/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef IO_FAN_TESSELLATOR_H #define IO_FAN_TESSELLATOR_H namespace vcg { namespace tri { namespace io { /* * A face polygon composed of more than three vertices is triangulated * according to the following schema: * v5 * / \ * / \ * / \ * v1------v4 * |\ / * | \ / * | \ / * v2---v3 * * As shown above, the 5 vertices polygon (v1,v2,v3,v4,v5) * has been split into the triangles (v1,v2,v3), (v1,v3,v4) e (v1,v4,v5). * This way vertex v1 becomes the common vertex of all newly generated * triangles, and this may lead to the creation of very thin triangles. * * This function is intended as a trivial fallback when glutessellator is not available. * it assumes just ONE outline */ template < class PointType> void FanTessellator(const std::vector< std::vector > & outlines, std::vector & indices) { indices.clear(); if(outlines.empty()) return; const std::vector &points=outlines[0]; for(size_t i=0;i