/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.3 2006/11/09 07:51:44 cignoni bug due to wrong access to eventually unexistent FaceColor Revision 1.2 2006/10/09 19:58:08 cignoni Added casts to remove warnings Revision 1.1 2006/03/07 13:19:29 cignoni First Release with OBJ import support Revision 1.1 2006/02/16 19:28:36 fmazzant transfer of Export_3ds.h, Export_obj.h, Io_3ds_obj_material.h from Meshlab to vcg Revision 1.1 2006/02/06 11:04:40 fmazzant added file material.h. it include struct Material, CreateNewMaterial(...) and MaterialsCompare(...) ****************************************************************************/ #ifndef __VCGLIB_MATERIAL #define __VCGLIB_MATERIAL namespace vcg { namespace tri { namespace io { /* structures material */ struct Material { unsigned int index;//index of material Point3f Ka;//ambient Point3f Kd;//diffuse Point3f Ks;//specular float d;//alpha float Tr;//alpha int illum;//specular illumination float Ns; std::string map_Kd; //filename texture }; template class Materials { public: typedef typename SaveMeshType::FaceIterator FaceIterator; typedef typename SaveMeshType::VertexIterator VertexIterator; typedef typename SaveMeshType::VertexType VertexType; /* creates a new meterial */ inline static int CreateNewMaterial(SaveMeshType &m, std::vector &materials, unsigned int index, FaceIterator &fi) { Point3f diffuse(1,1,1); float Tr = 1; if(HasPerFaceColor(m)){ diffuse = Point3f((float)((*fi).C()[0])/255.0f,(float)((*fi).C()[1])/255.0f,(float)((*fi).C()[2])/255.0f);//diffuse (float)((*fi).C()[3])/255.0f;//alpha } int illum = 2; //default not use Ks! float ns = 0.0; //default Material mtl; mtl.index = index;//index of materials mtl.Ka = Point3f(0.2f,0.2f,0.2f);//ambient mtl.Kd = diffuse;//diffuse mtl.Ks = Point3f(1.0f,1.0f,1.0f);//specular mtl.Tr = Tr;//alpha mtl.Ns = ns; mtl.illum = illum;//illumination if(m.textures.size() && (*fi).WT(0).n() >=0 ) mtl.map_Kd = m.textures[(*fi).WT(0).n()]; else mtl.map_Kd = ""; int i = -1; if((i = MaterialsCompare(materials,mtl)) == -1) { materials.push_back(mtl); return materials.size(); } return i; } /* returns the index of the material if it exists inside the list of the materials, otherwise it returns -1. */ inline static int MaterialsCompare(std::vector &materials, Material mtl) { for(unsigned int i=0;i