/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2007 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.1 2007/10/18 08:52:06 benedetti Initial release. ****************************************************************************/ #ifndef GLAREA_H_ #define GLAREA_H_ /// Opengl related imports #include #include /// wrapper imports #include #include "mesh.h" #include "ml_scene_renderer.h" /// declaring edge and face type class GLArea:public QGLWidget { Q_OBJECT public: GLArea (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget * parent = 0); ~GLArea(); /// we choosed a subset of the avaible drawing modes enum DrawMode{SMOOTH=0,POINTS,WIRE,FLATWIRE,FLAT}; public slots: /// widget-based user interaction slots void selectDrawMode(int mode); signals: /// signal for setting the statusbar message void setStatusBar(QString message); protected: /// opengl initialization and drawing calls void initializeGL (); void resizeGL (int w, int h); void paintGL (); /// keyboard and mouse event callbacks void keyReleaseEvent(QKeyEvent * e); void keyPressEvent(QKeyEvent * e); void mousePressEvent(QMouseEvent*e); void mouseMoveEvent(QMouseEvent*e); void mouseReleaseEvent(QMouseEvent*e); void wheelEvent(QWheelEvent*e); private: GLuint vaohandlespecificicforglcontext; /// the active mesh instance CMesh& mesh; /// the active manipulator vcg::Trackball track; /// the current drawmode DrawMode drawmode; /// mesh data structure initializer void initMesh(QString message); //MLThreadSafeMemoryInfo& mi; MLThreadSafeGLMeshAttributesFeeder& feeder; }; #endif /*GLAREA_H_ */