/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ ****************************************************************************/ /** @name Save in OFF format */ //@{ #ifndef __VCGLIB_EXPORT_OFF #define __VCGLIB_EXPORT_OFF #include #include namespace vcg { namespace tri { namespace io { template class ExporterOFF { public: typedef typename SaveMeshType::VertexPointer VertexPointer; typedef typename SaveMeshType::ScalarType ScalarType; typedef typename SaveMeshType::VertexType VertexType; typedef typename SaveMeshType::FaceType FaceType; typedef typename SaveMeshType::FacePointer FacePointer; typedef typename SaveMeshType::VertexIterator VertexIterator; typedef typename SaveMeshType::FaceIterator FaceIterator; static int Save(SaveMeshType &m, const char * filename, int mask=0 ) { vcg::face::Pos he; vcg::face::Pos hei; FILE * fpout = fopen(filename,"w"); if(fpout==NULL) return false; if( m.HasPerVertexNormal() && (mask & io::Mask::IOM_VERTNORMAL)) fprintf(fpout,"N"); if( m.HasPerVertexColor() && (mask & io::Mask::IOM_VERTCOLOR)) fprintf(fpout,"C"); if( m.HasPerVertexTexture() && (mask & io::Mask::IOM_VERTTEXCOORD)) fprintf(fpout,"ST"); fprintf(fpout,"OFF\n"); fprintf(fpout,"%d %d 0\n", m.vn, m.fn); // note that as edge number we simply write zero typename SaveMeshType::FaceIterator fi; //vertices int j; std::vector FlagV; VertexPointer vp; VertexIterator vi; for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi) { vp=&(*vi); FlagV.push_back(vp->UberFlags()); // Salva in ogni caso flag del vertice if( ! vp->IsD() ) { // ***** ASCII ***** fprintf(fpout,"%g %g %g\n" ,vp->P()[0],vp->P()[1],vp->P()[2]); if( m.HasPerVertexColor() && (mask & io::Mask::IOM_VERTCOLOR) ) fprintf(fpout,"%d %d %d %d\n",vp->C()[0],vp->C()[1],vp->C()[2],vp->C()[3] ); if( m.HasPerVertexNormal() && (mask & io::Mask::IOM_VERTNORMAL) ) fprintf(fpout,"%g %g %g\n", vp->N()[0],vp->N()[1],vp->N()[2]); if( m.HasPerVertexTexture() && (mask & io::Mask::IOM_VERTTEXCOORD) ) fprintf(fpout,"%g %g\n",vp->T().u(),vp->T().v()); vp->UberFlags()=j; // Trucco! Nascondi nei flags l'indice del vertice non deletato! j++; } } assert(j==m.vn); FacePointer fp; // int vv[3]; int fcnt=0; for(j=0,fi=m.face.begin();fi!=m.face.end();++fi) { fp=&(*fi); if( ! fp->IsD() ) { fcnt++; fprintf(fpout,"3 %d %d %d\n", fp->cV(0)->UberFlags(), fp->cV(1)->UberFlags(), fp->cV(2)->UberFlags() ); } } fclose(fpout); // Recupera i flag originali for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi) (*vi).UberFlags()=FlagV[j++]; return 0; } static const char *ErrorMsg(int error) { static std::vector off_error_msg; if(off_error_msg.empty()) { off_error_msg.resize(2 ); off_error_msg[0]="No errors"; off_error_msg[1]="Can't open file"; } if(error>1 || error<0) return "Unknown error"; else return off_error_msg[error].c_str(); } /* returns mask of capability one define with what are the saveable information of the format. */ static int GetExportMaskCapability() { int capability = 0; capability |= vcg::tri::io::Mask::IOM_VERTCOORD; capability |= vcg::tri::io::Mask::IOM_VERTCOLOR; capability |= vcg::tri::io::Mask::IOM_FACEINDEX; return capability; } }; // end class } // end namespace tri } // end namespace io } // end namespace vcg //@} #endif