/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.5 2005/02/19 16:22:45 ponchio Minor changes (visited and Cell) Revision 1.4 2005/02/17 16:40:35 ponchio Optimized BuildLevels. Revision 1.3 2005/02/08 12:43:03 ponchio Added copyright ****************************************************************************/ #ifndef NXS_HISTORY_H #define NXS_HISTORY_H #include #include //TODO fix a bit better the quick <-> updates duality namespace nxs { class Nexus; class History { public: enum Mode { QUICK = 1, UPDATES = 2 }; struct Update { std::vector erased; std::vector created; }; // struct Cell { // unsigned int patch; // float error; // }; struct Node; struct Link { Node *node; //TODO move to frag_begin frag_end (instead of frag_size) //and test speed... before so maybe also for node typedef unsigned int iterator; iterator begin() { return frag_begin; } iterator end() { return frag_begin + frag_size; } unsigned int size() { return frag_size; } unsigned int frag_begin; unsigned int frag_size; }; struct Node { typedef Link *iterator; iterator in_begin() { return in_link_begin; } iterator in_end() { return in_link_begin + in_link_size; } unsigned int size() { return in_link_size; } iterator out_begin() { return out_link_begin; } iterator out_end() { return out_link_begin + out_link_size; } unsigned int out_size() { return out_link_size; } Link *in_link_begin; unsigned int in_link_size; Link *out_link_begin; unsigned int out_link_size; }; Node *nodes; Link *in_links; Link *out_links; //TODO this list is really not necessary if we order our cells // unsigned int *frags; std::vector updates; History(): nodes(NULL), in_links(NULL), out_links(NULL),// frags(NULL), buffer(NULL) {} ~History(); Node *Root() { return &nodes[0]; } void Clear(); void ClearQuick(); void ClearUpdates(); //Owns memory afterwards.. do not free mem. bool Load(unsigned int size, char *mem); bool LoadQuick(unsigned int size, char *mem); bool LoadUpdates(unsigned int size, char *mem); //after these call history is invalid! and memory returned must be freed... char *Save(unsigned int &size); //autodetect char *SaveQuick(unsigned int &size); char *SaveUpdates(unsigned int &size); bool QuickToUpdates(); bool UpdatesToQuick(Nexus &nexus); bool IsQuick() { return buffer != NULL; } void BuildLevels(std::vector &levels); int &quick() { return ((int *)buffer)[0]; } int &n_nodes() { return ((int *)buffer)[1]; } int &n_in_links() { return ((int *)buffer)[2]; } int &n_out_links() { return ((int *)buffer)[3]; } // int &n_frags() { return ((int *)buffer)[4]; } typedef Node *iterator; iterator begin() { return nodes; } iterator end() { return nodes + n_nodes(); } protected: unsigned int size; char *buffer; bool LoadPointers(); }; } #endif