/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.1 2007/05/09 10:31:53 ganovelli added ****************************************************************************/ #ifndef __VCG_TETRAHEDRON_PLUS_COMPONENT #define __VCG_TETRAHEDRON_PLUS_COMPONENT #include #include namespace vcg { namespace tetra { /* Some naming Rules All the Components that can be added to a vertex should be defined in the namespace vert: */ /*-------------------------- VERTEX ----------------------------------------*/ template class EmptyVertexRef: public T { public: // typedef typename T::VertexType VertexType; // typedef typename T::CoordType CoordType; inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; } inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; } inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; } inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; } inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; } inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; } static bool HasVertexRef() { return false; } static void Name(std::vector & name){T::Name(name);} }; template class VertexRef: public T { public: VertexRef(){ v[0]=0; v[1]=0; v[2]=0; } inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<4); return v[j]; } inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<4); return v[j]; } inline typename T::VertexType * const cV( const int j ) const { assert(j>=0 && j<4); return v[j]; } // Shortcut per accedere ai punti delle facce inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<4); return v[j]->P(); } inline const typename T::CoordType & P( const int j ) const { assert(j>=0 && j<4); return v[j]->cP(); } inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<4); return v[j]->cP(); } /** Return the pointer to the ((j+1)%3)-th vertex of the face. @param j Index of the face vertex. */ inline typename T::VertexType * & V0( const int j ) { return V(j);} inline typename T::VertexType * & V1( const int j ) { return V((j+1)%4);} inline typename T::VertexType * & V2( const int j ) { return V((j+2)%4);} inline const typename T::VertexType * const & V0( const int j ) const { return V(j);} inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%4);} inline const typename T::VertexType * const & V2( const int j ) const { return V((j+2)%4);} inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);} inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%4);} inline const typename T::VertexType * const & cV2( const int j ) const { return cV((j+2)%4);} /// Shortcut to get vertex values inline typename T::CoordType & P0( const int j ) { return V(j)->P();} inline typename T::CoordType & P1( const int j ) { return V((j+1)%4)->P();} inline typename T::CoordType & P2( const int j ) { return V((j+2)%4)->P();} inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();} inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%4)->P();} inline const typename T::CoordType & P2( const int j ) const { return V((j+2)%4)->P();} inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();} inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%4)->P();} inline const typename T::CoordType & cP2( const int j ) const { return cV((j+2)%4)->P();} static bool HasVertexRef() { return true; } static void Name(std::vector & name){name.push_back(std::string("VertexRef"));T::Name(name);} private: typename T::VertexType *v[4]; }; /*------------------------- FACE NORMAL -----------------------------------------*/ template class EmptyFaceNormal: public T { public: typedef ::vcg::Point3 NormalType; /// Return the vector of Flags(), senza effettuare controlli sui bit NormalType N(const int & ){ static int dummynormal(0); return dummynormal; } const NormalType cN(const int & ) const { return 0; } static bool HasFaceNormal() { return false; } static bool HasFaceNormalOcc() { return false; } static void Name(std::vector & name){T::Name(name);} }; template class FaceNormal: public T { public: typedef ::vcg::Point3 NormalType; NormalType N(const int & i){ assert((i>=0)&&(i < 4)); return _facenormals[i]; } const NormalType cN(const int & i) const { assert((i>=0)&&(i < 4)); return _facenormals[i]; } static bool HasFaceNormals() { return true; } static bool HasFaceNormalOcc() { return false; } static void Name(std::vector & name){name.push_back(std::string("FaceNormal"));T::Name(name);} private: NormalType _facenormals[4]; }; template class FaceNormal3f: public FaceNormal{ public:static void Name(std::vector & name){name.push_back(std::string("FaceNormal3f"));T::Name(name);} }; template class FaceNormal3d: public FaceNormal{ public:static void Name(std::vector & name){name.push_back(std::string("FaceNormal3d"));T::Name(name);} }; /*------------------------- FLAGS -----------------------------------------*/ template class EmptyBitFlags: public T { public: /// Return the vector of Flags(), senza effettuare controlli sui bit int &Flags() { static int dummyflags(0); return dummyflags; } const int Flags() const { return 0; } static bool HasFlags() { return false; } static bool HasFlagsOcc() { return false; } static void Name(std::vector & name){T::Name(name);} }; template class BitFlags: public T { public: BitFlags(){_flags=0;} int &Flags() {return _flags; } const int Flags() const {return _flags; } static bool HasFlags() { return true; } static void Name(std::vector & name){name.push_back(std::string("BitFlags"));T::Name(name);} private: int _flags; }; /*-------------------------- INCREMENTAL MARK ----------------------------------------*/ template class EmptyMark: public T { public: typedef int MarkType; static bool HasMark() { return false; } static bool HasMarkOcc() { return false; } inline void InitIMark() { } inline int & IMark() { assert(0); static int tmp=-1; return tmp;} inline const int IMark() const {return 0;} static void Name(std::vector & name){T::Name(name);} }; template class Mark: public T { public: static bool HasMark() { return true; } static bool HasMarkOcc() { return true; } inline void InitIMark() { _imark = 0; } inline int & IMark() { return _imark;} inline const int & IMark() const {return _imark;} static void Name(std::vector & name){name.push_back(std::string("Mark"));T::Name(name);} private: int _imark; }; /*----------------------------- VTADJ ------------------------------*/ template class EmptyAdj: public T { public: typedef int VFAdjType; typename T::TetraPointer & VTp( const int ) { static typename T::TetraPointer tp=0; return tp; } typename T::TetraPointer const cVTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; } typename T::TetraPointer & TTp( const int ) { static typename T::TetraPointer tp=0; return tp; } typename T::TetraPointer const cTTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; } char & VTi( const int j ) { static char z=0; return z; } char & TTi( const int j ) { static char z=0; return z; } static bool HasVTAdjacency() { return false; } static bool HasTTAdjacency() { return false; } static bool HasTTAdjacencyOcc() { return false; } static bool HasVTAdjacencyOcc() { return false; } static void Name( std::vector< std::string > & name ){ T::Name(name); } }; template class VTAdj: public T { public: VTAdj() { _vtp[0]=0; _vtp[1]=0; _vtp[2]=0; _vtp[3]=0; } typename T::TetraPointer & VTp( const int j ) { assert( j >= 0 && j < 4 ); return _vtp[j]; } typename T::TetraPointer const VTp( const int j ) const { assert( j >= 0 && j < 4 ); return _vtp[j]; } typename T::TetraPointer const cVTp( const int j ) const { assert( j >= 0 && j < 4 ); return _vtp[j]; } char & VTi( const int j ) { return _vti[j]; } const char & cVTi( const int j ) const { return _vti[j]; } static bool HasVTAdjacency() { return true; } static bool HasVTAdjacencyOcc() { return false; } static void Name( std::vector< std::string > & name ) { name.push_back( std::string("VTAdj") ); T::Name(name); } private: typename T::TetraPointer _vtp[4]; char _vti[4]; }; /*----------------------------- TTADJ ------------------------------*/ template class TTAdj: public T { public: TTAdj(){ _ttp[0]=0; _ttp[1]=0; _ttp[2]=0; _ttp[3]=0; } typename T::TetraPointer &TTp(const int j) { assert(j>=0 && j<4); return _ttp[j]; } typename T::TetraPointer const TTp(const int j) const { assert(j>=0 && j<4); return _ttp[j]; } typename T::TetraPointer const cTTp(const int j) const { assert(j>=0 && j<4); return _ttp[j]; } char &TTi(const int j) { return _tti[j]; } const char &cTTi(const int j) const { return _tti[j]; } typename T::TetraPointer &TTp1( const int j ) { return TTp((j+1)%4);} typename T::TetraPointer &TTp2( const int j ) { return TTp((j+2)%4);} typename T::TetraPointer const TTp1( const int j ) const { return TTp((j+1)%4);} typename T::TetraPointer const TTp2( const int j ) const { return TTp((j+2)%4);} bool IsBorderF(const int & i) const { assert( (i>=0) && (i < 4)); { return TTp(i) == this;}} static bool HasTTAdjacency() { return true; } static bool HasTTAdjacencyOcc() { return false; } static void Name(std::vector & name){name.push_back(std::string("TTAdj"));T::Name(name);} private: typename T::TetraPointer _ttp[4] ; char _tti[4] ; }; } // end namespace vert }// end namespace vcg #endif