/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2006 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.11 2007/07/12 11:02:06 andrenucci Scale in SingleFile mode changed, it have to be calcolated before draw. Revision 1.10 2007/07/10 07:48:41 cignoni changed a template >> into > > Revision 1.9 2007/07/10 06:58:31 cignoni added a missing typename Revision 1.8 2007/07/09 15:36:40 andrenucci fix bug with exporting of translate plans Revision 1.7 2007/06/13 09:17:14 andrenucci Fix problem with scale Revision 1.5 2007/05/29 10:09:29 cignoni Added a const (and reformatted) Revision 1.4 2007/05/21 13:22:40 cignoni Corrected gcc compiling issues Revision 1.3 2006/02/16 15:16:51 corsini Add reference plane support Revision 1.2 2006/02/15 15:40:06 corsini Decouple SVG properties and exporter for simmetry with the other exporter Revision 1.1 2006/02/13 16:18:09 corsini first working version ****************************************************************************/ #ifndef __VCG_LIB_EXPORTER_SVG #define __VCG_LIB_EXPORTER_SVG namespace vcg { namespace edge { namespace io { /** * SVG Properties. * * Support class to set the properties of the SVG exporter. */ class SVGProperties { // definitions public: //! Stroke colors. enum StrokeColor { BLACK, SILVER, GRAY, WHITE, MAROON, RED, PURPLE, FUCHSIA, GREEN, LIME, OLIVE, YELLOW, NAVY, BLUE, TEAL, AQUA }; //! Stroke linecap types. enum StrokeLineCap { BUTT, ROUND, SQUARE }; static const int DEFAULT_LINE_WIDTH=2; //in single-file export make the grid of sessiones int numCol; int numRow; // private data members private: // Line width. int lwidth; // Stroke color (see StrokeColor). std::string stroke_color; // Stroke linecap (see StrokeLineCap). std::string stroke_linecap; // Plane where to project the edge mesh. Plane3d proj; Plane3f projf; // Scale of rdrawing respect coordinates of mesh float scale; // Dimension of the drawing square Point2d ViewBox; int width,height; //Express in cm // Position of the drawing square Point2d position; //Text details bool showDetails; //Starting offset float Xmin, Ymin; Point2f* minPos; Point2f* maxPos; // construction public: SVGProperties() { lwidth = DEFAULT_LINE_WIDTH; const char * DEFAULT_LINE_COLOR = "black"; const char * DEFAULT_LINE_CAP= "round"; stroke_color = DEFAULT_LINE_COLOR; stroke_linecap = DEFAULT_LINE_CAP; // default projection plane (XZ plane) Point3d n(0.0, 1.0, 0.0); Point3f nf(0.0, 1.0, 0.0); proj.SetDirection(n); proj.SetOffset(0.0); projf.SetDirection(nf); projf.SetOffset(0.0); scale=0; //scale=0 it means expanded to the boards of the canvas ViewBox=Point2d(1000, 1000); position=Point2d(0, 0); width=15; //width of the windows height=15; //height of the windows showDetails=true; Xmin=0; Ymin=0; minPos= new Point2f(0,0); maxPos= new Point2f(0,0); } // public methods public: //! Set the line width. void setLineWidth(int width) { lwidth = width; } //! Set the stroke color. void setColor(enum StrokeColor color) { switch (color) { case BLACK : stroke_color = "black"; break; case SILVER : stroke_color = "silver"; break; case GRAY : stroke_color = "gray"; break; case WHITE : stroke_color = "white"; break; case MAROON : stroke_color = "maroon"; break; case RED : stroke_color = "red"; break; case PURPLE : stroke_color = "purple"; break; case FUCHSIA: stroke_color = "fuchsia"; break; case GREEN : stroke_color = "green"; break; case OLIVE : stroke_color = "olive"; break; case LIME : stroke_color = "lime"; break; case NAVY : stroke_color = "navy"; break; case TEAL : stroke_color = "teal"; break; case AQUA : stroke_color = "aqua"; break; default: assert(0); } } //! Set the line cap style. void setLineCap(enum StrokeLineCap linecap) { if (linecap == BUTT) stroke_linecap = "butt"; else if (linecap == ROUND) stroke_linecap = "round"; else if (linecap == SQUARE) stroke_linecap = "square"; } void setPlane(double distance, const Point3d &direction) { proj.SetDirection(direction); proj.SetOffset(distance); } void setPlanef(float distance, const Point3f &direction) { projf.SetDirection(direction); projf.SetOffset(distance); } void setScale(float x){ scale=x; } //Define the scale between 2d coordinate and mesh void setViewBox(Point2d x) { ViewBox=x; }//Define the dimension of the square void setPosition(Point2d x) { position=x;}//Define the starting position of the canvas void setTextDetails(bool x){showDetails=x;} void setDimension(int width, int height){ this->width=width; this->height=height;} // accessors public: int lineWidth(){return lwidth;} const char * lineColor(){return stroke_color.c_str();} const char * lineCapStyle(){return stroke_linecap.c_str();} const Plane3d * projPlane(){return &proj;} const Plane3f * projPlanef(){return &projf;} float getScale(){return scale;} Point2d getViewBox(){return ViewBox;} Point2d getPosition(){return position;} int getWidth(){return width;} bool showTextDetails(){return showDetails;} int getHeight(){return height;} void setMinPoint(Point2f* p){ minPos = p; } void setMaxPoint(Point2f* p){ maxPos = p; } Point2f* getminPoint(){return (minPos);} Point2f* getmaxPoint(){return (maxPos);} }; /** * SVG exporter. * * This exporter save a mesh of EdgeMesh type in the SVG format. * Most of the features of the SVG format are not supported. * The given EdgeMesh is saved as a set lines. The properties * of the SVG export can be set through the SVGProp class. */ template class ExporterSVG { public: //! Save with the default SVG properties. static bool Save(EdgeMeshType *mp, const char *filename) { SVGProperties properties; return Save(mp, filename, properties); } static bool Save(std::vector *vp, const char *filename, SVGProperties & pro){ //Function that export a vector of EdgeMesh in an unic single SVG file. FILE * o = fopen(filename,"w"); if (o==NULL) return false; int num = (*vp).size(); //number of square to draw WriteXmlHead(o,pro.getWidth(),pro.getHeight(),pro.getViewBox(),Point2d(0,0)); float scale= pro.getScale(); typename std::vector::iterator it; int i=0; Point2f pmin(100000000.0f, 100000000.0f); Point2f pmax(-10000000.0f, -10000000.0f); for(it=(*vp).begin(); it!=(*vp).end(); it++){ EdgeMeshType* ed; ed=(*it); Save(ed,o,pro, -2); Point2f* pmi=pro.getminPoint(); Point2f* pma=pro.getmaxPoint(); pmin[0]=std::min(pmin[0], pmi->X()); pmin[1]=std::min(pmin[1], pmi->Y()); pmax[0]=std::max(pmax[0], pma->X()); pmax[1]=std::max(pmax[1], pma->Y()); } float maxEdge=std::max(pmax[0]-pmin[0], pmax[1]-pmin[1]); float scl = (pro.getViewBox().V(0)/pro.numCol) /maxEdge ; pro.setScale(scl); pro.setMinPoint(new Point2f(pmin[0],pmin[1])); pro.setMaxPoint(new Point2f(pmax[0],pmax[1])); for(it=(*vp).begin(); it!=(*vp).end(); it++){ EdgeMeshType* ed; ed=(*it); pro.setPosition(Point2d((pro.getViewBox().V(0)/pro.numCol)*i,40)); //pro.setPosition(Point2d((pro.getViewBox().V(0)/pro.numCol),40)); int x=pro.getViewBox().V(0); int y=pro.getViewBox().V(1); /* fprintf(o, " \n",x/pro.numCol,y, (x/pro.numCol)*i, 40); */ Save(ed,o,pro, i); if(pro.showTextDetails()){ fprintf(o,"\n",(x/pro.numCol)*i); fprintf(o,"Slice num:%d \n", i);} i++; } fprintf(o, ""); fclose(o); return true; } //! Save with the given SVG properties. static bool Save(EdgeMeshType *mp, const char *filename, SVGProperties & props ) { FILE * o = fopen(filename,"w"); if (o==NULL) return false; WriteXmlHead(o, props.getWidth(),props.getHeight(), props.getViewBox(), props.getPosition()); Save(mp, o, props, -1); fprintf(o, ""); // final xml tags fclose(o); return true; } /************************************************ Here is my code ****************************************************/ /********* I've use the function's surdefinition to build my own Save function, by this way I've changed nothing ********/ /* This is an other WmlHead constructor cause I need to define the width and the height of the svg file in pixels, and not in cms */ static void WriteXmlhead(FILE *o,int width, int height) { fprintf(o, "\n"); fprintf(o, "\n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " image/svg+xml \n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " \n \n"); } /* The six float are the bbow parameters used to buiold the framing box. You'll fid them in the two functions*/ static bool Save(EdgeMeshType *mp, const char *filename, SVGProperties & props, float mix, float miy, float max, float may, float centerx, float centery) { FILE * o = fopen(filename,"w"); if (o==NULL) return false; props.setDimension((max-mix)*props.getScale()-(mix-centerx)*props.getScale(), (may-miy)*props.getScale()-(miy-centery)*props.getScale()); WriteXmlhead(o, props.getWidth(),props.getHeight()); Save(mp, o, props, -1, mix, miy, max, may, centerx, centery); fprintf(o, ""); fclose(o); return true; } static void Save(EdgeMeshType *mp, FILE* o, SVGProperties props, int numSlice, float mix, float miy, float max, float may, float centerx, float centery) { // build vector basis (n, v1, v2) Point3d p1(0.0,0.0,0.0); Point3d p2(1.0,0.0,0.0); Point3d p2less(-1.0,0.0,0.0); Point3d d = props.projPlane()->Direction() - p2; Point3d dless = props.projPlane()->Direction() - p2less; Point3d v1; if ((d.Norm() < 0.5)||(dless.Norm() <0.5)) v1 = Point3d(0.0,0.0,1.0) - p1; else v1 = p2 - p1; v1.Normalize(); Point3d v2 = v1 ^ props.projPlane()->Direction(); //Global points std::vector pts; pts.clear(); Point2f pmin(100000000.0f, 100000000.0f); Point2f pmax(-100000000.0f, -100000000.0f); Point3d bbMin; float scale=props.getScale(); typename EdgeMeshType::EdgeIterator i; for (i = mp->edges.begin(); i != mp->edges.end(); ++i) { Point3 p1; Point3 p2; p1 = (*i).V(0)->P(); p2 = (*i).V(1)->P(); Point3d p1d(p1[0], p1[1], p1[2]); Point3d p2d(p2[0], p2[1], p2[2]); // Project the line on the reference plane Point3d p1proj = props.projPlane()->Projection(p1d); Point3d p2proj = props.projPlane()->Projection(p2d); // Convert the 3D coordinates of the line to the uv coordinates of the plane Point2f pt1(static_cast(p1proj * v1), static_cast(p1proj * v2)); Point2f pt2(static_cast(p2proj * v1), static_cast(p2proj * v2)); pts.push_back(pt1); pts.push_back(pt2); pmin[0]=math::Min(math::Min(pt1[0],pmin[0]), pt2[0]); pmin[1]=math::Min(math::Min(pt1[1],pmin[1]), pt2[1]); pmax[0]=math::Max(math::Max(pt1[0],pmax[0]), pt2[0]); pmax[1]=math::Max(math::Max(pt1[1],pmax[1]), pt2[1]); } // line settings fprintf(o, " \n", props.lineColor(), props.lineCapStyle()); fprintf(o, "\n", numSlice ); int x=props.getViewBox().V(0); int y=props.getViewBox().V(1); fprintf(o, " \n",x/props.numCol,y, 0, 40); fprintf(o, " \n", 0.0, 0.0, (max-mix)*scale-(mix-centerx)*scale, (may-miy)*scale-(miy-centery)*scale); // Here is the framing box construction std::vector::iterator itPoints; for(itPoints = pts.begin(); itPoints != pts.end(); ++itPoints) { Point2f p1 = *itPoints; ++itPoints; Point2f p2 = *itPoints; fprintf(o, " \n"); } fprintf(o, ""); fprintf(o, " \n"); } /*********************************************** End of what I've made *****************************************/ static void Save(EdgeMeshType *mp, FILE* o, SVGProperties props, int numSlice) { bool preCal=false; if(numSlice==-2) preCal=true; // build vector basis (n, v1, v2) Point3d p1(0.0,0.0,0.0); Point3d p2(1.0,0.0,0.0); Point3d p2less(-1.0,0.0,0.0); Point3d d = props.projPlane()->Direction() - p2; Point3d dless = props.projPlane()->Direction() - p2less; Point3d v1; if ((d.Norm() < 0.5)||(dless.Norm() <0.5)) v1 = Point3d(0.0,0.0,1.0) - p1; else v1 = p2 - p1; v1.Normalize(); Point3d v2 = v1 ^ props.projPlane()->Direction(); //Global points std::vector< std::vector >* glb; std::vector pts; pts.clear(); Point2f pmin(100000000.0f, 100000000.0f); Point2f pmax(-100000000.0f, -100000000.0f); Point3d bbMin; typename EdgeMeshType::EdgeIterator i; for (i = mp->edges.begin(); i != mp->edges.end(); ++i) { Point3 p1; Point3 p2; p1 = (*i).V(0)->P(); p2 = (*i).V(1)->P(); Point3d p1d(p1[0], p1[1], p1[2]); Point3d p2d(p2[0], p2[1], p2[2]); // Project the line on the reference plane Point3d p1proj = props.projPlane()->Projection(p1d); Point3d p2proj = props.projPlane()->Projection(p2d); // Convert the 3D coordinates of the line to the uv coordinates of the plane Point2f pt1(static_cast(p1proj * v1), static_cast(p1proj * v2)); Point2f pt2(static_cast(p2proj * v1), static_cast(p2proj * v2)); pts.push_back(pt1); pts.push_back(pt2); pmin[0]=math::Min(math::Min(pt1[0],pmin[0]), pt2[0]); pmin[1]=math::Min(math::Min(pt1[1],pmin[1]), pt2[1]); pmax[0]=math::Max(math::Max(pt1[0],pmax[0]), pt2[0]); pmax[1]=math::Max(math::Max(pt1[1],pmax[1]), pt2[1]); } //Point2f bbp(static_cast(bbMin * v1), static_cast(bbMin * v2)); if(!preCal){ float scale=props.getScale(); // line settings Point2d pos=props.getPosition(); fprintf(o, " \n", props.lineColor(), props.lineCapStyle()); float maxEdges= math::Max((pmax[0]-pmin[0]), (pmax[1]-pmin[1])); if (numSlice==0) Draw_proportions_scale(o,maxEdges, props); fprintf(o, "\n", numSlice ); int x=props.getViewBox().V(0); int y=props.getViewBox().V(1); if(numSlice>=0) fprintf(o, " \n",x/props.numCol,y, (x/props.numCol)*numSlice, 40); else fprintf(o, " \n",x/props.numCol,y, 0, 40); std::vector::iterator itPoints; for(itPoints = pts.begin(); itPoints != pts.end(); ++itPoints) { Point2f p1 = *itPoints; ++itPoints; Point2f p2 = *itPoints; if(numSlice==-1){ fprintf(o, " \n"); } else{ fprintf(o, " X()) * scale)), pos.Y()+((p1[1]-props.getminPoint()->Y()) * scale), pos.X()+((p2[0]-props.getminPoint()->X()) * scale), pos.Y()+((p2[1]-props.getminPoint()->Y()) * scale )); fprintf(o, " stroke-width = \"%d\" ",props.lineWidth()); fprintf(o, "/>\n");} } fprintf(o, ""); fprintf(o, " \n"); } else{ Point2f* pmi=props.getminPoint(); Point2f* pma=props.getmaxPoint(); pmi->X()=pmin[0]; pmi->Y()=pmin[1]; pma->X()=pmax[0]; pma->Y()=pmax[1]; props.setMinPoint(pmi); props.setMaxPoint(pma); } } private: static void Draw_proportions_scale(FILE *o, float maxEdge,SVGProperties & prop){ if(prop.showTextDetails()){ int num_order=log10(maxEdge); int pox= pow(10.0, num_order); int assX=prop.getViewBox()[0]; int assY=prop.getViewBox()[1]; int nullAss=0; int OffsetXAs=50; float comput= OffsetXAs+(pox*prop.getScale()); fprintf(o, " \n"); fprintf(o,"",(nullAss+OffsetXAs), (assY+80)); fprintf(o,"%d px -- Scale %f : 1 ", pox ,prop.getScale()); } } static void WriteXmlHead(FILE *o,int width, int height, Point2d viewBox, Point2d position){ int Vx=viewBox[0]; int Vy=viewBox[1]; fprintf(o, "\n"); fprintf(o, "\n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " image/svg+xml \n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " \n"); fprintf(o, " \n \n"); } }; }; // namespace io }; // namespace edge }; // namespace vcg #endif // __VCG_LIB_EXPORTER_SVG