/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.3 2004/03/09 21:26:47 cignoni cr lf mismatch Revision 1.2 2004/03/03 15:35:53 cignoni Yet another cr lf mismatch Revision 1.3 2004/02/19 15:28:01 ponchio *** empty log message *** Revision 1.2 2004/02/13 02:18:57 cignoni Edited Comments and GPL license ****************************************************************************/ #ifndef __VCGLIB_EXPORT_STL #define __VCGLIB_EXPORT_STL #include namespace vcg { namespace tri { namespace io { /** This class encapsulate a filter for opening stl (sterolitograpy) meshes. The stl format is quite simple and rather un-flexible. It just stores, in ascii or binary the, unindexed, geometry of the faces. */ template class ExporterSTL { public: static bool Save(SaveMeshType &m, const char * filename , bool binary =true, const char *objectname=0) { typedef typename SaveMeshType::FaceIterator FaceIterator; FILE *fp; fp = fopen(filename,"wb"); if(fp==0) return false; if(binary) { // Write Header char *header="VCG "; if(objectname) strncpy(header,objectname,80); fwrite(header,80,1,fp); // write number of facets fwrite(&m.fn,1,sizeof(int),fp); Point3f p; unsigned short attributes=0; FaceIterator fi; for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() ) { // For each triangle write the normal, the three coords and a short set to zero p.Import(vcg::NormalizedNormal(*fi)); fwrite(p.V(),3,sizeof(float),fp); for(int k=0;k<3;++k){ p.Import((*fi).V(k)->P()); fwrite(p.V(),3,sizeof(float),fp); } fwrite(&attributes,1,sizeof(short),fp); } } else { if(objectname) fprintf(fp,"solid %s\n",objectname); else fprintf(fp,"solid vcg\n"); Point3f p; FaceIterator fi; for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() ) { // For each triangle write the normal, the three coords and a short set to zero p.Import(vcg::NormalizedNormal(*fi)); fprintf(fp," facet normal %13e %13e %13e\n",p[0],p[1],p[2]); fprintf(fp," outer loop\n"); for(int k=0;k<3;++k){ p.Import((*fi).V(k)->P()); fprintf(fp," vertex %13e %13e %13e\n",p[0],p[1],p[2]); } fprintf(fp," endloop\n"); fprintf(fp," endfacet\n"); } fprintf(fp,"endsolid vcg\n"); } fclose(fp); return true; } }; // end class } // end Namespace tri } // end Namespace io } // end Namespace vcg #endif