#ifndef GLW_TYPE_H #define GLW_TYPE_H #include "./common.h" namespace glw { enum Type { InvalidType = 0, BufferType, RenderbufferType, VertexShaderType, GeometryShaderType, FragmentShaderType, ProgramType, Texture2DType, TextureCubeType, FramebufferType }; }; #endif // GLW_TYPE_H