/*************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __VCGLIB_TRIALLOCATOR #define __VCGLIB_TRIALLOCATOR #ifndef __VCG_MESH #error "This file should not be included alone. It is automatically included by complex.h" #endif namespace vcg { namespace tri { /** \addtogroup trimesh @{ */ template size_t Index(MeshType &m, const typename MeshType::VertexType &v) {return &v-&*m.vert.begin();} template size_t Index(MeshType &m, const typename MeshType::FaceType &f) {return &f-&*m.face.begin();} template size_t Index(MeshType &m, const typename MeshType::EdgeType &e) {return &e-&*m.edge.begin();} template size_t Index(MeshType &m, const typename MeshType::HEdgeType &h) {return &h-&*m.hedge.begin();} template size_t Index(MeshType &m, const typename MeshType::VertexType *vp) {return vp-&*m.vert.begin();} template size_t Index(MeshType &m, const typename MeshType::FaceType * fp) {return fp-&*m.face.begin();} template size_t Index(MeshType &m, const typename MeshType::EdgeType* e) {return e-&*m.edge.begin();} template size_t Index(MeshType &m, const typename MeshType::HEdgeType* h) {return h-&*m.hedge.begin();} template bool IsValidPointer( MeshType & m, const typename MeshType::VertexType *vp) { return ( m.vert.size() > 0 && (vp >= &*m.vert.begin()) && (vp <= &m.vert.back()) ); } template bool IsValidPointer(MeshType & m, const typename MeshType::EdgeType *ep) { return ( m.edge.size() > 0 && (ep >= &*m.edge.begin()) && (ep <= &m.edge.back())); } template bool IsValidPointer(MeshType & m, const typename MeshType::FaceType *fp) { return ( m.face.size() > 0 && (fp >= &*m.face.begin()) && (fp <= &m.face.back())); } template bool IsValidPointer(MeshType & m, const typename MeshType::HEdgeType *hp) { return ( m.hedge.size() > 0 && (hp >= &*m.hedge.begin()) && (hp <= &m.hedge.back())); } template void ReorderAttribute(ATTR_CONT &c, std::vector & newVertIndex, MeshType & /* m */){ typename std::set::iterator ai; for(ai = c.begin(); ai != c.end(); ++ai) ((typename MeshType::PointerToAttribute)(*ai)).Reorder(newVertIndex); } template void ResizeAttribute(ATTR_CONT &c, size_t sz, MeshType &/*m*/){ typename std::set::iterator ai; for(ai =c.begin(); ai != c.end(); ++ai) ((typename MeshType::PointerToAttribute)(*ai)).Resize(sz); } /*! \brief Class to safely add and delete elements in a mesh. Adding elements to a mesh, like faces and vertices can involve the reallocation of the vectors of the involved elements. This class provide the only safe methods to add elements. It also provide an accessory class vcg::tri::PointerUpdater for updating pointers to mesh elements that are kept by the user. */ template class Allocator { public: typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; typedef typename MeshType::VertContainer VertContainer; typedef typename MeshType::EdgeType EdgeType; typedef typename MeshType::EdgePointer EdgePointer; typedef typename MeshType::EdgeIterator EdgeIterator; typedef typename MeshType::EdgeContainer EdgeContainer; typedef typename MeshType::FaceType FaceType; typedef typename MeshType::FacePointer FacePointer; typedef typename MeshType::FaceIterator FaceIterator; typedef typename MeshType::FaceContainer FaceContainer; typedef typename MeshType::HEdgeType HEdgeType; typedef typename MeshType::HEdgePointer HEdgePointer; typedef typename MeshType::HEdgeIterator HEdgeIterator; typedef typename MeshType::HEdgeContainer HEdgeContainer; typedef typename MeshType::CoordType CoordType; typedef typename MeshType::PointerToAttribute PointerToAttribute; typedef typename std::set::iterator AttrIterator; typedef typename std::set::const_iterator AttrConstIterator; typedef typename std::set::iterator PAIte; /*! \brief Accessory class to update pointers after eventual reallocation caused by adding elements. This class is used whenever you trigger some allocation operation that can cause the invalidation of the pointers to mesh elements. Typical situations are when you are allocating new vertexes, edges, halfedges of faces or when you compact their containers to get rid of deleted elements. This object allows you to update an invalidate pointer immediately after an action that invalidate it. \note It can also be used to prevent any update of the various internal pointers caused by an invalidation. This can be useful in case you are building all the internal connections by hand as it happens in a importer; \sa \ref allocation */ template class PointerUpdater { public: PointerUpdater(void) : newBase(0), oldBase(0), newEnd(0), oldEnd(0), preventUpdateFlag(false) { ; } void Clear(){newBase=oldBase=newEnd=oldEnd=0; remap.clear();} /*! \brief Update a pointer to an element of a mesh after a reallocation The updating is correctly done only if this PointerUpdater have been passed to the corresponing allocation call. \sa \ref allocation */ void Update(SimplexPointerType &vp) { //if(vp>=newBase && vpoldEnd) return; assert(vp>=oldBase); assert(vp remap; // this vector keep the new position of an element. Uninitialized elements have max_int value to denote an element that has not to be remapped. bool preventUpdateFlag; /// when true no update is considered necessary. }; /* +++++++++++++++ Add Vertices ++++++++++++++++ */ /** \brief Add n vertices to the mesh. Function to add n vertices to the mesh. The elements are added always to the end of the vector. No attempt of reusing previously deleted element is done. \sa PointerUpdater \param m the mesh to be modified \param n the number of elements to be added \param pu a PointerUpdater initialized so that it can be used to update pointers to vertices that could have become invalid after this adding. \retval the iterator to the first element added. */ static VertexIterator AddVertices(MeshType &m, size_t n, PointerUpdater &pu) { VertexIterator last; if(n == 0) return m.vert.end(); pu.Clear(); if(m.vert.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element else { pu.oldBase=&*m.vert.begin(); pu.oldEnd=&m.vert.back()+1; } m.vert.resize(m.vert.size()+n); m.vn+=int(n); typename std::set::iterator ai; for(ai = m.vert_attr.begin(); ai != m.vert_attr.end(); ++ai) ((PointerToAttribute)(*ai)).Resize(m.vert.size()); pu.newBase = &*m.vert.begin(); pu.newEnd = &m.vert.back()+1; if(pu.NeedUpdate()) { for (FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi) if(!(*fi).IsD()) for(int i=0; i < (*fi).VN(); ++i) if ((*fi).cV(i)!=0) pu.Update((*fi).V(i)); for (EdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei) if(!(*ei).IsD()) { if(HasEVAdjacency (m)) { pu.Update((*ei).V(0)); pu.Update((*ei).V(1));} // if(HasEVAdjacency(m)) pu.Update((*ei).EVp()); } HEdgeIterator hi; for (hi=m.hedge.begin(); hi!=m.hedge.end(); ++hi) if(!(*hi).IsD()) { if(HasHVAdjacency (m)) { pu.Update((*hi).HVp()); } } // e poiche' lo spazio e' cambiato si ricalcola anche last da zero } size_t siz=(size_t)(m.vert.size()-n); last = m.vert.begin(); advance(last,siz); return last;// deve restituire l'iteratore alla prima faccia aggiunta; } /** \brief Wrapper to AddVertices(); no PointerUpdater */ static VertexIterator AddVertices(MeshType &m, size_t n) { PointerUpdater pu; return AddVertices(m, n,pu); } /** \brief Wrapper to AddVertices() no PointerUpdater but a vector of VertexPointer pointers to be updated */ static VertexIterator AddVertices(MeshType &m, size_t n, std::vector &local_vec) { PointerUpdater pu; VertexIterator v_ret = AddVertices(m, n,pu); typename std::vector::iterator vi; for(vi=local_vec.begin();vi!=local_vec.end();++vi) pu.Update(**vi); return v_ret; } /** \brief Wrapper to AddVertices() to add a single vertex with given coords */ static VertexIterator AddVertex(MeshType &m, const CoordType &p) { VertexIterator v_ret = AddVertices(m, 1); v_ret->P()=p; return v_ret; } /** \brief Wrapper to AddVertices() to add a single vertex with given coords and normal */ static VertexIterator AddVertex(MeshType &m, const CoordType &p, const CoordType &n) { VertexIterator v_ret = AddVertices(m, 1); v_ret->P()=p; v_ret->N()=n; return v_ret; } /** \brief Wrapper to AddVertices() to add a single vertex with given coords and color */ static VertexIterator AddVertex(MeshType &m, const CoordType &p, const Color4b &c) { VertexIterator v_ret = AddVertices(m, 1); v_ret->P()=p; v_ret->C()=c; return v_ret; } /* +++++++++++++++ Add Edges ++++++++++++++++ */ /** \brief Add n edges to the mesh. Function to add n edges to the mesh. The elements are added always to the end of the vector. No attempt of reusing previously deleted element is done. \sa PointerUpdater \param m the mesh to be modified \param n the number of elements to be added \param pu a PointerUpdater initialized so that it can be used to update pointers to edges that could have become invalid after this adding. \retval the iterator to the first element added. */ static EdgeIterator AddEdges(MeshType &m, size_t n, PointerUpdater &pu) { EdgeIterator last; if(n == 0) return m.edge.end(); pu.Clear(); if(m.edge.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element else { pu.oldBase=&*m.edge.begin(); pu.oldEnd=&m.edge.back()+1; } m.edge.resize(m.edge.size()+n); m.en+=int(n); typename std::set::iterator ai; for(ai = m.edge_attr.begin(); ai != m.edge_attr.end(); ++ai) ((typename MeshType::PointerToAttribute)(*ai)).Resize(m.edge.size()); pu.newBase = &*m.edge.begin(); pu.newEnd = &m.edge.back()+1; if(pu.NeedUpdate()) { if(HasFEAdjacency(m)) for (FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi){ if(!(*fi).IsD()) for(int i=0; i < (*fi).VN(); ++i) if ((*fi).cFEp(i)!=0) pu.Update((*fi).FEp(i)); } if(HasVEAdjacency(m)) for (VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi) if(!(*vi).IsD()) if ((*vi).cVEp()!=0) pu.Update((*vi).VEp()); if(HasHEAdjacency(m)) for (HEdgeIterator hi=m.hedge.begin(); hi!=m.hedge.end(); ++hi) if(!(*hi).IsD()) if ((*hi).cHEp()!=0) pu.Update((*hi).HEp()); } size_t siz=(size_t)(m.edge.size()-n); last = m.edge.begin(); advance(last,siz); return last;// deve restituire l'iteratore alla prima faccia aggiunta; } /** Function to add a single edge to the mesh. and initializing it with two VertexPointer */ static EdgeIterator AddEdge(MeshType &m, VertexPointer v0, VertexPointer v1) { EdgeIterator ei= AddEdges(m, 1); ei->V(0)=v0; ei->V(1)=v1; return ei; } /** Function to add a face to the mesh and initializing it with the three given coords */ static EdgeIterator AddEdge(MeshType &m, CoordType p0, CoordType p1) { VertexIterator vi = AddVertices(m,2); EdgeIterator ei = AddEdges(m,1); vi->P()=p0; ei->V(0)=&*vi++; vi->P()=p1; ei->V(1)=&*vi++; return ei; } /** Function to add n edges to the mesh. First wrapper, with no parameters */ static EdgeIterator AddEdges(MeshType &m, size_t n) { PointerUpdater pu; return AddEdges(m, n,pu); } /** Function to add n edges to the mesh. Second Wrapper, with a vector of vertex pointers to be updated. */ static EdgeIterator AddEdges(MeshType &m, size_t n, std::vector &local_vec) { PointerUpdater pu; EdgeIterator v_ret = AddEdges(m, n,pu); typename std::vector::iterator ei; for(ei=local_vec.begin();ei!=local_vec.end();++ei) pu.Update(**ei); return v_ret; } /* +++++++++++++++ Add HalfEdges ++++++++++++++++ */ /** Function to add n halfedges to the mesh. The second parameter hold a vector of pointers to pointer to elements of the mesh that should be updated after a possible vector realloc. \sa PointerUpdater \param m the mesh to be modified \param n the number of elements to be added \param pu a PointerUpdater initialized so that it can be used to update pointers to edges that could have become invalid after this adding. \retval the iterator to the first element added. */ static HEdgeIterator AddHEdges(MeshType &m, size_t n, PointerUpdater &pu) { HEdgeIterator last; if(n == 0) return m.hedge.end(); pu.Clear(); if(m.hedge.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element else { pu.oldBase=&*m.hedge.begin(); pu.oldEnd=&m.hedge.back()+1; } m.hedge.resize(m.hedge.size()+n); m.hn+=int(n); pu.newBase = &*m.hedge.begin(); pu.newEnd = &m.hedge.back()+1; if(pu.NeedUpdate()) { if(HasFHAdjacency(m)) { for (FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi) { if(!(*fi).IsD() && (*fi).FHp()) pu.Update((*fi).FHp()); } } if(HasVHAdjacency(m)) { for (VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi) if(!(*vi).IsD() && (*vi).cVHp()!=0) pu.Update((*vi).VHp()); } if(HasEHAdjacency(m)) { for (EdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei) if(!(*ei).IsD() && (*ei).cEHp()!=0) pu.Update((*ei).EHp()); } int ii = 0; HEdgeIterator hi = m.hedge.begin(); while(ii < m.hn - int(n))// cycle on all the faces except the new ones { if(!(*hi).IsD()) { if(HasHNextAdjacency(m)) pu.Update((*hi).HNp()); if(HasHPrevAdjacency(m)) pu.Update((*hi).HPp()); if(HasHOppAdjacency(m)) pu.Update((*hi).HOp()); ++ii; } ++hi; } } size_t siz = (size_t)(m.hedge.size()-n); last = m.hedge.begin(); advance(last,siz); return last;// deve restituire l'iteratore alla prima faccia aggiunta; } /** Function to add n vertices to the mesh. First wrapper, with no parameters */ static HEdgeIterator AddHEdges(MeshType &m, size_t n) { PointerUpdater pu; return AddHEdges(m, n,pu); } /** Function to add n vertices to the mesh. Second Wrapper, with a vector of vertex pointers to be updated. */ static HEdgeIterator AddHEdges(MeshType &m, size_t n, std::vector &local_vec) { PointerUpdater pu; HEdgeIterator v_ret = AddHEdges(m, n,pu); typename std::vector::iterator ei; for(ei=local_vec.begin();ei!=local_vec.end();++ei) pu.Update(**ei); return v_ret; } /* +++++++++++++++ Add Faces ++++++++++++++++ */ /** Function to add a face to the mesh and initializing it with the three given VertexPointers */ static FaceIterator AddFace(MeshType &m, VertexPointer v0, VertexPointer v1, VertexPointer v2) { assert(m.vert.size()>0); assert((v0!=v1) && (v1!=v2) && (v0!=v2)); assert(v0>=&m.vert.front() && v0<=&m.vert.back()); assert(v1>=&m.vert.front() && v1<=&m.vert.back()); assert(v2>=&m.vert.front() && v2<=&m.vert.back()); PointerUpdater pu; FaceIterator fi = AddFaces(m,1,pu); fi->Alloc(3); fi->V(0)=v0; fi->V(1)=v1; fi->V(2)=v2; return fi; } /** Function to add a face to the mesh and initializing it with three indexes */ static FaceIterator AddFace(MeshType &m, size_t v0, size_t v1, size_t v2) { assert((v0!=v1) && (v1!=v2) && (v0!=v2)); assert(v0>=0 && v0<=m.vert.size()); assert(v1>=0 && v1<=m.vert.size()); assert(v2>=0 && v2<=m.vert.size()); return AddFace(m,&(m.vert[v0]),&(m.vert[v1]),&(m.vert[v2])); } /** Function to add a face to the mesh and initializing it with the three given coords */ static FaceIterator AddFace(MeshType &m, CoordType p0, CoordType p1, CoordType p2) { VertexIterator vi = AddVertices(m,3); FaceIterator fi = AddFaces(m,1); fi->Alloc(3); vi->P()=p0; fi->V(0)=&*vi++; vi->P()=p1; fi->V(1)=&*vi++; vi->P()=p2; fi->V(2)=&*vi; return fi; } /** Function to add a quad face to the mesh and initializing it with the four given VertexPointers * * Note that this function add a single polygonal face if the mesh has polygonal info or two tris with the corresponding faux bit set in the standard common case of a triangular mesh. */ static FaceIterator AddQuadFace(MeshType &m, VertexPointer v0, VertexPointer v1, VertexPointer v2, VertexPointer v3) { assert(m.vert.size()>0); assert(v0>=&m.vert.front() && v0<=&m.vert.back()); assert(v1>=&m.vert.front() && v1<=&m.vert.back()); assert(v2>=&m.vert.front() && v2<=&m.vert.back()); assert(v3>=&m.vert.front() && v3<=&m.vert.back()); PointerUpdater pu; if(FaceType::HasPolyInfo()) { FaceIterator fi = AddFaces(m,1,pu); fi->Alloc(4); fi->V(0)=v0; fi->V(1)=v1; fi->V(2)=v2; fi->V(3)=v3; return fi; } else { FaceIterator fi = AddFaces(m,2,pu); fi->Alloc(3); fi->V(0)=v0; fi->V(1)=v1; fi->V(2)=v2; fi->SetF(2); ++fi; fi->Alloc(3); fi->V(0)=v0; fi->V(1)=v2; fi->V(2)=v3; fi->SetF(0); return fi; } } /** \brief Function to add n faces to the mesh. First wrapper, with no parameters */ static FaceIterator AddFaces(MeshType &m, size_t n) { PointerUpdater pu; return AddFaces(m,n,pu); } /** \brief Function to add n faces to the mesh. Second Wrapper, with a vector of face pointer to be updated. */ static FaceIterator AddFaces(MeshType &m, size_t n,std::vector &local_vec) { PointerUpdater pu; FaceIterator f_ret= AddFaces(m,n,pu); typename std::vector::iterator fi; for(fi=local_vec.begin();fi!=local_vec.end();++fi) pu.Update(**fi); return f_ret; } /** \brief Function to add n faces to the mesh. This is the only full featured function that is able to manage correctly all the official internal pointers of the mesh (like the VF and FF adjacency relations) \warning Calling this function can cause the invalidation of any not-managed FacePointer just because we resize the face vector. If you have such pointers you need to update them by mean of the PointerUpdater object. \sa PointerUpdater \param m the mesh to be modified \param n the number of elements to be added \param pu a PointerUpdater initialized so that it can be used to update pointers to edges that could have become invalid after this adding. \retval the iterator to the first element added. */ static FaceIterator AddFaces(MeshType &m, size_t n, PointerUpdater &pu) { pu.Clear(); if(n == 0) return m.face.end(); if(!m.face.empty()) // if the vector is empty we cannot find the last valid element { pu.oldBase=&*m.face.begin(); pu.oldEnd=&m.face.back()+1; } // The actual resize m.face.resize(m.face.size()+n); m.fn+=int(n); size_t siz=(size_t)(m.face.size()-n); FaceIterator firstNewFace = m.face.begin(); advance(firstNewFace,siz); typename std::set::iterator ai; for(ai = m.face_attr.begin(); ai != m.face_attr.end(); ++ai) ((PointerToAttribute)(*ai)).Resize(m.face.size()); pu.newBase = &*m.face.begin(); pu.newEnd = &m.face.back()+1; if(pu.NeedUpdate()) { if(HasFFAdjacency(m)) { // cycle on all the faces except the new ones for(FaceIterator fi=m.face.begin();fi!=firstNewFace;++fi) if(!(*fi).IsD()) for(int i = 0; i < (*fi).VN(); ++i) if ((*fi).cFFp(i)!=0) pu.Update((*fi).FFp(i)); } if(HasPerVertexVFAdjacency(m) && HasPerFaceVFAdjacency(m)) { // cycle on all the faces except the new ones for(FaceIterator fi=m.face.begin();fi!=firstNewFace;++fi) if(!(*fi).IsD()) for(int i = 0; i < (*fi).VN(); ++i) if ((*fi).cVFp(i)!=0) pu.Update((*fi).VFp(i)); for (VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi) if(!(*vi).IsD() && (*vi).cVFp()!=0) pu.Update((*vi).VFp()); } if(HasEFAdjacency(m)) { for (EdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei) if(!(*ei).IsD() && (*ei).cEFp()!=0) pu.Update((*ei).EFp()); } if(HasHFAdjacency(m)) { for (HEdgeIterator hi=m.hedge.begin(); hi!=m.hedge.end(); ++hi) if(!(*hi).IsD() && (*hi).cHFp()!=0) pu.Update((*hi).HFp()); } } return firstNewFace; } /* +++++++++++++++ Deleting ++++++++++++++++ */ /** Function to delete a face from the mesh. NOTE: THIS FUNCTION ALSO UPDATE FN */ static void DeleteFace(MeshType &m, FaceType &f) { assert(&f >= &m.face.front() && &f <= &m.face.back()); assert(!f.IsD()); f.Dealloc(); f.SetD(); --m.fn; } /** Function to delete a vertex from the mesh. NOTE: THIS FUNCTION ALSO UPDATE vn */ static void DeleteVertex(MeshType &m, VertexType &v) { assert(&v >= &m.vert.front() && &v <= &m.vert.back()); assert(!v.IsD()); v.SetD(); --m.vn; } /** Function to delete an edge from the mesh. NOTE: THIS FUNCTION ALSO UPDATE en */ static void DeleteEdge(MeshType &m, EdgeType &e) { assert(&e >= &m.edge.front() && &e <= &m.edge.back()); assert(!e.IsD()); e.SetD(); --m.en; } /** Function to delete a hedge from the mesh. NOTE: THIS FUNCTION ALSO UPDATE en */ static void DeleteHEdge(MeshType &m, HEdgeType &h) { assert(&h >= &m.hedge.front() && &h <= &m.hedge.back()); assert(!h.IsD()); h.SetD(); --m.hn; } /* Function to rearrange the vertex vector according to a given index permutation the permutation is vector such that after calling this function m.vert[ newVertIndex[i] ] = m.vert[i]; e.g. newVertIndex[i] is the new index of the vertex i */ static void PermutateVertexVector(MeshType &m, PointerUpdater &pu) { if(m.vert.empty()) return; for(size_t i=0;iVN();++i) { size_t oldIndex = (*fi).V(i) - pu.oldBase; assert(pu.oldBase <= (*fi).V(i) && oldIndex < pu.remap.size()); (*fi).V(i) = pu.newBase+pu.remap[oldIndex]; } // Loop on the edges to update the pointers EV relation if(HasEVAdjacency(m)) for(EdgeIterator ei=m.edge.begin();ei!=m.edge.end();++ei) if(!(*ei).IsD()) { pu.Update((*ei).V(0)); pu.Update((*ei).V(1)); } } static void CompactEveryVector( MeshType &m) { CompactVertexVector(m); CompactEdgeVector(m); CompactFaceVector(m); } /*! \brief Compact vector of vertices removing deleted elements. Deleted elements are put to the end of the vector and the vector is resized. Order between elements is preserved but not their position (hence the PointerUpdater) After calling this function the \c IsD() test in the scanning a vector, is no more necessary. \warning It should not be called when TemporaryData is active (but works correctly if attributes are present) */ static void CompactVertexVector( MeshType &m, PointerUpdater &pu ) { // If already compacted fast return please! if(m.vn==(int)m.vert.size()) return; // newVertIndex [ ] gives you the new position of the vertex in the vector; pu.remap.resize( m.vert.size(),std::numeric_limits::max() ); size_t pos=0; size_t i=0; for(i=0;i pu; CompactVertexVector(m,pu); } /*! \brief Compact vector of edges removing deleted elements. Deleted elements are put to the end of the vector and the vector is resized. Order between elements is preserved but not their position (hence the PointerUpdater) After calling this function the \c IsD() test in the scanning a vector, is no more necessary. \warning It should not be called when TemporaryData is active (but works correctly if attributes are present) */ static void CompactEdgeVector( MeshType &m, PointerUpdater &pu ) { // If already compacted fast return please! if(m.en==(int)m.edge.size()) return; // remap [ ] gives you the new position of the edge in the vector; pu.remap.resize( m.edge.size(),std::numeric_limits::max() ); size_t pos=0; size_t i=0; for(i=0;i pu; CompactEdgeVector(m,pu); } /*! \brief Compact face vector by removing deleted elements. Deleted elements are put to the end of the vector and the vector is resized. Order between elements is preserved, but not their position (hence the PointerUpdater) Immediately after calling this function the \c IsD() test during the scanning a vector, is no more necessary. \warning It should not be called when some TemporaryData is active (but works correctly if attributes are present) */ static void CompactFaceVector( MeshType &m, PointerUpdater &pu ) { // If already compacted fast return please! if(m.fn==(int)m.face.size()) return; // newFaceIndex [ ] gives you the new position of the face in the vector; pu.remap.resize( m.face.size(),std::numeric_limits::max() ); size_t pos=0; for(size_t i=0;i pu; CompactFaceVector(m,pu); } public: /*! \brief Check if an handle to a Per-Vertex Attribute is valid */ template static bool IsValidHandle( MeshType & m, const typename MeshType::template PerVertexAttributeHandle & a){ if(a._handle == NULL) return false; for(AttrIterator i = m.vert_attr.begin(); i!=m.vert_attr.end();++i) if ( (*i).n_attr == a.n_attr ) return true; return false; } /*! \brief Add a Per-Vertex Attribute of the given ATTR_TYPE with the given name. No attribute with that name must exists (even of different type) */ template static typename MeshType::template PerVertexAttributeHandle AddPerVertexAttribute( MeshType & m, std::string name){ PAIte i; PointerToAttribute h; h._name = name; if(!name.empty()){ i = m.vert_attr.find(h); assert(i ==m.vert_attr.end() );// an attribute with this name exists } h._sizeof = sizeof(ATTR_TYPE); h._padding = 0; h._handle = new SimpleTempData(m.vert); m.attrn++; h.n_attr = m.attrn; std::pair < AttrIterator , bool> res = m.vert_attr.insert(h); return typename MeshType::template PerVertexAttributeHandle(res.first->_handle,res.first->n_attr ); } template static typename MeshType::template PerVertexAttributeHandle AddPerVertexAttribute( MeshType & m){ return AddPerVertexAttribute(m,std::string("")); } /*! \brief gives a handle to a per-vertex attribute with a given name and ATTR_TYPE \returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it. Otherwise return a hanlde to a newly created. */ template static typename MeshType::template PerVertexAttributeHandle GetPerVertexAttribute( MeshType & m, std::string name = std::string("")){ typename MeshType::template PerVertexAttributeHandle h; if(!name.empty()){ h = FindPerVertexAttribute(m,name); if(IsValidHandle(m,h)) return h; } return AddPerVertexAttribute(m,name); } /*! \brief Try to retrieve an handle to an attribute with a given name and ATTR_TYPE \returns a invalid handle if no attribute with that name and type exists. */ template static typename MeshType::template PerVertexAttributeHandle FindPerVertexAttribute( MeshType & m, const std::string & name) { assert(!name.empty()); PointerToAttribute h1; h1._name = name; typename std::set :: iterator i; i =m.vert_attr.find(h1); if(i!=m.vert_attr.end()) if((*i)._sizeof == sizeof(ATTR_TYPE) ){ if( (*i)._padding != 0 ){ PointerToAttribute attr = (*i); // copy the PointerToAttribute m.vert_attr.erase(i); // remove it from the set FixPaddedPerVertexAttribute(m,attr); std::pair new_i = m.vert_attr.insert(attr); // insert the modified PointerToAttribute assert(new_i.second); i = new_i.first; } return typename MeshType::template PerVertexAttributeHandle((*i)._handle,(*i).n_attr); } return typename MeshType:: template PerVertexAttributeHandle(NULL,0); } /*! \brief query the mesh for all the attributes per vertex \returns the name of all attributes with a non-empy name. */ template static void GetAllPerVertexAttribute(MeshType & m, std::vector &all){ all.clear(); typename std::set ::const_iterator i; for(i = m.vert_attr.begin(); i != m.vert_attr.end(); ++i ) if(!(*i)._name.empty()) { typename MeshType:: template PerVertexAttributeHandle hh; hh = Allocator:: template FindPerVertexAttribute (m,(*i)._name); if(IsValidHandle(m,hh)) all.push_back((*i)._name); } } template static void ClearPerVertexAttribute( MeshType & m,typename MeshType::template PerVertexAttributeHandle & h){ typename std::set ::iterator i; for( i = m.vert_attr.begin(); i != m.vert_attr.end(); ++i) if( (*i)._handle == h._handle ){ for(typename MeshType::VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi) h[vi] = ATTR_TYPE(); return;} assert(0); } /*! \brief If the per-vertex attribute exists, delete it. */ template static void DeletePerVertexAttribute( MeshType & m,typename MeshType::template PerVertexAttributeHandle & h){ typename std::set ::iterator i; for( i = m.vert_attr.begin(); i != m.vert_attr.end(); ++i) if( (*i)._handle == h._handle ){ delete ((SimpleTempData*)(*i)._handle); m.vert_attr.erase(i); return;} } // Generic DeleteAttribute. // It must not crash if you try to delete a non existing attribute, // because you do not have a way of asking for a handle of an attribute for which you do not know the type. static bool DeletePerVertexAttribute( MeshType & m, std::string name){ AttrIterator i; PointerToAttribute h1; h1._name = name; i = m.vert_attr.find(h1); if(i==m.vert_attr.end()) return false; delete ((SimpleTempDataBase*)(*i)._handle); m.vert_attr.erase(i); return true; } /// Per Edge Attributes template static bool IsValidHandle( MeshType & m, const typename MeshType::template PerEdgeAttributeHandle & a){ if(a._handle == NULL) return false; for(AttrIterator i = m.edge_attr.begin(); i!=m.edge_attr.end();++i) if ( (*i).n_attr == a.n_attr ) return true; return false; } template static typename MeshType::template PerEdgeAttributeHandle AddPerEdgeAttribute( MeshType & m, std::string name){ PAIte i; PointerToAttribute h; h._name = name; if(!name.empty()){ i = m.edge_attr.find(h); assert(i ==m.edge_attr.end() );// an attribute with this name exists } h._sizeof = sizeof(ATTR_TYPE); h._padding = 0; // h._typename = typeid(ATTR_TYPE).name(); h._handle = new SimpleTempData(m.edge); m.attrn++; h.n_attr = m.attrn; std::pair < AttrIterator , bool> res = m.edge_attr.insert(h); return typename MeshType::template PerEdgeAttributeHandle(res.first->_handle,res.first->n_attr); } template static typename MeshType::template PerEdgeAttributeHandle AddPerEdgeAttribute( MeshType & m){ return AddPerEdgeAttribute(m,std::string("")); } /*! \brief gives a handle to a per-edge attribute with a given name and ATTR_TYPE \returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it. Otherwise return a hanlde to a newly created. */ template static typename MeshType::template PerEdgeAttributeHandle GetPerEdgeAttribute( MeshType & m, std::string name = std::string("")){ typename MeshType::template PerEdgeAttributeHandle h; if(!name.empty()){ h = FindPerEdgeAttribute(m,name); if(IsValidHandle(m,h)) return h; } return AddPerEdgeAttribute(m,name); } template static typename MeshType::template PerEdgeAttributeHandle FindPerEdgeAttribute( MeshType & m, const std::string & name){ assert(!name.empty()); PointerToAttribute h1; h1._name = name; typename std::set ::const_iterator i; i =m.edge_attr.find(h1); if(i!=m.edge_attr.end()) if((*i)._sizeof == sizeof(ATTR_TYPE) ){ if( (*i)._padding != 0 ){ PointerToAttribute attr = (*i); // copy the PointerToAttribute m.edge_attr.erase(i); // remove it from the set FixPaddedPerEdgeAttribute(m,attr); std::pair new_i = m.edge_attr.insert(attr); // insert the modified PointerToAttribute assert(new_i.second); i = new_i.first; } return typename MeshType::template PerEdgeAttributeHandle((*i)._handle,(*i).n_attr); } return typename MeshType:: template PerEdgeAttributeHandle(NULL,0); } template static void GetAllPerEdgeAttribute(const MeshType & m, std::vector &all){ all.clear(); typename std::set :: const_iterator i; for(i = m.edge_attr.begin(); i != m.edge_attr.end(); ++i ) if(!(*i)._name.empty()) { typename MeshType:: template PerEdgeAttributeHandle hh; hh = Allocator:: template FindPerEdgeAttribute (m,(*i)._name); if(IsValidHandle(m,hh)) all.push_back((*i)._name); } } /*! \brief If the per-edge attribute exists, delete it. */ template static void DeletePerEdgeAttribute( MeshType & m,typename MeshType::template PerEdgeAttributeHandle & h){ typename std::set ::iterator i; for( i = m.edge_attr.begin(); i != m.edge_attr.end(); ++i) if( (*i)._handle == h._handle ){ delete ((SimpleTempData*)(*i)._handle); m.edge_attr.erase(i); return;} } // Generic DeleteAttribute. // It must not crash if you try to delete a non existing attribute, // because you do not have a way of asking for a handle of an attribute for which you do not know the type. static bool DeletePerEdgeAttribute( MeshType & m, std::string name){ AttrIterator i; PointerToAttribute h1; h1._name = name; i = m.edge_attr.find(h1); if(i==m.edge_attr.end()) return false; delete ((SimpleTempDataBase*)(*i)._handle); m.edge_attr.erase(i); return true; } /// Per Face Attributes template static bool IsValidHandle( MeshType & m, const typename MeshType::template PerFaceAttributeHandle & a){ if(a._handle == NULL) return false; for(AttrIterator i = m.face_attr.begin(); i!=m.face_attr.end();++i) if ( (*i).n_attr == a.n_attr ) return true; return false; } template static typename MeshType::template PerFaceAttributeHandle AddPerFaceAttribute( MeshType & m, std::string name){ PAIte i; PointerToAttribute h; h._name = name; if(!name.empty()){ i = m.face_attr.find(h); assert(i ==m.face_attr.end() );// an attribute with this name exists } h._sizeof = sizeof(ATTR_TYPE); h._padding = 0; h._handle = new SimpleTempData(m.face); m.attrn++; h.n_attr = m.attrn; std::pair < AttrIterator , bool> res = m.face_attr.insert(h); return typename MeshType::template PerFaceAttributeHandle(res.first->_handle,res.first->n_attr); } template static typename MeshType::template PerFaceAttributeHandle AddPerFaceAttribute( MeshType & m){ return AddPerFaceAttribute(m,std::string("")); } /*! \brief gives a handle to a per-edge attribute with a given name and ATTR_TYPE \returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it. Otherwise return a hanlde to a newly created. */ template static typename MeshType::template PerFaceAttributeHandle GetPerFaceAttribute( MeshType & m, std::string name = std::string("")){ typename MeshType::template PerFaceAttributeHandle h; if(!name.empty()){ h = FindPerFaceAttribute(m,name); if(IsValidHandle(m,h)) return h; } return AddPerFaceAttribute(m,name); } template static typename MeshType::template PerFaceAttributeHandle FindPerFaceAttribute( MeshType & m, const std::string & name){ assert(!name.empty()); PointerToAttribute h1; h1._name = name; typename std::set ::iterator i; i =m.face_attr.find(h1); if(i!=m.face_attr.end()) if((*i)._sizeof == sizeof(ATTR_TYPE) ){ if( (*i)._padding != 0 ){ PointerToAttribute attr = (*i); // copy the PointerToAttribute m.face_attr.erase(i); // remove it from the set FixPaddedPerFaceAttribute(m,attr); std::pair new_i = m.face_attr.insert(attr); // insert the modified PointerToAttribute assert(new_i.second); i = new_i.first; } return typename MeshType::template PerFaceAttributeHandle((*i)._handle,(*i).n_attr); } return typename MeshType:: template PerFaceAttributeHandle(NULL,0); } template static void GetAllPerFaceAttribute(MeshType & m, std::vector &all){ all.clear(); typename std::set :: const_iterator i; for(i = m.face_attr.begin(); i != m.face_attr.end(); ++i ) if(!(*i)._name.empty()) { typename MeshType:: template PerFaceAttributeHandle hh; hh = Allocator:: template FindPerFaceAttribute (m,(*i)._name); if(IsValidHandle(m,hh)) all.push_back((*i)._name); } } /*! \brief If the per-face attribute exists, delete it. */ template static void DeletePerFaceAttribute( MeshType & m,typename MeshType::template PerFaceAttributeHandle & h){ typename std::set ::iterator i; for( i = m.face_attr.begin(); i != m.face_attr.end(); ++i) if( (*i)._handle == h._handle ){ delete ((SimpleTempData*)(*i)._handle); m.face_attr.erase(i); return;} } // Generic DeleteAttribute. // It must not crash if you try to delete a non existing attribute, // because you do not have a way of asking for a handle of an attribute for which you do not know the type. static bool DeletePerFaceAttribute( MeshType & m, std::string name){ AttrIterator i; PointerToAttribute h1; h1._name = name; i = m.face_attr.find(h1); if(i==m.face_attr.end()) return false; delete ((SimpleTempDataBase*)(*i)._handle); m.face_attr.erase(i); return true; } /// Per Mesh Attributes template static bool IsValidHandle( MeshType & m, const typename MeshType::template PerMeshAttributeHandle & a){ if(a._handle == NULL) return false; for(AttrIterator i = m.mesh_attr.begin(); i!=m.mesh_attr.end();++i) if ( (*i).n_attr == a.n_attr ) return true; return false; } template static typename MeshType::template PerMeshAttributeHandle AddPerMeshAttribute( MeshType & m, std::string name){ PAIte i; PointerToAttribute h; h._name = name; if(!name.empty()){ i = m.mesh_attr.find(h); assert(i ==m.mesh_attr.end() );// an attribute with this name exists } h._sizeof = sizeof(ATTR_TYPE); h._padding = 0; h._handle = new Attribute(); m.attrn++; h.n_attr = m.attrn; std::pair < AttrIterator , bool> res = m.mesh_attr.insert(h); return typename MeshType::template PerMeshAttributeHandle(res.first->_handle,res.first->n_attr); } /*! \brief gives a handle to a per-edge attribute with a given name and ATTR_TYPE \returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it. Otherwise return a hanlde to a newly created. */ template static typename MeshType::template PerMeshAttributeHandle GetPerMeshAttribute( MeshType & m, std::string name = std::string("")){ typename MeshType::template PerMeshAttributeHandle h; if(!name.empty()){ h = FindPerMeshAttribute(m,name); if(IsValidHandle(m,h)) return h; } return AddPerMeshAttribute(m,name); } template static typename MeshType::template PerMeshAttributeHandle FindPerMeshAttribute( MeshType & m, const std::string & name){ assert(!name.empty()); PointerToAttribute h1; h1._name = name; typename std::set ::iterator i; i =m.mesh_attr.find(h1); if(i!=m.mesh_attr.end()) if((*i)._sizeof == sizeof(ATTR_TYPE) ){ if( (*i)._padding != 0 ){ PointerToAttribute attr = (*i); // copy the PointerToAttribute m.mesh_attr.erase(i); // remove it from the set FixPaddedPerMeshAttribute(m,attr); std::pair new_i = m.mesh_attr.insert(attr); // insert the modified PointerToAttribute assert(new_i.second); i = new_i.first; } return typename MeshType::template PerMeshAttributeHandle((*i)._handle,(*i).n_attr); } return typename MeshType:: template PerMeshAttributeHandle(NULL,0); } template static void GetAllPerMeshAttribute(const MeshType & m, std::vector &all){ typename std::set :: iterator i; for(i = m.mesh_attr.begin(); i != m.mesh_attr.end(); ++i ) if((*i)._sizeof == sizeof(ATTR_TYPE)) all.push_back((*i)._name); } /*! \brief If the per-mesh attribute exists, delete it. */ template static void DeletePerMeshAttribute( MeshType & m,typename MeshType::template PerMeshAttributeHandle & h){ typename std::set ::iterator i; for( i = m.mesh_attr.begin(); i != m.mesh_attr.end(); ++i) if( (*i)._handle == h._handle ){ delete (( Attribute *)(*i)._handle); m.mesh_attr.erase(i); return;} } // Generic DeleteAttribute. // It must not crash if you try to delete a non existing attribute, // because you do not have a way of asking for a handle of an attribute for which you do not know the type. static bool DeletePerMeshAttribute( MeshType & m, std::string name){ AttrIterator i; PointerToAttribute h1; h1._name = name; i = m.mesh_attr.find(h1); if (i==m.mesh_attr.end()) return false; delete ((SimpleTempDataBase *)(*i)._handle); m.mesh_attr.erase(i); return true; } template static void FixPaddedPerVertexAttribute (MeshType & m, PointerToAttribute & pa){ // create the container of the right type SimpleTempData* _handle = new SimpleTempData(m.vert); // copy the padded container in the new one _handle->Resize(m.vert.size()); for(size_t i = 0; i < m.vert.size(); ++i){ ATTR_TYPE * dest = &(*_handle)[i]; char * ptr = (char*)( ((SimpleTempDataBase *)pa._handle)->DataBegin()); memcpy((void*)dest , (void*) &(ptr[i * pa._sizeof ]) ,sizeof(ATTR_TYPE)); } // remove the padded container delete ((SimpleTempDataBase*) pa._handle); // update the pointer to data pa._sizeof = sizeof(ATTR_TYPE); // update the pointer to data pa._handle = _handle; // zero the padding pa._padding = 0; } template static void FixPaddedPerEdgeAttribute (MeshType & m, PointerToAttribute & pa){ // create the container of the right type SimpleTempData* _handle = new SimpleTempData(m.edge); // copy the padded container in the new one _handle->Resize(m.edge.size()); for(size_t i = 0; i < m.edge.size(); ++i){ ATTR_TYPE * dest = &(*_handle)[i]; char * ptr = (char*)( ((SimpleTempDataBase *)pa._handle)->DataBegin()); memcpy((void*)dest , (void*) &(ptr[i * pa._sizeof ]) ,sizeof(ATTR_TYPE)); } // remove the padded container delete ((SimpleTempDataBase*) pa._handle); // update the pointer to data pa._sizeof = sizeof(ATTR_TYPE); // update the pointer to data pa._handle = _handle; // zero the padding pa._padding = 0; } template static void FixPaddedPerFaceAttribute ( MeshType & m,PointerToAttribute & pa){ // create the container of the right type SimpleTempData* _handle = new SimpleTempData(m.face); // copy the padded container in the new one _handle->Resize(m.face.size()); for(size_t i = 0; i < m.face.size(); ++i){ ATTR_TYPE * dest = &(*_handle)[i]; char * ptr = (char*)( ((SimpleTempDataBase *)pa._handle)->DataBegin()); memcpy((void*)dest , (void*) &(ptr[i * pa._sizeof ]) ,sizeof(ATTR_TYPE)); } // remove the padded container delete ((SimpleTempDataBase*) pa._handle); // update the pointer to data pa._sizeof = sizeof(ATTR_TYPE); // update the pointer to data pa._handle = _handle; // zero the padding pa._padding = 0; } template static void FixPaddedPerMeshAttribute ( MeshType & /* m */,PointerToAttribute & pa){ // create the container of the right type Attribute * _handle = new Attribute(); // copy the padded container in the new one char * ptr = (char*)( ((Attribute *)pa._handle)->DataBegin()); memcpy((void*)_handle->attribute ,(void*) &(ptr[0]) ,sizeof(ATTR_TYPE)); // remove the padded container delete ( (Attribute *) pa._handle); // update the pointer to data pa._sizeof = sizeof(ATTR_TYPE); // update the pointer to data pa._handle = _handle; // zero the padding pa._padding = 0; } }; // end Allocator class /** @} */ // end doxygen group trimesh } // end namespace tri } // end namespace vcg #endif