/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __VCG_TRI_UPDATE_EDGES #define __VCG_TRI_UPDATE_EDGES #include namespace vcg { namespace tri { /// \ingroup trimesh /// \headerfile edges.h vcg/complex/algorithms/update/edges.h /// \brief This class is used to compute or update the precomputed data used to efficiently compute point-face distances. template class UpdateComponentEP { public: typedef ComputeMeshType MeshType; typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; typedef typename MeshType::FaceType FaceType; typedef typename MeshType::FacePointer FacePointer; typedef typename MeshType::FaceIterator FaceIterator; typedef typename MeshType::FaceType::CoordType::ScalarType ScalarType; static void ComputeEdgePlane(FaceType &f) { f.Flags() = f.Flags() & (~(FaceType::NORMX|FaceType::NORMY|FaceType::NORMZ)); // Primo calcolo degli edges f.Edge(0) = f.V(1)->P(); f.Edge(0) -= f.V(0)->P(); f.Edge(1) = f.V(2)->P(); f.Edge(1) -= f.V(1)->P(); f.Edge(2) = f.V(0)->P(); f.Edge(2) -= f.V(2)->P(); // Calcolo di plane f.Plane().SetDirection(f.Edge(0)^f.Edge(1)); f.Plane().SetOffset(f.Plane().Direction().dot(f.V(0)->P())); f.Plane().Normalize(); // Calcolo migliore proiezione ScalarType nx = math::Abs(f.Plane().Direction()[0]); ScalarType ny = math::Abs(f.Plane().Direction()[1]); ScalarType nz = math::Abs(f.Plane().Direction()[2]); ScalarType d; if(nx>ny && nx>nz) { f.Flags() |= FaceType::NORMX; d = 1/f.Plane().Direction()[0]; } else if(ny>nz) { f.Flags() |= FaceType::NORMY; d = 1/f.Plane().Direction()[1]; } else { f.Flags() |= FaceType::NORMZ; d = 1/f.Plane().Direction()[2]; } // Scalatura spigoli f.Edge(0)*=d; f.Edge(1)*=d; f.Edge(2)*=d; } static void Set(ComputeMeshType &m) { if(!FaceType::HasEdgePlane()) throw vcg::MissingComponentException("PerFaceEdgePlane"); for(FaceIterator f = m.face.begin(); f!=m.face.end(); ++f) if(!(*f).IsD()) ComputeEdgePlane(*f); } }; // end class } // End namespace } // End namespace #endif