/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /*! \file trimesh_inertia.cpp \ingroup code_sample \brief An example of computing the inertia properties of meshes Two meshes are created a rectangular box and a torus and their mass properties are computed and shown. The result should match the closed formula for these objects (with a reasonable approximation) */ #include #include #include #include using namespace vcg; using namespace std; class MyEdge; class MyFace; class MyVertex; struct MyUsedTypes : public vcg::UsedTypes< vcg::Use ::AsVertexType, vcg::Use ::AsEdgeType, vcg::Use ::AsFaceType>{}; class MyVertex : public vcg::Vertex{}; class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::Normal3f, vcg::face::VertexRef, vcg::face::BitFlags > {}; class MyEdge : public vcg::Edge{}; class MyMesh : public vcg::tri::TriMesh< std::vector, std::vector , std::vector > {}; int main( int argc, char **argv ) { MyMesh m; if(argc < 2 ) { printf("Usage: trimesh_implicit_smooth mesh.ply\n"); return -1; } int ret= tri::io::ImporterPLY::Open(m,argv[1]); if(ret!=0) { printf("Unable to open %s for '%s'\n",argv[1],tri::io::ImporterPLY::ErrorMsg(ret)); return -1; } tri::UpdateTopology::FaceFace(m); ImplicitSmoother::Parameter par; par.lambda = 0.5f; ImplicitSmoother::Compute(m,par); tri::io::ExporterPLY::Save(m,"smooth.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_VERTQUALITY); return 0; }