); void GetBBox(vcg::Box3f &b) {b.Set(p);} bool IsD() { return false; } Seed(): weight(1) {} Seed(const vcg::Point3f &point): p(point), weight(1) {} Seed(const vcg::Point3f &point, const float w): p(point), weight(w) {} inline float Dist(const vcg::Point3f &q) const { return weight * vcg::Distance(p,q); } inline float SquaredDist(const vcg::Point3f &q) const { return weight * weight *vcg::SquaredDistance(p,q); } }; class VoronoiPartition: public std::vector { public: vcg::GridStaticPtr< std::vector > ug; void SetBox(const vcg::Box3f &b) { box = b; } //call this before starting queries. void Init(); float Closest(const vcg::Point3f &p, unsigned int &target, float radius = 0); unsigned int Locate(const vcg::Point3f &p) { unsigned int target; Closest(p, target); return target; } vcg::Box3f box; }; } #endif