/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #include #include #include #include #include #include #include using namespace vcg; class CFace; class CVertex; struct MyUsedTypes : public UsedTypes< Use::AsVertexType, Use::AsFaceType >{}; class CVertex : public Vertex< MyUsedTypes, vertex::Coord3d, vertex::Normal3d, vertex::BitFlags, vertex::VFAdj, vertex::TexCoord2d, vertex::Qualityd>{}; class CFace : public Face< MyUsedTypes, face::VertexRef, face::VFAdj, face::FFAdj, face::Normal3d, face::WedgeTexCoord2d, face::BitFlags, face::CurvatureDird, face::Qualityd, face::Color4b, face::Mark>{}; class CMesh : public tri::TriMesh< std::vector, std::vector >{}; class MyPolyFace; class MyPolyVertex; struct PolyUsedTypes: public UsedTypes ::AsVertexType, Use ::AsFaceType >{}; class MyPolyVertex:public Vertex< PolyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags>{} ; class MyPolyFace:public Face< PolyUsedTypes, face::PolyInfo, // this is necessary if you use component in vcg/simplex/face/component_polygon.h face::PFVAdj, // Pointer to the vertices (just like FVAdj ) face::BitFlags, // bit flags face::Normal3f // normal > {}; class MyPolyMesh: public tri::TriMesh< std::vector, std::vector >{}; using namespace std; int main(int argc, const char * argv[]) { const char* configfile; if (argc != 2) { cout << "Not enough parameters;\nUsage:\n\n./quadrangulator configfile" << endl; exit(EXIT_FAILURE); } configfile = argv[1]; printf("configuration file %s",configfile); fflush(stdout); // ********* Read parameters from config File ********* FILE *fp= fopen(configfile,"r"); if (fp==NULL) { printf("Cannot open config file %s\n",configfile); return -1; } char meshFilename[200]; fscanf(fp,"mesh=%s\n", meshFilename); char fieldFilename[200]; fscanf(fp,"field=%s\n", fieldFilename); int scalegradient; fscanf(fp,"scalegradient=%d\n", &scalegradient); float GradientSize; fscanf(fp,"gradient=%f\n", &GradientSize); int DirectRounding; fscanf(fp,"directround=%d\n", &DirectRounding); char outFilename[200]; fscanf(fp,"out=%s\n", outFilename); fclose(fp); // other parameters not in the config file... float Stiffness=4; int iterationNum=10; int localIterationNum=5; // ********* Start the processing ********* // 1) Load, Prepare and Validate the mesh and field CMesh trimesh; if (tri::io::Importer::Open(trimesh, meshFilename)!=0) { printf("error loading mesh file %s\n",meshFilename); exit(0); } tri::UpdateBounding::Box(trimesh); tri::UpdateNormal::PerVertexNormalizedPerFaceNormalized(trimesh); tri::UpdateTopology::FaceFace(trimesh); tri::UpdateTopology::VertexFace(trimesh); if (std::string(fieldFilename).find(".ffield")==-1) { printf("error loading field file %s\n",fieldFilename); exit(0); } bool field_loaded=tri::io::ImporterFIELD::LoadFFIELD(trimesh,fieldFilename); if (!field_loaded) return false; if (scalegradient!=0) // If the gradient has not been specified try an educated guess GradientSize*=1.0/trimesh.bbox.Diag(); if (! MIQ_parametrization::IsValid(trimesh) ) { printf("Mesh not valid for quadrangulation: \n" "It must be a 2-manifold single connected component \n"); exit(0); } // 2) Do the actual Quadrangulation and save the result MyPolyMesh polymesh; MIQ_parametrization::InitSeamsSing(trimesh,true,true,true); MIQ_parametrization::Parametrize(trimesh,MIQ_parametrization::ITERATIVE,Stiffness,GradientSize,(bool)DirectRounding,iterationNum,localIterationNum,true); Quadrangulator Quad; Quad.TestIsProper(trimesh); Quad.Quadrangulate(trimesh,polymesh); tri::io::Exporter::Save(polymesh,outFilename); }