/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ ****************************************************************************/ #ifndef __VCGLIB_POINT4 #define __VCGLIB_POINT4 #include namespace vcg { template class Point4 { protected: T _v[4]; public: typedef T scalar; inline Point4 () { } inline Point4 ( const T nx, const T ny, const T nz , const T nw ) { _v[0] = nx; _v[1] = ny; _v[2] = nz; _v[3] = nw; } inline Point4 ( const T p[4] ) { _v[0] = p[0]; _v[1]= p[1]; _v[2] = p[2]; _v[3]= p[3]; } inline Point4 ( const Point4 & p ) { _v[0]= p._v[0]; _v[1]= p._v[1]; _v[2]= p._v[2]; _v[3]= p._v[3]; } inline Point4 ( const Point3 & p ) { _v[0] = p.V(0); _v[1] = p.V(1); _v[2] = p.V(2); _v[3] = 1.0; } inline Point4 & operator = ( const Point4 & p ) { _v[0]= p._v[0]; _v[1]= p._v[1]; _v[2]= p._v[2]; _v[3]= p._v[3]; return *this; } inline T &x() {return _v[0];} inline T &y() {return _v[1];} inline T &z() {return _v[2];} inline T &w() {return _v[3];} inline const T & operator [] ( const int i ) const { assert(i>=0 && i<4); return _v[i]; } inline T & operator [] ( const int i ) { assert(i>=0 && i<4); return _v[i]; } inline T const * V() const { return _v; } inline const T & V ( const int i ) const { assert(i>=0 && i<4); return _v[i]; } inline T & V ( const int i ) { assert(i>=0 && i<4); return _v[i]; } inline Point4 operator + ( const Point4 & p) const { return Point4( _v[0]+p._v[0], _v[1]+p._v[1], _v[2]+p._v[2], _v[3]+p._v[3] ); } inline Point4 operator - ( const Point4 & p) const { return Point4( _v[0]-p._v[0], _v[1]-p._v[1], _v[2]-p._v[2], _v[3]-p._v[3] ); } inline Point4 operator * ( const T s ) const { return Point4( _v[0]*s, _v[1]*s, _v[2]*s, _v[3]*s ); } inline Point4 operator / ( const T s ) const { return Point4( _v[0]/s, _v[1]/s, _v[2]/s, _v[3]/s ); } inline T operator * ( const Point4 & p ) const { return _v[0]*p._v[0] + _v[1]*p._v[1] + _v[2]*p._v[2] + _v[3]*p._v[3]; } inline Point4 & operator += ( const Point4 & p) { _v[0] += p._v[0]; _v[1] += p._v[1]; _v[2] += p._v[2]; _v[3] += p._v[3]; return *this; } inline Point4 & operator -= ( const Point4 & p ) { _v[0] -= p._v[0]; _v[1] -= p._v[1]; _v[2] -= p._v[2]; _v[3] -= p._v[3]; return *this; } inline Point4 & operator *= ( const T s ) { _v[0] *= s; _v[1] *= s; _v[2] *= s; _v[3] *= s; return *this; } inline Point4 & operator /= ( const T s ) { _v[0] /= s; _v[1] /= s; _v[2] /= s; _v[3] /= s; return *this; } inline T Norm() const { return Sqrt( _v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] + _v[3]*_v[3] ); } inline T SquaredNorm() const { return _v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] + _v[3]*_v[3]; } inline Point4 & Normalize() { T n = Sqrt(_v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] + _v[3]*_v[3] ); if(n>0.0) { _v[0] /= n; _v[1] /= n; _v[2] /= n; _v[3] /= n; } return *this; } inline Point4 operator - () const { return Point4( -_v[0], -_v[1], -_v[2], -_v[3] ); } inline bool operator == ( const Point4& p ) const { return _v[0]==p._v[0] && _v[1]==p._v[1] && _v[2]==p._v[2] && _v[3]==p._v[3]; } inline bool operator != ( const Point4 & p ) const { return _v[0]!=p._v[0] || _v[1]!=p._v[1] || _v[2]!=p._v[2] || _v[3]!=p._v[3]; } inline bool operator < ( Point4 const & p ) const { return (_v[3]!=p._v[3])?(_v[3] ( const Point4 & p ) const { return (_v[3]!=p._v[3])?(_v[3]>p._v[3]): (_v[2]!=p._v[2])?(_v[2]>p._v[2]): (_v[1]!=p._v[1])?(_v[1]>p._v[1]): (_v[0]>p._v[0]); } inline bool operator <= ( const Point4 & p ) const { return (_v[3]!=p._v[3])?(_v[3]< p._v[3]): (_v[2]!=p._v[2])?(_v[2]< p._v[2]): (_v[1]!=p._v[1])?(_v[1]< p._v[1]): (_v[0]<=p._v[0]); } inline bool operator >= ( const Point4 & p ) const { return (_v[3]!=p._v[3])?(_v[3]> p._v[3]): (_v[2]!=p._v[2])?(_v[2]> p._v[2]): (_v[1]!=p._v[1])?(_v[1]> p._v[1]): (_v[0]>=p._v[0]); } /// Questa funzione estende il vettore ad un qualsiasi numero di dimensioni /// paddando gli elementi estesi con zeri inline T Ext( const int i ) const { if(i>=0 && i<=3) return _v[i]; else return 0; } T stable_dot ( const Point4 & p ) const { T k[4]; k[0] = _v[0]*p._v[0]; k[1] = _v[1]*p._v[1]; k[2] = _v[2]*p._v[2]; k[3] = _v[3]*p._v[3]; sort(k+0,k+4, MagnitudoComparer() ); T q = k[0]; q += k[1]; q += k[2]; q += k[3]; return q; } template inline void Import( const Point4 & b ) { _v[0] = T(b[0]); _v[1] = T(b[1]); _v[2] = T(b[2]); _v[3] = T(b[3]); } }; // end class definition #ifdef __VCG_USE_P4_INTRINSIC__ #include #endif template T Angle( const Point4& p1, const Point4 & p2 ) { T w = p1.Norm()*p2.Norm(); if(w==0) return -1; T t = (p1*p2)/w; if(t>1) t=1; return T( acos(t) ); } template inline T Norm( const Point4 & p ) { return p.Norm(); } template inline T SquaredNorm( const Point4 & p ) { return p.SquaredNorm(); } /* Deprecato template inline Point4 & Normalize( Point4 & p ){ T n = Sqrt( p._v[0]*p._v[0] + p._v[1]*p._v[1] + p._v[2]*p._v[2] + p._v[3]*p._v[3] ); if(n>0.0) p/=n; return p; } */ template inline T Distance( const Point4 & p1, const Point4 & p2 ) { return Norm(p1-p2); } template inline T SquaredDistance( const Point4 & p1, const Point4 & p2 ) { return SquaredNorm(p1-p2); } typedef Point4 Point4s; typedef Point4 Point4i; typedef Point4 Point4f; typedef Point4 Point4d; } // end namespace #endif