/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.10 2004/10/28 00:52:45 cignoni Better Doxygen documentation Revision 1.9 2004/10/27 09:33:10 ganovelli cast from scalar type to float added Revision 1.8 2004/10/07 14:19:06 ganovelli shot/camera io added Revision 1.7 2004/07/15 10:54:48 ganovelli std added Revision 1.6 2004/05/28 14:11:13 ganovelli changes to comply io_mask moving in vcg::ply namesp Revision 1.5 2004/05/12 14:43:36 cignoni removed warning of unused variables Revision 1.4 2004/05/12 10:19:30 ganovelli new line added at the end of file Revision 1.3 2004/03/18 15:30:46 cignoni Removed float/double warning Revision 1.2 2004/03/09 21:26:47 cignoni cr lf mismatch Revision 1.1 2004/03/08 09:21:33 cignoni Initial commit Revision 1.1 2004/03/03 15:00:51 cignoni Initial commit ****************************************************************************/ /** @name Load and Save in Ply format */ //@{ #ifndef __VCGLIB_EXPORT_PLY #define __VCGLIB_EXPORT_PLY #include #include #include namespace vcg { namespace tri { namespace io { template class ExporterPLY { // Si occupa di convertire da un tipo all'altro. // usata nella saveply per matchare i tipi tra stotype e memtype. // Ad es se in memoria c'e' un int e voglio salvare un float // src sara in effetti un puntatore a int il cui valore deve // essere convertito al tipo di ritorno desiderato (stotype) template static void PlyConv(int mem_type, void *src, StoType &dest) { switch (mem_type){ case ply::T_FLOAT : dest = (StoType) (* ((float *) src)); break; case ply::T_DOUBLE: dest = (StoType) (* ((double *) src)); break; case ply::T_INT : dest = (StoType) (* ((int *) src)); break; case ply::T_SHORT : dest = (StoType) (* ((short *) src)); break; case ply::T_CHAR : dest = (StoType) (* ((char *) src)); break; case ply::T_UCHAR : dest = (StoType) (* ((unsigned char *)src)); break; default : assert(0); } } public: typedef ::vcg::ply::PropDescriptor PropDescriptor ; typedef typename SaveMeshType::VertexPointer VertexPointer; typedef typename SaveMeshType::ScalarType ScalarType; typedef typename SaveMeshType::VertexType VertexType; typedef typename SaveMeshType::FaceType FaceType; typedef typename SaveMeshType::FacePointer FacePointer; typedef typename SaveMeshType::VertexIterator VertexIterator; typedef typename SaveMeshType::FaceIterator FaceIterator; static bool Save(SaveMeshType &m, const char * filename, bool binary=true) { PlyInfo pi; return Save(m,filename,binary,pi); } static bool Save(SaveMeshType &m, const char * filename, int savemask ) { PlyInfo pi; pi.mask=savemask; return Save(m,filename,true,pi); } static bool Save(SaveMeshType &m, const char * filename, bool binary, PlyInfo &pi ) // V1.0 { FILE * fpout; int i; const char * hbin = "binary_little_endian"; const char * hasc = "ascii"; const char * h; bool multit = false; if(binary) h=hbin; else h=hasc; fpout = fopen(filename,"wb"); if(fpout==NULL) { pi.status=::vcg::ply::E_CANTOPEN; return false; } fprintf(fpout, "ply\n" "format %s 1.0\n" "comment VCGLIB generated\n" ,h ); if( pi.mask & ply::PLYMask::PM_WEDGTEXCOORD ) { //const char * TFILE = "TextureFile"; //for(i=0;i1 && (HasPerWedgeTexture() || HasPerVertexTexture())) multit = true; } if( (pi.mask & ply::PLYMask::PM_CAMERA) && m.shot.IsValid()) { fprintf(fpout, "element camera 1\n" "property float view_px\n" "property float view_py\n" "property float view_pz\n" "property float x_axisx\n" "property float x_axisy\n" "property float x_axisz\n" "property float y_axisx\n" "property float y_axisy\n" "property float y_axisz\n" "property float z_axisx\n" "property float z_axisy\n" "property float z_axisz\n" "property float focal\n" "property float scalex\n" "property float scaley\n" "property float centerx\n" "property float centery\n" "property int viewportx\n" "property int viewporty\n" "property float k1\n" "property float k2\n" "property float k3\n" "property float k4\n" ); } fprintf(fpout, "element vertex %d\n" "property float x\n" "property float y\n" "property float z\n" ,m.vn ); if( pi.mask & ply::PLYMask::PM_VERTFLAGS ) { fprintf(fpout, "property int flags\n" ); } if( m.HasPerVertexColor() && (pi.mask & ply::PLYMask::PM_VERTCOLOR) ) { fprintf(fpout, "property uchar red\n" "property uchar green\n" "property uchar blue\n" "property uchar alpha\n" ); } if( m.HasPerVertexQuality() && (pi.mask & ply::PLYMask::PM_VERTQUALITY) ) { fprintf(fpout, "property float quality\n" ); } for(i=0;i FlagV; VertexPointer vp; VertexIterator vi; for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi) { vp=&(*vi); FlagV.push_back(vp->UberFlags()); // Salva in ogni caso flag del vertice if( ! vp->IsD() ) { if(binary) { float t; t = float(vp->UberP()[0]); fwrite(&t,sizeof(float),1,fpout); t = float(vp->UberP()[1]); fwrite(&t,sizeof(float),1,fpout); t = float(vp->UberP()[2]); fwrite(&t,sizeof(float),1,fpout); if( pi.mask & ply::PLYMask::PM_VERTFLAGS ) fwrite(&(vp->UberFlags()),sizeof(int),1,fpout); if( m.HasPerVertexColor() && (pi.mask & ply::PLYMask::PM_VERTCOLOR) ) fwrite(&( vp->C() ),sizeof(char),4,fpout); if( m.HasPerVertexQuality() && (pi.mask & ply::PLYMask::PM_VERTQUALITY) ) fwrite(&( vp->Q() ),sizeof(float),1,fpout); for(i=0;iP()[0],vp->P()[1],vp->P()[2]); if( pi.mask & ply::PLYMask::PM_VERTFLAGS ) fprintf(fpout,"%d ",vp->UberFlags()); if( m.HasPerVertexColor() && (pi.mask & ply::PLYMask::PM_VERTCOLOR) ) fprintf(fpout,"%d %d %d %d ",vp->C()[0],vp->C()[1],vp->C()[2],vp->C()[3] ); if( m.HasPerVertexQuality() && (pi.mask & ply::PLYMask::PM_VERTQUALITY) ) fprintf(fpout,"%g ",vp->Q()); for(i=0;iUberFlags()=j; // Trucco! Nascondi nei flags l'indice del vertice non deletato! j++; } } assert(j==m.vn); char c = 3; unsigned char b9 = 9; unsigned char b6 = 6; FacePointer fp; int vv[3]; FaceIterator fi; int fcnt=0; for(j=0,fi=m.face.begin();fi!=m.face.end();++fi) { fp=&(*fi); if( ! fp->IsD() ) { fcnt++; if(binary) { vv[0]=fp->cV(0)->UberFlags(); vv[1]=fp->cV(1)->UberFlags(); vv[2]=fp->cV(2)->UberFlags(); fwrite(&c,1,1,fpout); fwrite(vv,sizeof(int),3,fpout); if( pi.mask & ply::PLYMask::PM_FACEFLAGS ) fwrite(&(fp->Flags()),sizeof(int),1,fpout); if( m.HasPerVertexTexture() && (pi.mask & ply::PLYMask::PM_VERTTEXCOORD) ) { fwrite(&b6,sizeof(char),1,fpout); float t[6]; for(int k=0;k<3;++k) { t[k*2+0] = fp->V(k)->T().u(); t[k*2+1] = fp->V(k)->T().v(); } fwrite(t,sizeof(float),6,fpout); } else if( m.HasPerWedgeTexture() && (pi.mask & ply::PLYMask::PM_WEDGTEXCOORD) ) { fwrite(&b6,sizeof(char),1,fpout); float t[6]; for(int k=0;k<3;++k) { t[k*2+0] = fp->WT(k).u(); t[k*2+1] = fp->WT(k).v(); } fwrite(t,sizeof(float),6,fpout); } if(multit) { int t = fp->WT(0).n(); fwrite(&t,sizeof(int),1,fpout); } if( m.HasPerFaceColor() && (pi.mask & ply::PLYMask::PM_FACECOLOR) ) fwrite(&( fp->C() ),sizeof(char),4,fpout); if( m.HasPerWedgeColor() && (pi.mask & ply::PLYMask::PM_WEDGCOLOR) ) { fwrite(&b9,sizeof(char),1,fpout); float t[3]; for(int z=0;z<3;++z) { t[0] = float(fp->WC(z)[0])/255; t[1] = float(fp->WC(z)[1])/255; t[2] = float(fp->WC(z)[2])/255; fwrite( t,sizeof(float),3,fpout); } } if( m.HasPerFaceQuality() && (pi.mask & ply::PLYMask::PM_FACEQUALITY) ) fwrite( &(fp->Q()),sizeof(float),1,fpout); for(i=0;icV(0)->UberFlags(), fp->cV(1)->UberFlags(), fp->cV(2)->UberFlags() ); if( pi.mask & ply::PLYMask::PM_FACEFLAGS ) fprintf(fpout,"%d ",fp->Flags()); if( m.HasPerVertexTexture() && (pi.mask & ply::PLYMask::PM_VERTTEXCOORD) ) { fprintf(fpout,"6 "); for(int k=0;k<3;++k) fprintf(fpout,"%g %g " ,fp->V(k)->T().u() ,fp->V(k)->T().v() ); } else if( m.HasPerWedgeTexture() && (pi.mask & ply::PLYMask::PM_WEDGTEXCOORD) ) { fprintf(fpout,"6 "); for(int k=0;k<3;++k) fprintf(fpout,"%g %g " ,fp->WT(k).u() ,fp->WT(k).v() ); } if(multit) { fprintf(fpout,"%d ",fp->WT(0).n()); } if( m.HasPerFaceColor() && (pi.mask & ply::PLYMask::PM_FACECOLOR) ) { float t[3]; t[0] = float(fp->C()[0])/255; t[1] = float(fp->C()[1])/255; t[2] = float(fp->C()[2])/255; fprintf(fpout,"9 "); fprintf(fpout,"%g %g %g ",t[0],t[1],t[2]); fprintf(fpout,"%g %g %g ",t[0],t[1],t[2]); fprintf(fpout,"%g %g %g ",t[0],t[1],t[2]); } else if( m.HasPerWedgeColor() && (pi.mask & ply::PLYMask::PM_WEDGCOLOR) ) { fprintf(fpout,"9 "); for(int z=0;z<3;++z) fprintf(fpout,"%g %g %g " ,double(fp->WC(z)[0])/255 ,double(fp->WC(z)[1])/255 ,double(fp->WC(z)[2])/255 ); } if( m.HasPerFaceQuality() && (pi.mask & ply::PLYMask::PM_FACEQUALITY) ) fprintf(fpout,"%g ",fp->Q()); for(i=0;i