/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.9 2004/09/30 23:56:33 ponchio Backup (added strips and normals) Revision 1.8 2004/09/30 00:27:42 ponchio Lot of changes. Backup. Revision 1.7 2004/09/28 10:26:35 ponchio Backup Revision 1.6 2004/09/17 15:25:09 ponchio First working (hopefully) release. Revision 1.5 2004/09/16 14:25:16 ponchio Backup. (lot of changes). Revision 1.4 2004/08/27 00:38:34 ponchio Minor changes. Revision 1.3 2004/07/15 14:32:49 ponchio Debug. Revision 1.2 2004/07/05 15:49:39 ponchio Windows (DevCpp, mingw) port. Revision 1.1 2004/07/04 15:30:00 ponchio Changed directory structure. Revision 1.2 2004/07/04 15:16:01 ponchio *** empty log message *** Revision 1.1 2004/07/02 17:41:57 ponchio Created. Revision 1.3 2004/07/02 13:03:34 ponchio *** empty log message *** Revision 1.2 2004/07/01 21:33:46 ponchio Added remap reading. Revision 1.1 2004/06/23 00:10:38 ponchio Created ****************************************************************************/ #include using namespace std; #include #include #include #include #include using namespace vcg; using namespace nxs; bool fullscreen = false; int width =1024; int height = 768; //TrackHand hand; SDL_Surface *screen = NULL; bool init(const string &str) { if(SDL_Init(SDL_INIT_VIDEO) != 0) { return false; } const SDL_VideoInfo *info = SDL_GetVideoInfo(); int bpp = info->vfmt->BitsPerPixel; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); int flags = SDL_OPENGL; if(fullscreen) flags |= SDL_FULLSCREEN; screen = SDL_SetVideoMode(width, height, bpp, flags); if(!screen) { return false; } SDL_WM_SetIcon(SDL_LoadBMP("inspector.bmp"), NULL); SDL_WM_SetCaption(str.c_str(), str.c_str()); glDisable(GL_DITHER); glShadeModel(GL_SMOOTH); glHint( GL_FOG_HINT, GL_NICEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glDisable(GL_LIGHTING); glEnableClientState(GL_VERTEX_ARRAY); return true; } int main(int argc, char *argv[]) { int level = 0; int apatch = -1; float error = 4; Trackball track; int option; if(argc != 2) { cerr << "Usage: " << argv[0] << " \n"; return -1; } NexusMt nexus; if(!nexus.Load(argv[1])) { cerr << "Could not load nexus file: " << argv[1] << endl; return -1; } Sphere3f sphere = nexus.sphere; if(!init(argv[1])) { cerr << "Could not init SDL window\n"; return -1; } // FrustumPolicy frustum_policy; cerr << "Commands: \n" " q: quit\n" " s: screen error extraction\n" " g: geometry error extraction\n" " p: draw points\n" " d: debug mode (show patches colored)\n" " m: smooth mode\n" " c: show colors\n" " n: show normals\n" " r: rotate model\n" " -: decrease error\n" " +: increase error (= too)\n"; bool rotate = false; bool show_borders = true; bool show_colors = true; bool show_normals = true; NexusMt::Mode mode = NexusMt::SMOOTH; NexusMt::PolicyKind policy = NexusMt::FRUSTUM; glClearColor(0, 0, 0, 0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glEnable(GL_CULL_FACE); int quit = 0; SDL_Event event; int x, y; float alpha = 0; bool redraw = false; while( !quit ) { bool first = true; SDL_WaitEvent(&event); while( first || SDL_PollEvent( &event ) ){ first = false; switch( event.type ) { case SDL_QUIT: quit = 1; break; case SDL_KEYDOWN: switch(event.key.keysym.sym) { case SDLK_q: exit(0); break; case SDLK_b: show_borders = !show_borders; break; case SDLK_c: show_colors = !show_colors; break; case SDLK_n: show_normals = !show_normals; break; case SDLK_s: policy = NexusMt::FRUSTUM; break; case SDLK_p: mode = NexusMt::POINTS; break; case SDLK_d: mode = NexusMt::DEBUG; break; case SDLK_m: mode = NexusMt::SMOOTH; break; case SDLK_r: case SDLK_SPACE: rotate = !rotate; break; case SDLK_MINUS: error *= 0.9; cerr << "error: " << error << endl; break; case SDLK_EQUALS: case SDLK_PLUS: error *= 1.1; cerr << "error: " << error << endl; break; } break; case SDL_MOUSEBUTTONDOWN: x = event.button.x; y = height - event.button.y; if(event.button.button == SDL_BUTTON_WHEELUP) { track.MouseWheel(1); } else if(event.button.button == SDL_BUTTON_WHEELDOWN) { track.MouseWheel(-1); } else track.MouseDown(x, y, 1); break; case SDL_MOUSEBUTTONUP: x = event.button.x; y = height - event.button.y; track.MouseUp(x, y, 1); break; case SDL_MOUSEMOTION: while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK)); x = event.motion.x; y = height - event.motion.y; track.MouseMove(x, y); break; case SDL_VIDEOEXPOSE: default: break; } redraw = true; } if(!redraw) continue; redraw = false; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(40, 1, 0.1, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,5, 0,0,0, 0,1,0); glRotatef(alpha, 0, 1, 0); if(rotate) { alpha++; if(alpha > 360) alpha = 0; SDL_Event redraw; redraw.type = SDL_VIDEOEXPOSE; SDL_PushEvent(&redraw); } track.GetView(); track.Apply(); float scale = 2/sphere.Radius(); glScalef(scale, scale, scale); Point3f center = sphere.Center(); glTranslatef(-center[0], -center[1], -center[2]); glColor3f(0.9, 0.9, 0.9); nexus.SetMode(mode); nexus.SetPolicy(policy, error); nexus.SetComponent(NexusMt::COLOR, show_colors); nexus.SetComponent(NexusMt::NORMAL, show_normals); nexus.Render(); SDL_GL_SwapBuffers(); } // Clean up SDL_Quit(); return -1; }