/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /*! \file trimesh_base.cpp \ingroup code_sample \brief the minimal example of using the lib This file contain a minimal example of the library, showing how to load a mesh and how to compute per vertex normals on it. */ #include #include class MyVertex; class MyEdge; class MyFace; struct MyUsedTypes : public vcg::UsedTypes ::AsVertexType, vcg::Use ::AsEdgeType, vcg::Use ::AsFaceType>{}; class MyVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{}; class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VertexRef, vcg::face::BitFlags > {}; class MyEdge : public vcg::Edge< MyUsedTypes> {}; class MyMesh : public vcg::tri::TriMesh< std::vector, std::vector , std::vector > {}; class MyVertex0 : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::BitFlags >{}; class MyVertex1 : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{}; class MyVertex2 : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Color4b, vcg::vertex::CurvatureDirf, vcg::vertex::Qualityf, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{}; int main( int argc, char **argv ) { if(argc<2) { printf("Usage trimesh_base \n"); return -1; } /*! */ MyMesh m; if(vcg::tri::io::ImporterOFF::Open(m,argv[1])!=vcg::tri::io::ImporterOFF::NoError) { printf("Error reading file %s\n",argv[1]); exit(0); } vcg::tri::RequirePerVertexNormal(m); vcg::tri::UpdateNormal::PerVertexNormalized(m); printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN()); printf( "Mesh has %i vert and %i faces\n", m.VN(), m.FN() ); return 0; }