/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #include #include #include #include #include using namespace vcg; using namespace std; class MyEdge; class MyFace; class MyVertex; struct MyUsedTypes : public UsedTypes< Use ::AsVertexType, Use ::AsEdgeType, Use ::AsFaceType>{}; class MyVertex : public Vertex{}; class MyFace : public Face< MyUsedTypes, face::FFAdj, face::Normal3f, face::VertexRef, face::BitFlags > {}; class MyEdge : public Edge{}; class MyMesh : public tri::TriMesh< vector, vector , vector > {}; int main( int argc, char **argv ) { if(argc<2) { printf("Usage trimesh_base radius\n"); return -1; } MyMesh m; if(tri::io::ImporterOFF::Open(m,argv[1])!=0) { printf("Error reading file %s\n",argv[1]); exit(0); } tri::SurfaceSampling >::SamplingRandomGenerator().initialize(time(0)); //---------------------------------------------------------------------- // Basic Sample of a mesh surface // Build a point cloud with points with a plain poisson disk distribution int t0=clock(); vector pointVec; float rad=0; if(argc>2) rad=atof(argv[2]); int sampleNum=rad?0:1000; tri::PoissonSampling(m,pointVec,sampleNum,rad); int t1=clock(); MyMesh BasicPoissonMesh; tri::BuildMeshFromCoordVector(BasicPoissonMesh,pointVec); tri::io::ExporterOFF::Save(BasicPoissonMesh,"BasicPoissonMesh.off"); printf("Computed a basic poisson disk distribution of %i vertices radius is %6.3f in %5.2f sec\n",BasicPoissonMesh.VN(),rad,float(t1-t0)/CLOCKS_PER_SEC); //---------------------------------------------------------------------- // Advanced Sample // Make a feature dependent Poisson Disk sampling MyMesh MontecarloSurfaceMesh; MyMesh MontecarloEdgeMesh; MyMesh PoissonEdgeMesh; MyMesh PoissonMesh; std::vector sampleVec; tri::TrivialSampler mps(sampleVec); tri::UpdateTopology::FaceFace(m); tri::UpdateNormal::PerFace(m); tri::UpdateFlags::FaceFauxCrease(m,math::ToRad(40.0f)); tri::SurfaceSampling >::EdgeMontecarlo(m,mps,10000,false); tri::BuildMeshFromCoordVector(MontecarloEdgeMesh,sampleVec); tri::io::ExporterOFF::Save(MontecarloEdgeMesh,"MontecarloEdgeMesh.off"); sampleVec.clear(); tri::SurfaceSampling >::VertexCrease(m, mps); tri::BuildMeshFromCoordVector(PoissonEdgeMesh,sampleVec); tri::io::ExporterOFF::Save(PoissonEdgeMesh,"VertexCreaseMesh.off"); tri::SurfaceSampling >::PoissonDiskParam pp; pp.preGenMesh = &PoissonEdgeMesh; pp.preGenFlag=true; sampleVec.clear(); tri::SurfaceSampling >::PoissonDiskPruning(mps, MontecarloEdgeMesh, rad, pp); tri::BuildMeshFromCoordVector(PoissonEdgeMesh,sampleVec); tri::io::ExporterOFF::Save(PoissonEdgeMesh,"PoissonEdgeMesh.off"); sampleVec.clear(); tri::SurfaceSampling >::Montecarlo(m,mps,50000); tri::BuildMeshFromCoordVector(MontecarloSurfaceMesh,sampleVec); tri::io::ExporterOFF::Save(MontecarloSurfaceMesh,"MontecarloSurfaceMesh.off"); pp.preGenMesh = &PoissonEdgeMesh; pp.preGenFlag=true; sampleVec.clear(); tri::SurfaceSampling >::PoissonDiskPruning(mps, MontecarloSurfaceMesh, rad, pp); tri::BuildMeshFromCoordVector(PoissonMesh,sampleVec); tri::io::ExporterOFF::Save(PoissonMesh,"PoissonMesh.off"); printf("Computed a feature aware poisson disk distribution of %i vertices radius is %6.3f\n",PoissonMesh.VN(),rad); return 0; }