/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.12 2007/01/15 15:04:15 tarini added "ToAscii" and "SetFromAscii" methods to load/store current trackball status from/to ascii strings (intended uses: clipboard operations and comments inside png snapshots!) Revision 1.11 2006/08/23 15:40:57 marfr960 *** empty log message *** Revision 1.10 2006/02/13 13:15:52 cignoni Added Scale and Translate methods. Added many drawing hints and raised the default num. of steps when drawing circles. Added MouseDown without coords (for remembering changes of keys modifiers) Added ZMode to the default modes under Alt+left Added DrawPostApply (to be completed) Revision 1.9 2005/10/17 01:29:46 cignoni Main restructuring. Removed the Draw function and slightly changed the meaning of the trackball itself. See the notes at the beginning of trackball.h Revision 1.8 2004/07/11 22:06:56 cignoni Added scaling by wheel Revision 1.7 2004/06/09 14:01:13 cignoni Heavily restructured. To be completed only rotation works... Revision 1.6 2004/05/14 03:15:09 ponchio Redesigned partial version. Revision 1.5 2004/05/12 20:55:18 ponchio *** empty log message *** Revision 1.4 2004/05/07 12:46:08 cignoni Restructured and adapted in a better way to opengl Revision 1.3 2004/04/07 10:54:10 cignoni Commented out unused parameter names and other minor warning related issues Revision 1.2 2004/03/25 14:55:25 ponchio Adding copyright. ****************************************************************************/ /**************************************************************************** Short usage note: The trackball is a manipulator of an object Center specify the center of rotation and scaling of the trackball and usually is set by the program and do not interactively change Radius specify the radius of the interactive ball shaped icon to specify rotation. It is in absolute unit but it should be in screen related units like the previoous one it is not changed during interaction. When you specify a traslation with the trackball the trackball center remain UNCHANGED, in other words it means that the object move out of the trackball icon. Similarly when you apply a scaling the size of the iconshaped ball do not change. Typical use: glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60, float(width())/float(height()), 1, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,3, 0,0,0, 0,1,0); trackball.center=Point3f(0, 0, 0); trackball.radius= 1; trackball.GetView(); trackball.Apply(); float d=1.0f/mesh.bbox.Diag(); glScale(d); glTranslate(-mesh.bbox.Center()); mesh->Render(); Note on the typical use: Perspective and gllookat are choosed to frame the origin centered 1-radius trackball. The final scale and translate are just to fit a generic mesh to the 1sized origin centered where the trackball stays box. The trackball works also on Orthographic projections BUT that are not centered around origin (just move it back along the Z) ****************************************************************************/ #ifndef TRACKBALL_H #define TRACKBALL_H #include #include #include #include #include #include #include namespace vcg { /* A trackball stores a transformation called 'track' that effectively rotate the object. the rotation center, and size are kept in center and radius. */ class Transform { public: Transform(); Similarityf track; /// la posizione della track nello spazio di modello. il defgault e' 000 Point3f center; /// size of the widget in spazio di modello. float radius; }; Transform interpolate(const Transform &a, const Transform &b, float t); class TrackMode; class Trackball: public Transform { public: class DrawingHint { public: DrawingHint() { CircleStep=64; HideStill=false; DrawTrack=false; LineWidthStill=0.5f; LineWidthMoving=1.5f; color=Color4b::LightBlue; } int CircleStep; bool HideStill,DrawTrack; Color4b color; float LineWidthStill; float LineWidthMoving; }; DrawingHint DH; enum Button { BUTTON_NONE = 0x0000, BUTTON_LEFT = 0x0001, BUTTON_MIDDLE = 0x0002, BUTTON_RIGHT = 0x0004, WHEEL = 0x0008, KEY_SHIFT = 0x0010, KEY_CTRL = 0x0020, KEY_ALT = 0x0040, HANDLE = 0x0080 }; Trackball(); ~Trackball(); void SetIdentity(); void SetPosition(const Point3f &c, int millisec = 0); void SetScale(const float s) {radius=s;}; void SetTransform(const Transform &transform, int miilisec = 0); void Translate(Point3f tr); void Scale(const float f); //operating void GetView(); void Apply(bool Draw=true); void DrawPostApply(); void ApplyInverse(); void DrawIcon(); void Reset(); // Internal Drawing stuff void DrawCircle (); void DrawPlane(); void DrawPlaneHandle(); //interface void MouseDown(/*Button*/ int button); void MouseDown(int x, int y, /*Button*/ int button); void MouseMove(int x, int y); void MouseUp(int x, int y, /*Button */ int button); void MouseWheel(float notch); // it assumes that a notch of 1.0 is a single step of the wheel void ButtonUp(Button button); void ButtonDown(Button button); //default sensitivity 1 void SetSensitivity(float s); //spinning interface void SetSpinnable(bool on); bool IsSpinnable(); void SetSpinning(Quaternionf &spin); void StopSpinning(); bool IsSpinning(); //interfaccia navigation: void Back(); void Forward(); void Home(); void Store(); void HistorySize(int lenght); /* //internals // commented out no more used this stuff! enum Action { NONE = 0, VIEW_ROTATE = 1, // Axis Constrained Rotation TRACK_ROTATE_X = 3, TRACK_ROTATE_Y = 4, TRACK_ROTATE_Z = 5, // Drag constrained to an axis (trackball axis) DRAG_X = 6, DRAG_Y = 7, DRAG_Z = 8, // Drag constrained to a plane DRAG_XY = 9, DRAG_YZ = 10, DRAG_XZ = 11, //scale model respect to center of trackball VIEW_SCALE = 12, //scale trackball and model TRACK_SCALE = 13 }; */ // loads/stores current status from/to ascii stings void ToAscii(char * st); bool SetFromAscii(char * st); //protected: View camera; void SetCurrentAction(); int current_button; TrackMode *current_mode; std::map modes; Similarityf last_track; Similarityf last_view; Point3f last_point; std::vector Hits; bool dragging; int button_mask; Quaternionf spin; bool spinnable; bool spinning; std::list history; int history_size; friend class TrackMode; }; }//namespace #endif