/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2012 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /*! \file trimesh_normal.cpp \ingroup code_sample \brief An example of all the methods for computing normals over a mesh. */ #include #include #include #include using namespace vcg; using namespace std; class MyEdge; class MyFace; class MyVertex; struct MyUsedTypes : public UsedTypes< Use ::AsVertexType, Use ::AsEdgeType, Use ::AsFaceType>{}; class MyVertex : public Vertex{}; class MyFace : public Face< MyUsedTypes, face::Mark, face::VertexRef, face::Normal3f, face::BitFlags > {}; class MyEdge : public Edge{}; class MyMesh : public tri::TriMesh< vector, vector , vector > {}; int main( int argc, char **argv ) { MyMesh m; if(tri::io::ImporterPLY::Open(m,"../../meshes/SelfIntersection2.ply")!=0) { printf("Error reading file %s\n",argv[1]); exit(0); } std::vector retVec; tri::UpdateNormal::PerVertexNormalizedPerFaceNormalized(m); tri::UpdateBounding::Box(m); tri::Clean::SelfIntersections(m, retVec); printf("Mesh has %i selfintersecting faces\n",retVec.size()); return 0; }