/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __VCG_TETRA_TRI_COLLAPSE #define __VCG_TETRA_TRI_COLLAPSE #include #include #include namespace vcg{ namespace tri{ template < class VERTEX_TYPE> class BasicVertexPair { public: inline BasicVertexPair() {} inline BasicVertexPair( VERTEX_TYPE * v0, VERTEX_TYPE * v1){V(0) = v0; V(1) = v1; } void Sort() {if(V(0) class EdgeCollapser { public: /// The tetrahedral mesh type typedef TRI_MESH_TYPE TriMeshType; /// The face type typedef typename TriMeshType::FaceType FaceType; /// The vertex type typedef typename FaceType::VertexType VertexType; typedef typename FaceType::VertexPointer VertexPointer; /// The vertex iterator type typedef typename TriMeshType::VertexIterator VertexIterator; /// The tetra iterator type typedef typename TriMeshType::FaceIterator FaceIterator; /// The coordinate type typedef typename FaceType::VertexType::CoordType CoordType; /// The scalar type typedef typename TriMeshType::VertexType::ScalarType ScalarType; ///the container of tetrahedron type typedef typename TriMeshType::FaceContainer FaceContainer; ///the container of vertex type typedef typename TriMeshType::VertContainer VertContainer; ///half edge type //typedef typename TriMeshType::FaceType::EdgeType EdgeType; /// vector of pos // typedef typename std::vector EdgeVec; ///of VFIterator typedef typename vcg::face::VFIterator VFI; /// vector of VFIterator typedef typename std::vector > VFIVec; private: struct EdgeSet { VFIVec av0,av1,av01; VFIVec & AV0() { return av0;} VFIVec & AV1() { return av1;} VFIVec & AV01(){ return av01;} }; static void FindSets(VertexPair &p, EdgeSet &es) { VertexType * v0 = p.V(0); VertexType * v1 = p.V(1); es.AV0().clear(); // Facce incidenti in v0 es.AV1().clear(); // Facce incidenti in v1 es.AV01().clear(); // Facce incidenti in v0 e v1 VFI x; for( x.f = v0->VFp(), x.z = v0->VFi(); x.f!=0; ++x) { int zv1 = -1; for(int j=0;j<3;++j) if( x.f->V(j)==&*v1 ) { zv1 = j; break; } if(zv1==-1) es.AV0().push_back( x ); // la faccia x.f non ha il vertice v1 => e' incidente solo in v0 else es.AV01().push_back( x ); } for( x.f = v1->VFp(), x.z = v1->VFi(); x.f!=0; ++x ) { int zv0 = -1; for(int j=0;j<3;++j) if( x.f->V(j)==&*v0 ) { zv0 = j; break; } if(zv0==-1) es.AV1().push_back( x ); // la faccia x.f non ha il vertice v1 => e' incidente solo in v0 } } /* Link Conditions test, as described in Topology Preserving Edge Contraction T. Dey, H. Edelsbrunner, Pub. Inst. Math. 1999 Lk (sigma) is the set of all the faces of the cofaces of sigma that are disjoint from sigma Lk(v0) inters Lk(v1) == Lk(v0-v1) To perform these tests using only the VF adjacency we resort to some virtual counters over the vertices and the edges, we implement them as std::maps, and we increase these counters by running over all the faces around each vertex of the collapsing edge. At the end (after adding dummy stuff) we should have 2 for vertices not shared 4 for vertices shared 2 for edges shared 1 for edges not shared. */ public: static bool LinkConditions(VertexPair &pos) { typedef typename vcg::face::VFIterator VFIterator; // at the end of the loop each vertex must be counted twice // except for boundary vertex. std::map VertCnt; std::map,int> EdgeCnt; // the list of the boundary vertexes for the two endpoints std::vector BoundaryVertexVec[2]; // Collect vertexes and edges of V0 and V1 VFIterator vfi; for(int i=0;i<2;++i) { vfi = VFIterator(pos.V(i)); for( ;!vfi.End();++vfi) { ++ VertCnt[vfi.V1()]; ++ VertCnt[vfi.V2()]; if(vfi.V1()::iterator vcmit; for(vcmit=VertCnt.begin();vcmit!=VertCnt.end();++vcmit) { if((*vcmit).second==1) // boundary vertexes are counted only once BoundaryVertexVec[i].push_back((*vcmit).first); } if(BoundaryVertexVec[i].size()==2) { // aha! one of the two vertex of the collapse is on the boundary // so add dummy vertex and two dummy edges VertCnt[0]+=2; ++ EdgeCnt[std::make_pair(VertexPointer(0),BoundaryVertexVec[i][0]) ] ; ++ EdgeCnt[std::make_pair(VertexPointer(0),BoundaryVertexVec[i][1]) ] ; // remember to hide the boundaryness of the two boundary vertexes ++VertCnt[BoundaryVertexVec[i][0]]; ++VertCnt[BoundaryVertexVec[i][1]]; } } // Final loop to find cardinality of Lk( V0-V1 ) // Note that Lk(edge) is only a set of vertices. std::vector LkEdge; for( vfi = VFIterator(pos.V(0)); !vfi.End(); ++vfi) { if(vfi.V1() == pos.V(1) ) LkEdge.push_back(vfi.V2()); if(vfi.V2() == pos.V(1) ) LkEdge.push_back(vfi.V1()); } // if the collapsing edge was a boundary edge, we must add the dummy vertex. // Note that this implies that Lk(edge) >=2; if(LkEdge.size()==1) { LkEdge.push_back(0); } // NOW COUNT!!! size_t SharedEdgeCnt=0; typename std::map, int>::iterator eci; for(eci=EdgeCnt.begin();eci!=EdgeCnt.end();++eci) if((*eci).second == 2) SharedEdgeCnt ++; if(SharedEdgeCnt>0) return false; size_t SharedVertCnt=0; typename std::map::iterator vci; for(vci=VertCnt.begin();vci!=VertCnt.end();++vci) if((*vci).second == 4) SharedVertCnt++; if(SharedVertCnt != LkEdge.size() ) return false; return true; } // Main function; the one that actually make the collapse // remember that v[0] will be deleted and v[1] will survive (eventually with a new position) // hint to do a 'collapse onto a vertex simply pass p as the position of the surviving vertex static int Do(TriMeshType &m, VertexPair & c, const Point3 &p) { EdgeSet es; FindSets(c,es); typename VFIVec::iterator i; int n_face_del =0 ; for(i=es.AV01().begin();i!=es.AV01().end();++i) { FaceType & f = *((*i).f); assert(f.V((*i).z) == c.V(0)); vcg::face::VFDetach(f,((*i).z+1)%3); vcg::face::VFDetach(f,((*i).z+2)%3); Allocator::DeleteFace(m,f); n_face_del++; } //set Vertex Face topology for(i=es.AV0().begin();i!=es.AV0().end();++i) { (*i).f->V((*i).z) = c.V(1); // In tutte le facce incidenti in v0, si sostituisce v0 con v1 (*i).f->VFp((*i).z) = (*i).f->V((*i).z)->VFp(); // e appendo la lista di facce incidenti in v1 a questa faccia (*i).f->VFi((*i).z) = (*i).f->V((*i).z)->VFi(); (*i).f->V((*i).z)->VFp() = (*i).f; (*i).f->V((*i).z)->VFi() = (*i).z; } Allocator::DeleteVertex(m,*(c.V(0))); c.V(1)->P()=p; return n_face_del; } }; } } #endif