/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /*! \file trimesh_normal.cpp \ingroup code_sample \brief An example of all the methods for computing normals over a mesh. */ #include #include using namespace vcg; using namespace std; class MyEdge; class MyFace; class MyVertex; struct MyUsedTypes : public UsedTypes< Use ::AsVertexType, Use ::AsEdgeType, Use ::AsFaceType>{}; class MyVertex : public Vertex{}; class MyFace : public Face< MyUsedTypes, face::FFAdj, face::VertexRef, face::BitFlags > {}; class MyEdge : public Edge{}; class MyMesh : public tri::TriMesh< vector, vector , vector > {}; int main( int argc, char **argv ) { if(argc<2) { printf("Usage trimesh_base \n"); return -1; } MyMesh m; if(tri::io::ImporterOFF::Open(m,argv[1])!=0) { printf("Error reading file %s\n",argv[1]); exit(0); } Matrix44f m44 = Matrix44f::Identity(); tri::UpdateNormal::PerVertexClear(m); tri::UpdateNormal::PerVertex(m); tri::UpdateNormal::PerVertexAngleWeighted(m); tri::UpdateNormal::PerVertexNelsonMaxWeighted(m); tri::UpdateNormal::PerFace(m); tri::UpdateNormal::PerVertexFromCurrentFaceNormal(m); tri::UpdateNormal::PerFaceFromCurrentVertexNormal(m); tri::UpdateNormal::NormalizePerVertex(m); tri::UpdateNormal::NormalizePerFace(m); tri::UpdateNormal::NormalizePerFaceByArea(m); tri::UpdateNormal::PerBitQuadFaceNormalized(m); tri::UpdateNormal::PerVertexMatrix(m,m44); tri::UpdateNormal::PerFaceMatrix(m,m44); tri::UpdateNormal::PerWedgeCrease(m, math::ToRad(45.0f)); return 0; }