#ifndef MESH_H #define MESH_H /// vcg imports #include #include #include #include #include using namespace vcg; class CFace; class CVertex; struct MyUsedTypes : public UsedTypes< Use ::AsVertexType, Use ::AsFaceType>{}; /// compositing wanted proprieties class CVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags>{}; class CFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {}; class CMesh : public vcg::tri::TriMesh< std::vector, std::vector > {}; #endif