/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.17 2005/04/11 09:17:24 pietroni Changed detach to FFdetach , compiled tested in manifold cases Revision 1.16 2005/03/18 16:35:53 fiorin minor changes to comply gcc compiler Revision 1.15 2004/10/22 13:41:06 fiorin Added CheckFlipEdge and FlipEdge Revision 1.14 2004/10/18 17:15:45 ganovelli minor change Revision 1.13 2004/08/06 01:47:57 pietroni corrected errors on vfappend Revision 1.12 2004/08/05 22:27:00 pietroni added VFAppend funtion Revision 1.10 2004/07/27 09:49:23 cignoni Removed warning about postfix incremnet of VFIterator Revision 1.9 2004/07/15 12:03:07 ganovelli minor changes Revision 1.8 2004/07/15 11:26:48 ganovelli VFDetach corrected Revision 1.7 2004/05/12 12:23:23 cignoni Conformed C++ syntax to GCC requirements Revision 1.6 2004/05/11 16:03:18 ganovelli changed from "thi" to "&f" in Vfdetach Revision 1.5 2004/05/10 15:20:49 cignoni Updated names of POS and adj functions to the new standards for many functions Revision 1.4 2004/03/18 16:00:10 cignoni minor changes ****************************************************************************/ #ifndef _VCG_FACE_TOPOLOGY #define _VCG_FACE_TOPOLOGY #include namespace vcg { namespace face { /** \addtogroup face */ /*@{*/ /** Return a boolean that indicate if the face is complex. @param j Index of the edge @return true se la faccia e' manifold, false altrimenti */ template inline bool IsManifold( FaceType const & f, const int j ) { if(FaceType::HasFFAdjacency()) return ( f.FFp(j) == &f || &f == f.FFp(j)->FFp(f.FFi(j)) ); else return true; } /** Return a boolean that indicate if the j-th edge of the face is a border. @param j Index of the edge @return true if j is an edge of border, false otherwise */ template inline bool IsBorder(FaceType const & f, const int j ) { if(FaceType::HasFFAdjacency()) return f.cFFp(j)==&f; //return f.IsBorder(j); assert(0); return true; } /// Count border edges of the face template inline int BorderCount(FaceType const & f) { if(FaceType::HasFFAdjacency()) { int t = 0; if( IsBorder(f,0) ) ++t; if( IsBorder(f,1) ) ++t; if( IsBorder(f,2) ) ++t; return t; } else return 3; } /// Counts the number of incident faces in a complex edge template inline int ComplexSize(FaceType const & f, const int e) { if(FaceType::HasFFAdjacency()) { Pos< FaceType > fpos(&f,e); int cnt=0; do { fpos.NextF(); ++cnt; } while(fpos.f=&f); return cnt; } assert(0); return 2; } /*Funzione di detach che scollega una faccia da un ciclo (eventualmente costituito da due soli elementi) incidente su un edge*/ /** This function detach the face from the adjacent face via the edge e. It's possible to use it also in non-two manifold situation. The function cannot be applicated if the adjacencies among faces aren't define. @param e Index of the edge */ template void FFDetach(FaceType & f, const int e) { assert(!IsBorder(f,e)); Pos< FaceType > EPB(&f,e,f.V(e));//build the half edge //vcg::face::Pos< FaceType > pos(&f, (z+2)%3, f.V2(z)); EPB.NextF(); int cnt=0; ///then in case of non manifold face continue to switch the ///set of faces that share the edge until I find the one that ///preceed the one I want to erase while ( EPB.f->FFp(EPB.z) != &f) { assert(!IsManifold(f,e)); // Si entra in questo loop solo se siamo in una situazione non manifold. assert(!IsBorder(*EPB.f,e)); EPB.NextF(); cnt++; } assert(EPB.f->FFp(EPB.z)==&f); EPB.f->FFp(EPB.z) = f.FFp(e); EPB.f->FFi(EPB.z) = f.FFi(e); f.FFp(e) = &f; f.FFi(e) = e; } /** This function attach the face (via the edge z1) to another face (via the edge z2). It's possible to use it also in non-two manifold situation. The function cannot be applicated if the adjacencies among faces aren't define. @param z1 Index of the edge @param f2 Pointer to the face @param z2 The edge of the face f2 */ template void Attach(FaceType * &f, int z1, FaceType *&f2, int z2) { //typedef FEdgePosB< FACE_TYPE > ETYPE; Pos< FaceType > EPB(f2,z2); Pos< FaceType > TEPB; TEPB = EPB; EPB.NextF(); while( EPB.f != f2) //Alla fine del ciclo TEPB contiene la faccia che precede f2 { TEPB = EPB; EPB.NextF(); } //Salvo i dati di f1 prima di sovrascrivere FaceType *f1prec = f.FFp(z1); int z1prec = f.FFi(z1); //Aggiorno f1 f->FFp(z1) = TEPB.f->FFp(TEPB.z); f->FFi(z1) = TEPB.f->FFi(TEPB.z); //Aggiorno la faccia che precede f2 TEPB.f->FFp(TEPB.z) = f1prec; TEPB.f->FFi(TEPB.z) = z1prec; } template void AssertAdj(FaceType & f) { assert(f.FFp(0)->FFp(f.FFi(0))==&f); assert(f.FFp(1)->FFp(f.FFi(1))==&f); assert(f.FFp(2)->FFp(f.FFi(2))==&f); assert(f.FFp(0)->FFi(f.FFi(0))==0); assert(f.FFp(1)->FFi(f.FFi(1))==1); assert(f.FFp(2)->FFi(f.FFi(2))==2); } // Funzione di supporto usata da swap? //template //inline void Nexts( *&f, int &z ) //{ // int t; // t = z; // z = (*f).Z(z); // f = (*f).F(t); //} /** This function change the orientation of the face. Inverting the index of two vertex @param z Index of the edge */ template void Swap (SwapFaceType &f, const int z ) { int i; SwapFaceType *tmp, *prec; int t, precz; swap ( f.V((z )%3),f.V((z+1)%3)); if(f.HasFFAdjacency() ) { // TODO!!! } } /*! * Check if the z-th edge of the face f can be flipped. * \param f pointer to the face * \param z the edge index */ template static bool CheckFlipEdge(FaceType &f, int z) { if (z<0 || z>2) return false; // boundary edges cannot be flipped if (face::IsBorder(f, z)) return false; FaceType *g = f.FFp(z); int w = f.FFi(z); // check if the vertices of the edge are the same if (g->V(w)!=f.V1(z) || g->V1(w)!=f.V(z) ) return false; // check if the flipped edge is already present in the mesh typedef typename FaceType::VertexType VertexType; VertexType *f_v2 = f.V2(z); VertexType *g_v2 = g->V2(w); if (f_v2 == g_v2) return false; vcg::face::Pos< FaceType > pos(&f, (z+2)%3, f.V2(z)); do { pos.NextE(); if (g_v2==pos.f->V1(pos.z)) return false; } while (&f!=pos.f); return true; }; /*! * Flip the z-th edge of the face f. * Check for topological correctness first using CheckFlipFace(). * \param f pointer to the face * \param z the edge index */ template static void FlipEdge(FaceType &f, const int z) { assert(z>=0); assert(z<3); assert( !f.IsBorder(z) ); assert( face::IsManifold(f, z)); FaceType *g = f.FFp(z); int w = f.FFi(z); assert( g->V(w) == f.V1(z) ); assert( g->V1(w)== f.V(z) ); assert( g->V2(w)!= f.V(z) ); assert( g->V2(w)!= f.V1(z) ); assert( g->V2(w)!= f.V2(z) ); f.V1(z) = g->V2(w); g->V1(w) = f.V2(z); f.FFp(z) = g->FFp1(w); f.FFi(z) = g->FFi((w+1)%3); g->FFp(w) = f.FFp1(z); g->FFi(w) = f.FFi((z+1)%3); f.FFp1(z) = g; f.FFi((z+1)%3) = (w+1)%3; g->FFp1(w) = &f; g->FFi((w+1)%3) = (z+1)%3; if(f.FFp(z)==g) { f.FFp(z) = &f; f.FFi(z) = z; } else { f.FFp(z)->FFp( f.UberZ(z) ) = &f; f.FFp(z)->FFi( f.UberZ(z) ) = z; } if(g->FFp(w)==&f) { g->FFp(w)=g; g->FFi(w)=w; } else { g->FFp(w)->FFp( g->UberZ(w) ) = g; g->FFp(w)->FFi( g->UberZ(w) ) = w; } }; // Stacca la faccia corrente dalla catena di facce incidenti sul vertice z, // NOTA funziona SOLO per la topologia VF!!! // usata nelle classi di collapse template void VFDetach(FaceType & f, int z) { if(f.V(z)->VFp()==&f ) //if it is the first face detach from the begin { int fz = f.V(z)->VFi(); f.V(z)->VFp() = f.VFp(fz); f.V(z)->VFi() = f.VFi(fz); } else // scan the list of faces in order to finde the current face f to be detached { VFIterator x(f.V(z)->VFp(),f.V(z)->VFi()); VFIterator y; for(;;) { y = x; ++x; assert(x.f!=0); if(x.f==&f) // found! { y.f->VFp(y.z) = f.VFp(z); y.f->VFi(y.z) = f.VFi(z); break; } } } } /// Append a face in VF list of vertex f->V(z) template void VFAppend(FaceType* & f, int z) { typename FaceType::VerteType *v = f->V(z); if (v->VFp()!=0) { FaceType *f0=v->VFp(); int z0=v->VFi(); //append f->VFp(z)=f0; f->VFi(z)=z0; } v->VFp()=f; v->VFi()=z; } /*@}*/ } // end namespace } // end namespace #endif