/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __VCGLIB_UGRID_OBJ #define __VCGLIB_UGRID_OBJ #include #include #include #include namespace vcg { /** Static Uniform Grid A simple Spatial grid of object. Kept in the most trivial way. Every cell is allocated and contains one istance of the template class. */ template < class ObjType, class FLT=float > class GridStaticObj : public BasicGrid { public: /// La matriciona della griglia ObjType *grid; int size() const { return this->siz[0]*this->siz[1]*this->siz[2];} inline GridStaticObj() { grid = 0; } inline ~GridStaticObj() { if(grid) delete[] grid; } inline void Init(const ObjType &val) { fill(grid,grid+size(),val); } /// Date le coordinate ritorna la cella inline ObjType & Grid( const int x, const int y, const int z ) {return grid[GridIndI(Point3i(x,y,z))]; } // Dato un punto ritorna la cella inline ObjType & Grid( const Point3 & p ) { return grid[GridIndF(p)]; } inline int GridIndI( const Point3i & pi ) const { #ifndef NDEBUG if ( pi[0]<0 || pi[0]>=this->siz[0] || pi[1]<0 || pi[1]>=this->siz[1] || pi[2]<0 || pi[2]>=this->siz[2] ) { assert(0); return 0; } #endif return pi[0]+this->siz[0]*(pi[1]+this->siz[1]*pi[2]); } // Dato un punto ritorna l'indice della cella inline int GridIndF( const Point3 & p ) const { return GridIndI(this->GridP(p)); } void Create( const Point3i &_siz, const ObjType & init ) { this->siz=_siz; this->voxel[0] = this->dim[0]/this->siz[0]; this->voxel[1] = this->dim[1]/this->siz[1]; this->voxel[2] = this->dim[2]/this->siz[2]; if(grid) delete[] grid; int n = this->siz[0]*this->siz[1]*this->siz[2]; grid = new ObjType[n]; std::fill(grid,grid+n,init); } /// Crea una griglia di un dato bbox e con un certo numero di elem. /// il bbox viene gonfiato appositamente. template void Create(const Box3 & b, int ncell, const ObjType & init, bool Inflate = true ) { this->bbox.Import(b); if(Inflate) this->bbox.Offset(0.01*this->bbox.Diag()); this->dim = this->bbox.max - this->bbox.min; // Calcola la dimensione della griglia Point3i _siz; BestDim( ncell, this->dim, _siz ); Create(_siz, init ); } }; //end class SGrid } #endif