/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.11 2005/01/03 11:21:26 cignoni Added some casts Revision 1.10 2004/09/28 10:25:05 ponchio SetBox minimal change. Revision 1.9 2004/09/23 14:29:42 ponchio Small bugs fixed. Revision 1.8 2004/09/23 13:44:25 ponchio Removed SetSafeBBox. SetBBox is now safe enough. Revision 1.7 2004/09/09 12:44:39 fasano included stdio.h Revision 1.6 2004/09/09 08:39:29 ganovelli minor changes for gcc Revision 1.5 2004/06/25 18:34:23 ganovelli added Grid to return all the cells sharing a specified edge Revision 1.4 2004/06/23 15:49:03 ponchio Added some help and inndentation Revision 1.3 2004/05/12 18:50:58 ganovelli changed calls to Dist Revision 1.2 2004/05/11 14:33:46 ganovelli changed to grid_static_obj to grid_static_ptr Revision 1.1 2004/05/10 14:44:13 ganovelli created Revision 1.1 2004/03/08 09:21:31 cignoni Initial commit ****************************************************************************/ #ifndef __VCGLIB_UGRID #define __VCGLIB_UGRID #include #include #include #include #include #include namespace vcg { /** Static Uniform Grid A spatial search structure for a accessing a container of objects. It is based on a uniform grid overlayed over a protion of space. The grid partion the space into cells. Cells contains just pointers to the object that are stored elsewhere. The set of objects is meant to be static and pointer stable. Useful for situation were many space related query are issued over the same dataset (ray tracing, measuring distances between meshes, re-detailing ecc.). Works well for distribution that ar reasonably uniform. How to use it: ContainerType must have a 'value_type' typedef inside. (stl containers already have it) Objects pointed by cells (of kind 'value_type') must have a 'ScalarType' typedef (float or double usually) and 2 member functions: bool Dist(const Point3f &point, ScalarType &mindist, Point3f &result); which return true if the distance from point to the object is < mindist and set mindist to said distance, and result must be set as the closest point of the object to point) void GetBBox(Box3 &b) which return the bounding box of the object */ template < typename ContainerType > class GridStaticPtr { public: /** Internal class for keeping the first pointer of object. Definizione Link dentro la griglia. Classe di supporto per GridStaticObj. */ class Link { public: /// Costruttore di default inline Link(){}; /// Costruttore con inizializzatori inline Link( typename ContainerType::iterator const nt, const int ni ){ assert(ni>=0); t = nt; i = ni; }; inline bool operator < ( const Link & l ) const{ return i < l.i; } inline bool operator <= ( const Link & l ) const{ return i <= l.i; } inline bool operator > ( const Link & l ) const{ return i > l.i; } inline bool operator >= ( const Link & l ) const{ return i >= l.i; } inline bool operator == ( const Link & l ) const{ return i == l.i; } inline bool operator != ( const Link & l ) const{ return i != l.i; } inline typename ContainerType::iterator & Elem() { return t; } inline int & Index() { return i; } private: /// Puntatore all'elemento T typename ContainerType::iterator t; /// Indirizzo del voxel dentro la griglia int i; };//end class Link typedef typename ContainerType::value_type ObjType; typedef ObjType* ObjPtr; typedef typename ObjType::ScalarType ScalarType; typedef Point3 Point3x; typedef Box3 Box3x; typedef Line3 Line3x; typedef Link* Cell; Box3x bbox; Point3x dim; /// Dimensione spaziale (lunghezza lati) del bbox Point3i siz; /// Dimensioni griglia in celle Point3x voxel; /// Dimensioni di una cella std::vector links; /// Insieme di tutti i links std::vector grid; /// Griglia vera e propria /// Dato un punto, ritorna la cella che lo contiene inline Cell* Grid( const Point3d & p ) { int x = int( (p[0]-bbox.min[0])/voxel[0] ); int y = int( (p[1]-bbox.min[1])/voxel[1] ); int z = int( (p[2]-bbox.min[2])/voxel[2] ); #ifndef NDEBUG if ( x<0 || x>=siz[0] || y<0 || y>=siz[1] || z<0 || z>=siz[2] ) return NULL; else #endif return grid.begin() + ( x+siz[0]*(y+siz[1]*z) ); } /// Date le coordinate ritorna la cella inline Cell* Grid( const int x, const int y, const int z ) { #ifndef NDEBUG if ( x<0 || x>=siz[0] || y<0 || y>=siz[1] || z<0 || z>=siz[2] ) assert(0); //return NULL; else #endif assert(((unsigned int)x+siz[0]*y+siz[1]*z) & cl) { #ifndef NDEBUG if ( p[0]<0 || p[0]>siz[0] || p[1]<0 || p[1]>siz[1] || p[2]<0 || p[2]>siz[2] ) assert(0); //return NULL; else #endif assert(((unsigned int) p[0]+siz[0]*p[1]+siz[1]*p[2])0.5) radius=(1.0-radius); radius*=voxel[0]; ScalarType tmp=dy-ScalarType(iy); if (tmp>0.5) tmp=1.0-tmp; tmp*=voxel[1]; if (radius>tmp) radius=tmp; tmp=dz-ScalarType(iz); if (tmp>0.5) tmp=1.0-tmp; tmp*=voxel[2]; if (radius>tmp) radius=tmp; Point3x t_res; //ScalarType min_dist=1e10; ObjPtr winner=NULL; Link *first, *last; Link *l; if ((ix>=0) && (iy>=0) && (iz>=0) && (ixElem()->IsD() && l->Elem()->Dist(p,min_dist,t_res)) { winner=&*(l->Elem()); res=t_res; } }; }; //return winner; Point3i done_min=Point3i(ix,iy,iz), done_max=Point3i(ix,iy,iz); //printf("."); while (min_dist>radius) { //if (dy-ScalarType(iy)) done_min[0]--; if (done_min[0]<0) done_min[0]=0; done_min[1]--; if (done_min[1]<0) done_min[1]=0; done_min[2]--; if (done_min[2]<0) done_min[2]=0; done_max[0]++; if (done_max[0]>=siz[0]-1) done_max[0]=siz[0]-1; done_max[1]++; if (done_max[1]>=siz[1]-1) done_max[1]=siz[1]-1; done_max[2]++; if (done_max[2]>=siz[2]-1) done_max[2]=siz[2]-1; radius+=voxel_min; //printf("+"); for (ix=done_min[0]; ix<=done_max[0]; ix++) for (iy=done_min[1]; iy<=done_max[1]; iy++) for (iz=done_min[2]; iz<=done_max[2]; iz++) { Grid( ix, iy, iz, first, last ); for(l=first;l!=last;++l) { if (!l->Elem()->IsD() && l->Elem()->Dist(p,min_dist,t_res)) { winner=&*(l->Elem()); res=t_res; }; }; } }; return winner; }; /// Inserisce una mesh nella griglia. Nota: prima bisogna /// chiamare SetBBox che setta dim in maniera corretta void Set( ContainerType & s ) { Set(s,s.size()); } /// Inserisce una mesh nella griglia. Nota: prima bisogna /// chiamare SetBBox che setta dim in maniera corretta void Set( ContainerType & s,int _size ) { Point3i _siz; BestDim( _size, dim, _siz ); Set(s,_siz); } void Set(ContainerType & s, Point3i _siz) { siz=_siz; // Calcola la dimensione della griglia voxel[0] = dim[0]/siz[0]; voxel[1] = dim[1]/siz[1]; voxel[2] = dim[2]/siz[2]; // "Alloca" la griglia: +1 per la sentinella grid.resize( siz[0]*siz[1]*siz[2]+1 ); // Ciclo inserimento dei tetraedri: creazione link links.clear(); typename ContainerType::iterator pt; for(pt=s.begin(); pt!=s.end(); ++pt) { Box3x bb; // Boundig box del tetraedro corrente (*pt).GetBBox(bb); bb.Intersect(bbox); if(! bb.IsNull() ) { Box3i ib; // Boundig box in voxels BoxToIBox( bb,ib ); int x,y,z; for(z=ib.min[2];z<=ib.max[2];++z) { int bz = z*siz[1]; for(y=ib.min[1];y<=ib.max[1];++y) { int by = (y+bz)*siz[0]; for(x=ib.min[0];x<=ib.max[0];++x) // Inserire calcolo cella corrente // if( pt->Intersect( ... ) links.push_back( Link(pt,by+x) ); } } } } // Push della sentinella links.push_back( Link((typename ContainerType::iterator)NULL, (grid.size()-1))); // Ordinamento dei links sort( links.begin(), links.end() ); // Creazione puntatori ai links typename std::vector::iterator pl; unsigned int pg; pl = links.begin(); for(pg=0;pgIndex() ) // Trovato inizio { ++pl; // Ricerca prossimo blocco if(pl==links.end()) break; } } } int MemUsed() { return sizeof(GridStaticObj)+ sizeof(Link)*links.size() + sizeof(Cell) * grid.size(); } }; //end class GridStaticObj }; // end namespace #endif