/****************************************************************************
* VCGLib                                                            o o     *
* Visual and Computer Graphics Library                            o     o   *
*                                                                _   O  _   *
* Copyright(C) 2004                                                \/)\/    *
* Visual Computing Lab                                            /\/|      *
* ISTI - Italian National Research Council                           |      *
*                                                                    \      *
* All rights reserved.                                                      *
*                                                                           *
* This program is free software; you can redistribute it and/or modify      *
* it under the terms of the GNU General Public License as published by      *
* the Free Software Foundation; either version 2 of the License, or         *
* (at your option) any later version.                                       *
*                                                                           *
* This program is distributed in the hope that it will be useful,           *
* but WITHOUT ANY WARRANTY; without even the implied warranty of            *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
* for more details.                                                         *
*                                                                           *
****************************************************************************/



#ifndef __VCGLIB_EXPORT_OBJ
#define __VCGLIB_EXPORT_OBJ

#include <wrap/callback.h>
#include <wrap/io_trimesh/io_mask.h>
#include "io_material.h"
#include <iostream>
#include <fstream>
#include <map>

namespace vcg {
namespace tri {
namespace io {

template <class SaveMeshType>
class ExporterOBJ
{
public:
  typedef typename SaveMeshType::FaceIterator FaceIterator;
  typedef typename SaveMeshType::EdgeIterator EdgeIterator;
  typedef typename SaveMeshType::VertexIterator VertexIterator;
  typedef typename SaveMeshType::VertexType VertexType;
  typedef typename SaveMeshType::ScalarType ScalarType;
  typedef typename SaveMeshType::CoordType CoordType;
  /*
            enum of all the types of error
        */
  enum SaveError
  {
    E_NOERROR,					// 0
    E_CANTOPENFILE,				// 1
    E_CANTCLOSEFILE,			// 2
    E_UNESPECTEDEOF,			// 3
    E_ABORTED,					// 4
    E_NOTDEFINITION,			// 5
    E_NOTVEXTEXVALID,			// 6
    E_NOTFACESVALID				// 7
  };

  /*
            this function takes an index and the relative error message gets back
        */
  static const char* ErrorMsg(int error)
  {
    static const char* obj_error_msg[] =
    {
      "No errors",							// 0
      "Can't open file",						// 1
      "can't close file",						// 2
      "Premature End of file",				// 3
      "File saving aborted",					// 4
      "Function not defined",					// 5
      "Vertices not valid",					// 6
      "Faces not valid"						// 7
    };

    if(error>7 || error<0) return "Unknown error";
    else return obj_error_msg[error];
  };

  /*
            returns mask of capability one define with what are the saveable information of the format.
        */
  static int GetExportMaskCapability()
  {
    int capability = 0;

    //vert
    capability |= vcg::tri::io::Mask::IOM_VERTNORMAL;
    capability |= vcg::tri::io::Mask::IOM_VERTTEXCOORD;
    capability |= vcg::tri::io::Mask::IOM_VERTCOLOR;

    //face
    capability |= vcg::tri::io::Mask::IOM_FACECOLOR;

    capability |= vcg::tri::io::Mask::IOM_EDGEINDEX;
    //wedg
    capability |= vcg::tri::io::Mask::IOM_WEDGTEXCOORD;
    capability |= vcg::tri::io::Mask::IOM_WEDGNORMAL;

    return capability;
  }

  /*
            function which saves in OBJ file format
        */
  static int Save(SaveMeshType &m, const char * filename, int mask, CallBackPos *cb=0)
  {
    // texture coord and normal: cannot be saved BOTH per vertex and per wedge
    if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD &&
        mask & vcg::tri::io::Mask::IOM_VERTTEXCOORD ) {
      mask &= ~vcg::tri::io::Mask::IOM_VERTTEXCOORD;
    }
    if (mask & vcg::tri::io::Mask::IOM_WEDGCOLOR &&
        mask & vcg::tri::io::Mask::IOM_VERTCOLOR ) {
      mask &= ~vcg::tri::io::Mask::IOM_VERTCOLOR;
    }
    if(m.vn == 0)	return E_NOTVEXTEXVALID;
    // Commented out this control. You should be allowed to save a point cloud.
    // if(m.fn == 0)	return E_NOTFACESVALID;

    int current = 0;
    int totalPrimitives = m.vn+m.fn;

    std::vector<Material> materialVec;

    std::string fn(filename);
    int LastSlash=fn.size()-1;
    while(LastSlash>=0 && fn[LastSlash]!='/')
      --LastSlash;

    FILE *fp;
    fp = fopen(filename,"w");
    if(fp == NULL) return E_CANTOPENFILE;

    fprintf(fp,"####\n#\n# OBJ File Generated by Meshlab\n#\n####\n");
    fprintf(fp,"# Object %s\n#\n# Vertices: %d\n# Faces: %d\n#\n####\n",fn.substr(LastSlash+1).c_str(),m.vn,m.fn);

    //library materialVec
    if( (mask & vcg::tri::io::Mask::IOM_FACECOLOR)  || (mask & Mask::IOM_WEDGTEXCOORD) )
      fprintf(fp,"mtllib ./%s.mtl\n\n",fn.substr(LastSlash+1).c_str());

    //vertexs + normal
    VertexIterator vi;
    std::map<CoordType,int> NormalVertex;
    std::vector<int> VertexId(m.vert.size());
    int numvert = 0;
    int curNormalIndex = 1;
    for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi) if( !(*vi).IsD() )
    {
      VertexId[vi-m.vert.begin()]=numvert;
      //saves normal per vertex
      if (mask & Mask::IOM_WEDGNORMAL )
      {
        if(AddNewNormalVertex(NormalVertex,(*vi).N(),curNormalIndex))
        {
          fprintf(fp,"vn %f %f %f\n",(*vi).N()[0],(*vi).N()[1],(*vi).N()[2]);
          curNormalIndex++;
        }
      }
      if (mask & Mask::IOM_VERTNORMAL ) {
        fprintf(fp,"vn %f %f %f\n",(*vi).N()[0],(*vi).N()[1],(*vi).N()[2]);
      }
      if (mask & Mask::IOM_VERTTEXCOORD ) {
        fprintf(fp,"vt %f %f\n",(*vi).T().P()[0],(*vi).T().P()[1]);
      }
      //if (mask & Mask::IOM_VERTCOLOR ) {
      //  fprintf(fp,"vc %f %f %f\n",(*vi).T().P()[0],(*vi).T().P()[1]);
      //}

      //saves vertex

      fprintf(fp,"v %f %f %f",(*vi).P()[0],(*vi).P()[1],(*vi).P()[2]);
      if(mask & Mask::IOM_VERTCOLOR)
        fprintf(fp," %f %f %f",double((*vi).C()[0])/255.,double((*vi).C()[1])/255.,double((*vi).C()[2])/255.);
      fprintf(fp,"\n");

      if (cb !=NULL)
      {
        if(!(*cb)((100*++current)/totalPrimitives, "writing vertices "))
        {
          fclose(fp);
          return E_ABORTED;
        }
      }
      numvert++;
    }
    assert(numvert == m.vn);

    fprintf(fp,"# %d vertices, %d vertices normals\n\n",m.vn,int(NormalVertex.size()));

    //faces + texture coords
    std::map<vcg::TexCoord2<ScalarType>,int> CoordIndexTexture;
    unsigned int material_num = 0;
    int mem_index = 0; //var temporany
    int curTexCoordIndex = 1;
    for(FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
    {
      if((mask & Mask::IOM_FACECOLOR) || (mask & Mask::IOM_WEDGTEXCOORD) )
      {
        int index = Materials<SaveMeshType>::CreateNewMaterial(m,materialVec,material_num,fi);

        if(index == (int)materialVec.size())//inserts a new element material
        {
          material_num++;
          fprintf(fp,"\nusemtl material_%d\n",materialVec[index-1].index);
          mem_index = index-1;
        }
        else
        {
          if(index != mem_index)//inserts old name elemente material
          {
            fprintf(fp,"\nusemtl material_%d\n",materialVec[index].index);
            mem_index=index;
          }
        }
      }

      //saves texture coord x wedge
      if(HasPerWedgeTexCoord(m) && (mask & Mask::IOM_WEDGTEXCOORD))
        for(int k=0;k<(*fi).VN();k++)
        {
            if(AddNewTextureCoord(CoordIndexTexture,(*fi).WT(k),curTexCoordIndex))
            {
              fprintf(fp,"vt %f %f\n",(*fi).WT(k).u(),(*fi).WT(k).v());
              curTexCoordIndex++; //ncreases the value number to be associated to the Texture
            }
        }


      fprintf(fp,"f ");
      for(int k=0;k<(*fi).VN();k++)
      {
        if(k!=0) fprintf(fp," ");
        int vInd = -1;
        // +1 because Obj file format begins from index = 1 but not from index = 0.
        vInd = VertexId[tri::Index(m, (*fi).V(k))] + 1;//index of vertex per face

        int vt = -1;
        if(mask & Mask::IOM_WEDGTEXCOORD)
          vt = GetIndexVertexTexture(CoordIndexTexture,(*fi).WT(k));//index of vertex texture per face
        if (mask & Mask::IOM_VERTTEXCOORD)
          vt = vInd;

        int vn = -1;
        if(mask & Mask::IOM_WEDGNORMAL )
          vn = GetIndexVertexNormal(m, NormalVertex, (*fi).V(k)->cN());//index of vertex normal per face.
        if (mask & Mask::IOM_VERTNORMAL)
          vn = vInd;

        //writes elements on file obj
        WriteFacesElement(fp,vInd,vt,vn);
      }
      fprintf(fp,"\n");

      if (cb !=NULL) {
        if(!(*cb)((100*++current)/totalPrimitives, "writing vertices "))
        { fclose(fp); return E_ABORTED;}
      }

    }//for faces

    for(EdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei) if( !(*ei).IsD() )
    {
      fprintf(fp,"l %i %i\n",
              VertexId[tri::Index(m, (*ei).V(0))] + 1,
              VertexId[tri::Index(m, (*ei).V(1))] + 1);
    }

    fprintf(fp,"# %d faces, %d coords texture\n\n",m.fn,int(CoordIndexTexture.size()));

    fprintf(fp,"# End of File\n");
    fclose(fp);

    int errCode = E_NOERROR;
    if((mask & Mask::IOM_WEDGTEXCOORD) || (mask & Mask::IOM_FACECOLOR) )
      errCode = WriteMaterials(materialVec, filename,cb);//write material

    if(errCode!= E_NOERROR)
      return errCode;
    return E_NOERROR;
  }

   /*
            returns index of the texture coord
        */
  inline static int GetIndexVertexTexture(typename std::map<TexCoord2<ScalarType>,int> &mapTexToInt, const vcg::TexCoord2<ScalarType> &wt)
  {
    typename std::map<vcg::TexCoord2<ScalarType>,int>::iterator iter= mapTexToInt.find(wt);
    if(iter != mapTexToInt.end()) return (*iter).second;
    else 		return -1;
    // Old wrong version.
    // int index = mapTexToInt[wt];
    // if(index!=0){return index;}
  }

  /*
            returns index of the vertex normal
        */
  inline static int GetIndexVertexNormal(SaveMeshType &/*m*/, std::map<CoordType,int> &mapNormToInt, const CoordType &norm )
  {
    typename std::map<CoordType,int>::iterator iter= mapNormToInt.find(norm);
    if(iter != mapNormToInt.end()) return (*iter).second;
    else 		return -1;
  }

  /*
            write elements on file

                f v/tc/vn v/tc/vn v/tc/vn ...
                f v/tc v/tc v/tc ...
                f v//vn v//vn v//vn ...
                f v v v ...

        */
  inline static void WriteFacesElement(FILE *fp,int v,int vt, int vn)
  {
    fprintf(fp,"%d",v);
    if(vt!=-1)
    {
      fprintf(fp,"/%d",vt);
      if(vn!=-1)
        fprintf(fp,"/%d",vn);
    }
    else if(vn!=-1)
      fprintf(fp,"//%d",vn);
  }

  /*
            adds a new index to the coordinate of Texture if it is the first time
            which is otherwise met not execute anything
        */
  inline static bool AddNewTextureCoord(std::map<typename vcg::TexCoord2<ScalarType>,int> &m,
                                        const typename vcg::TexCoord2<ScalarType> &wt,int value)
  {
    int index = m[wt];
    if(index==0){m[wt]=value;return true;}
    return false;
  }

  /*
            adds a new index to the normal per vertex if it is the first time
            which is otherwise met does not execute anything
        */
  inline static bool AddNewNormalVertex(typename std::map<CoordType,int> &m, CoordType &n ,int value)
  {
    int index = m[n];
    if(index==0){m[n]=value;return true;}
    return false;
  }

  /*
            writes material into file
        */
  inline static int WriteMaterials(std::vector<Material> &materialVec, const char * filename, CallBackPos *cb=0)
  {
    std::string fileName = std::string(filename);
    fileName+=".mtl";

    if(materialVec.size() > 0)
    {
      FILE *fp;
      fp = fopen(fileName.c_str(),"w");
      if(fp==NULL)return E_ABORTED;

      fprintf(fp,"#\n# Wavefront material file\n# Converted by Meshlab Group\n#\n\n");

      int current = 0;

      for(unsigned int i=0;i<materialVec.size();i++)
      {
        if (cb !=NULL)
          (*cb)((100 * ++current)/materialVec.size(), "saving material file ");
        else
        { /* fclose(fp); return E_ABORTED; */ }

        fprintf(fp,"newmtl material_%d\n",materialVec[i].index);
        fprintf(fp,"Ka %f %f %f\n",materialVec[i].Ka[0],materialVec[i].Ka[1],materialVec[i].Ka[2]);
        fprintf(fp,"Kd %f %f %f\n",materialVec[i].Kd[0],materialVec[i].Kd[1],materialVec[i].Kd[2]);
        fprintf(fp,"Ks %f %f %f\n",materialVec[i].Ks[0],materialVec[i].Ks[1],materialVec[i].Ks[2]);
        fprintf(fp,"Tr %f\n",materialVec[i].Tr);
        fprintf(fp,"illum %d\n",materialVec[i].illum);
        fprintf(fp,"Ns %f\n",materialVec[i].Ns);

        if(materialVec[i].map_Kd.size()>0)
          fprintf(fp,"map_Kd %s\n",materialVec[i].map_Kd.c_str());
        fprintf(fp,"\n");
      }
      fclose(fp);
    }
    return E_NOERROR;
  }

}; // end class
} // end Namespace tri
} // end Namespace io
} // end Namespace vcg

#endif