/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2012 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #include #include #include #include #include #include using namespace std; using namespace vcg; typedef float ScalarType; class MyFace; class MyVertex; struct MyUsedTypes : public UsedTypes< Use ::AsVertexType, Use ::AsFaceType>{}; class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f>{}; class MyFace : public Face< MyUsedTypes, face::VertexRef, face::BitFlags> {}; class MyMesh : public vcg::tri::TriMesh< std::vector< MyVertex>, std::vector< MyFace > > {}; typedef SimpleVolume MyVolume; int main(int /*argc*/ , char /**argv[]*/) { MyVolume volume; typedef vcg::tri::TrivialWalker MyWalker; typedef vcg::tri::MarchingCubes MyMarchingCubes; MyWalker walker; // Simple initialization of the volume with some cool perlin noise volume.Init(Point3i(64,64,64)); for(int i=0;i<64;i++) for(int j=0;j<64;j++) for(int k=0;k<64;k++) volume.Val(i,j,k)=(j-32)*(j-32)+(k-32)*(k-32) + i*10*(float)math::Perlin::Noise(i*.2,j*.2,k*.2); // MARCHING CUBES MyMesh mc_mesh; printf("[MARCHING CUBES] Building mesh..."); MyMarchingCubes mc(mc_mesh, walker); walker.BuildMesh(mc_mesh, volume, mc, 20*20); vcg::tri::io::ExporterPLY::Save( mc_mesh, "marching_cubes.ply"); printf("OK!\n"); };