/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.2 2004/03/10 21:38:39 cignoni Written some documentation and added to the space module Revision 1.1 2004/02/15 23:34:04 cignoni Initial commit ****************************************************************************/ #ifndef __VCGLIB_BOX2 #define __VCGLIB_BOX2 #include #include #include namespace vcg { /** \addtogroup space */ /*@{*/ /** Templated class for a 2D bounding box. It is stored just as two Point2 @param BoxScalarType (Template Parameter) Specifies the scalar field. */ template class Box2 { public: /// The scalar type typedef BoxScalarType ScalarType; /// min coordinate point Point2 min; /// max coordinate point Point2 max; /// Standard constructor inline Box2() { min.x()= 1; max.x()= -1; min.y()= 1; max.y()= -1; } /// Copy constructor inline Box2( const Box2 & b ) { min=b.min; max=b.max; } /// Distructor inline ~Box2() { } /// Operator to compare two bounding box inline bool operator == ( Box2 const & p ) const { return min==p.min && max==p.max; } /// Initializing the bounding box with a point void Set( const Point2 & p ) { min = max = p; } // Initializing with the values inline void Set( BoxScalarType minx, BoxScalarType miny, BoxScalarType maxx, BoxScalarType maxy ) { min[0] = minx; min[1] = miny; max[0] = maxx; max[1] = maxy; } /// Set the bounding box to a null value void SetNull() { min.x()= 1; max.x()= -1; min.y()= 1; max.y()= -1; } /** Function to add two bounding box @param b Il bounding box che si vuole aggiungere */ void Add( Box2 const & b ) { if(IsNull()) { min=b.min; max=b.max; } esle { if(min.v[0] > b.min.v[0]) min.v[0] = b.min.v[0]; if(min.v[1] > b.min.v[1]) min.v[1] = b.min.v[1]; if(max.v[0] < b.max.v[0]) max.v[0] = b.max.v[0]; if(max.v[1] < b.max.v[1]) max.v[1] = b.max.v[1]; } } /** Funzione per aggiungere un punto al bounding box. Il bounding box viene modificato se il punto cade fuori da esso. @param p The point 2D */ void Add( const Point2 & p ) { if(IsNull()) Set(p); else { if(min.v[0] > p.v[0]) min.v[0] = p.v[0]; if(min.v[1] > p.v[1]) min.v[1] = p.v[1]; if(max.v[0] < p.v[0]) max.v[0] = p.v[0]; if(max.v[1] < p.v[1]) max.v[1] = p.v[1]; } } /** Calcola l'intersezione tra due bounding box. Al bounding box viene assegnato il valore risultante. @param b Il bounding box con il quale si vuole effettuare l'intersezione */ void Intersect( const Box2 & b ) { if(min.v[0] < b.min.v[0]) min.v[0] = b.min.v[0]; if(min.v[1] < b.min.v[1]) min.v[1] = b.min.v[1]; if(max.v[0] > b.max.v[0]) max.v[0] = b.max.v[0]; if(max.v[1] > b.max.v[1]) max.v[1] = b.max.v[1]; if(min.v[0]>max.v[0] || min.v[1]>max.v[1]) SetNull(); } /** Trasla il bounding box di un valore definito dal parametro. @param p Il bounding box trasla sulla x e sulla y in base alle coordinate del parametro */ void Translate( const Point2 & p ) { min += p; max += p; } /** Verifica se un punto appartiene ad un bounding box. @param p The point 2D @return True se p appartiene al bounding box, false altrimenti */ bool IsIn( Point2 const & p ) const { return ( min.v[0] <= p.v[0] && p.v[0] <= max.v[0] && min.v[1] <= p.v[1] && p.v[1] <= max.v[1] ); } /** Verifica se un punto appartiene ad un bounding box aperto sul max. @param p The point 2D @return True se p appartiene al bounding box, false altrimenti */ bool IsInEx( Point2 const & p ) const { return ( min.v[0] <= p.v[0] && p.v[0] < max.v[0] && min.v[1] <= p.v[1] && p.v[1] < max.v[1] ); } /** Verifica se due bounding box collidono cioe' se hanno una intersezione non vuota. Per esempio due bounding box adiacenti non collidono. @param b A bounding box @return True se collidoo, false altrimenti */ bool Collide( Box2 const &b ) { Box2f bb=*this; bb.Intersect(b); return bb.IsValid(); } /** Controlla se il bounding box e' nullo. @return True se il bounding box e' nullo, false altrimenti */ inline bool IsNull() const { return min.v[0]>max.v[0] || min.v[1]>max.v[1]; } /** Controlla se il bounding box e' consistente. @return True se il bounding box e' consistente, false altrimenti */ inline bool IsValid() const { return min.v[0] Center() const { return (min+max)/2; } /// Calcola l'area del Bounding box. inline BoxScalarType Area() const { return (max.v[0]-min.v[0])*(max.v[1]-min.v[1]); } /// Calcola la dimensione del bounding box sulla x. inline BoxScalarType DimX() const { return max.v[0]-min.v[0]; } /// Calcola la dimensione del bounding box sulla y. inline BoxScalarType DimY() const { return max.v[1]-min.v[1]; } inline void Normalize( Point2 & p ) { p -= min; p[0] /= max[0]-min[0]; p[1] /= max[1]-min[1]; } }; // end class definition /// Specificazione di box of short typedef Box2 Box2s; /// Specificazione di box of int typedef Box2 Box2i; /// Specificazione di box of float typedef Box2 Box2f; /// Specificazione di box of double typedef Box2 Box2d; /*@}*/ } // end namespace #endif