/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.22 2005/02/22 14:20:44 ponchio debug and mostly vertex unifying across borders (still not perfect... :P) Revision 1.21 2005/02/22 10:38:11 ponchio Debug, cleaning and optimization. Revision 1.20 2005/02/21 17:55:47 ponchio debug debug debug Revision 1.19 2005/02/20 18:07:01 ponchio cleaning. Revision 1.18 2005/02/20 00:43:24 ponchio Less memory x extraction. (removed frags) Revision 1.17 2005/02/19 17:14:02 ponchio History quick by default. Revision 1.16 2005/02/19 10:45:04 ponchio Patch generalized and small fixes. Revision 1.15 2005/02/14 15:17:36 ponchio Cleaning up. Revision 1.14 2005/01/21 17:09:13 ponchio Porting and debug. Revision 1.13 2005/01/17 17:35:48 ponchio Small changes and adding realtime extr. Revision 1.12 2005/01/14 15:25:29 ponchio Revolution. Revision 1.11 2004/12/13 00:44:48 ponchio Lotsa changes... Revision 1.10 2004/12/09 22:33:28 ponchio Different splitting optimization. Revision 1.9 2004/12/04 13:22:55 ponchio *** empty log message *** Revision 1.8 2004/12/03 21:19:00 ponchio Fixed a couple of memory leak... Revision 1.7 2004/12/03 01:20:56 ponchio Debug Revision 1.6 2004/12/02 20:22:42 ponchio Level 5; Revision 1.5 2004/12/02 19:10:18 ponchio Bounding sphere fix. Revision 1.4 2004/12/01 16:00:35 ponchio Level 3 Revision 1.3 2004/12/01 03:32:46 ponchio Level 2 (debug). Revision 1.2 2004/12/01 03:24:32 ponchio Level 2. Revision 1.1 2004/12/01 01:15:03 ponchio Level 0. Revision 1.26 2004/11/30 22:49:39 ponchio Level 0. ****************************************************************************/ #ifdef WIN32 #include #else #include #endif #ifdef WIN32 #include #endif #include #include "nxstypes.h" #include "crude.h" #include "remapping.h" #include "decimate.h" #include "fragment.h" #include "nxsalgo.h" #include "nxsdispatcher.h" #include "watch.h" #include "nexus.h" using namespace std; using namespace vcg; using namespace nxs; void BuildFragment(Nexus &nexus, VPartition &part, set &patches, Fragment &fragment); void SaveFragment(Nexus &nexus, VChain &chain, Fragment &fragin, Fragment &fragout); void ReverseHistory(vector &history); unsigned int current_level; vector patch_levels; void usage() { cerr << "Usage: voronoinxs [options]\n" " Options:\n" " -f N: use N faces per patch (default 1000, max 32000)\n" " -t N: mini faces per patch (default 200)\n" " -l N: number of levels\n" " -s F: scaling factor (0 < F < 1, default 0.5)\n" " -o N: number of optimization steps\n" " -d : decimation method: quadric, cluster. (default quadric)\n" " -b N: ram buffer size (in bytes)\n" " -p N: which fase perform:\n" " 0) Remap faces\n" " 1) Sort faces\n" " 2) Build patches\n" " 3) Build borders\n" " 4) Build levels\n\n" " If you use the step option, all other parameters MUST stay the same\n\n"; } void FirstStep(const string &crudefile, const string &output, unsigned int patch_size, unsigned int patch_threshold, float scaling, unsigned int optimization_steps) { Crude crude; if(!crude.Load(crudefile, true)) { cerr << "Could not open crude input: " << crudefile << endl; exit(0); } if(patch_size > crude.vert.Size()/2) { cerr << "Patch size too big: " << patch_size << " * 2 > " << crude.vert.Size() << endl; exit(0); } if(patch_threshold == 0xffffffff) patch_threshold = patch_size/4; VChain vchain; VFile face_remap; if(!face_remap.Create(output + ".rfm")) { cerr << "Could not create remap files: " << output << ".rmf\n"; exit(0); } face_remap.Resize(crude.Faces()); VFile baricenters; if(!baricenters.Create(output + ".bvr")) { cerr << "Could not create temporary baricenters file\n"; exit(0); } baricenters.Resize(crude.Faces()); for(unsigned int i = 0; i < crude.Faces(); i++) { baricenters[i] = crude.GetBari(i); } BlockIndex face_index; Remap(vchain, baricenters, face_remap, face_index, patch_size, patch_threshold, 65000, scaling, optimization_steps); if(!vchain.Save(output + ".vchain")) { cerr << "Could not save file: " << output << ".vchain\n"; exit(0); } if(!face_index.Save(output + ".rfi")) { cerr << "Could not save file: " << output << ".rmi\n"; exit(0); } baricenters.Delete(); } void SecondStep(const string &crudefile, const string &output) { Crude crude; if(!crude.Load(crudefile, true)) { cerr << "Could not open crude input: " << crudefile << endl; exit(0); } VFile face_remap; if(!face_remap.Load(output + ".rfm", true)) { cerr << "Could not load: " << output << ".rmf\n;"; exit(0); } assert(face_remap.Size() == crude.Faces()); VFile sorted; if(!sorted.Create(output + ".faces")) { cerr << "Could not create sorted faces\n"; exit(0); } sorted.Resize(face_remap.Size()); BlockIndex face_index; if(!face_index.Load(output + ".rfi")) { cerr << "Could not load index\n"; exit(0); } //Sorting now. vector done; done.resize(face_index.size(), 0); for(unsigned int i = 0; i < face_remap.Size(); i++) { unsigned int patch = face_remap[i]; assert(patch < face_index.size()); int64 offset = face_index[patch].offset + done[patch]++; sorted[offset] = crude.GetFace(i); } //once sorted crude.Close(); sorted.Close(); /* TODO fix this (after debug!) WARNING what if multiple files? if(0 != unlink((crudefile + ".crf").c_str())) { cerr << "Could not remove " << crudefile << ".crf\n"; exit(0); } if(0 != rename((output + ".faces").c_str(), (crudefile + ".crf").c_str())) { cerr << "Could not rename to: " << crudefile + ".crf\n"; exit(0); } face_remap.Close(); */ //TODO remove the file... (after finishing debug!) // face_remap.Delete(); } void ThirdStep(const string &crudefile, const string &output, unsigned int chunk_size) { cerr << "Third step!\n"; Crude crude; if(!crude.Load(crudefile, true)) { cerr << "Could not open crude input: " << crudefile << endl; exit(0); } VFile sorted; if(!sorted.Load(crudefile + ".faces", true)) { cerr << "Could not load sorted faces\n"; exit(0); } BlockIndex face_index; if(!face_index.Load(output + ".rfi")) { cerr << "Could not load index\n"; exit(0); } VFile vert_remap; if(!vert_remap.Create(output + ".rvm")) { cerr << "Could not create: " << output << ".rvm\n"; exit(0); } BlockIndex vert_index; Nexus nexus; //TODO here i really need no ram_buffer..... nexus.MaxRam() = 0; Signature signature; //default triangles and vertices3f if(!nexus.Create(output, signature, chunk_size)) { cerr << "Could not create nexus output: " << output << endl; getchar(); exit(0); } Report report(face_index.size()); for(unsigned int patch = 0; patch < face_index.size(); patch++) { report.Step(patch); unsigned int vcount = 0; unsigned int fcount = 0; map vremap; vector vertices; vector faces; int64 &offset = face_index[patch].offset; unsigned int size = face_index[patch].size; for(unsigned int i = offset; i < offset + size; i++) { //TODO fix this after debug Crude::Face face = sorted[i]; if(face[0] == face[1] || face[1] == face[2] || face[0] == face[2]) continue; //degenerate for(int j = 0; j < 3; j++) { assert(face[j] < crude.Vertices()); if(!vremap.count(face[j])) { Point3f &v = crude.vert[face[j]]; vertices.push_back(v); vremap[face[j]] = vcount++; } faces.push_back(vremap[face[j]]); fcount++; } } vector remap; nxs::Unify(vertices, faces, remap, 0.0001); //fixing vremap map::iterator q; for(q = vremap.begin(); q != vremap.end(); q++) (*q).second = remap[(*q).second]; vcount = vertices.size(); fcount = faces.size(); //TODO deal with this case adding another patch at the end... //its not that difficult! //This can happen on degenerate cases when we have a lot of detached faces. if(vcount > 65000 && fcount > 65000) { cerr << "Too many vertices or faces in patch: " << patch << " v: " << vcount << " f: " << fcount << endl; exit(0); } unsigned int patch_idx = nexus.AddPatch(vertices.size(), faces.size()/3, 0); //no borders! Patch &patch = nexus.GetPatch(patch_idx); memcpy(patch.FaceBegin(), &*faces.begin(), fcount * sizeof(short)); memcpy(patch.Vert3fBegin(), &*vertices.begin(), vcount * sizeof(Point3f)); //Fixing sphere Sphere3f &sphere = nexus[patch_idx].sphere; sphere.CreateTight(vertices.size(), &*vertices.begin()); //Fixing normalscone vector normals; normals.reserve(patch.nf); for(unsigned int i = 0; i < patch.nf; i++) { unsigned short *f = patch.Face(i); Point3f &v0 = patch.Vert3f(f[0]); Point3f &v1 = patch.Vert3f(f[1]); Point3f &v2 = patch.Vert3f(f[2]); Point3f norm = (v1 - v0) ^ (v2 - v0); float len = norm.Norm(); if(len == 0) { cerr << "Degenerate face... should not be here.\n"; continue; } norm /= len; #ifndef WIN32 if(isnan(norm[0]) || isnan(norm[1]) || isnan(norm[2])) { cerr << "Invalid normal computation. Strange.\n"; continue; } #endif normals.push_back(norm); } ANCone3f cone; cone.AddNormals(normals, 0.99f); nexus[patch_idx].cone.Import(cone); //saving vert_remap int64 vroffset = vert_remap.Size(); vert_index.push_back(BlockEntry(vroffset, vcount)); vert_remap.Resize(vroffset + vcount); map::iterator r; for(r = vremap.begin(); r != vremap.end(); r++) { assert((*r).second < vcount); assert(vroffset + (*r).second < vert_remap.Size()); vert_remap[vroffset + (*r).second] = (*r).first; } if(vcount < 100) { cerr << "Small patch: " << vcount << "\n"; } } //we can now update bounding sphere. for(unsigned int i = 0; i < nexus.size(); i++) nexus.sphere.Add(nexus[i].sphere); History::Update update; for(unsigned int i = 1; i < nexus.size(); i++) update.created.push_back(i); nexus.history.updates.push_back(update); update.created.clear(); update.created.push_back(0); for(unsigned int i = 1; i < nexus.size(); i++) update.erased.push_back(i); nexus.history.updates.push_back(update); if(!vert_index.Save(output + ".rvi")) { cerr << "Could not save: " << output << ".rvi\n"; exit(0); } nexus.Close(); } void FourthStep(const string &crudefile, const string &output, unsigned int ram_buffer) { float threshold = 0.0001; cerr << "Creating borders\n"; Nexus nexus; if(!nexus.Load(output)) { cerr << "Could not load nexus " << output << endl; exit(0); } nexus.MaxRam() = ram_buffer / nexus.chunk_size; VFile vert_remap; if(!vert_remap.Load(output + ".rvm", true)) { cerr << "Could not load: " << crudefile << ".rvm\n"; exit(0); } BlockIndex vert_index; if(!vert_index.Load(output + ".rvi")) { cerr << "Could not load index\n"; exit(0); } vector > close; Connect(nexus, close, 0.0001); Report report(nexus.size()); //WARNING this is not robust at all!!!! //TO make all this work we should neeed to quantize //vertex position with 2 * threshold step (at least) for(int start = 0; start < nexus.size(); start++) { report.Step(start); vector links; set::iterator t; for(t = close[start].begin(); t != close[start].end(); t++) { unsigned int end = (*t); Patch &pend = nexus.GetPatch(end); VPartition grid; for(int i = 0; i < pend.nv; i++) { grid.push_back(pend.Vert3f(i)); } grid.Init(); vector targets; vector dists; Patch &patch = nexus.GetPatch(start); for(int i = 0; i < patch.nv; i++) { grid.Closest(patch.Vert3f(i), targets, dists, threshold); for(unsigned int k = 0; k < targets.size(); k++) { Link link; link.start_vert = i; link.end_vert = targets[k]; link.end_patch = end; links.push_back(link); patch.Vert3f(i) = grid[targets[k]]; } } } Border &border = nexus.GetBorder(start); nexus.borders.ResizeBorder(start, 3 * links.size()); border.used = links.size(); memcpy(&(border[0]), &*links.begin(), links.size() * sizeof(Link)); } /*old way.. for(int start = 0; start < nexus.size(); start++) { report.Step(start); vector links; map vremap; for(unsigned int i = 0; i < vert_index[start].size; i++) { unsigned int global = vert_remap[vert_index[start].offset + i]; vremap[global] = i; } set::iterator t; for(t = close[start].begin(); t != close[start].end(); t++) { unsigned int end = (*t); for(unsigned int i = 0; i < vert_index[end].size; i++) { unsigned int global = vert_remap[vert_index[end].offset + i]; if(vremap.count(global)) { Link link; link.start_vert = vremap[global]; link.end_vert = i; link.end_patch = end; links.push_back(link); } } } Border &border = nexus.GetBorder(start); nexus.borders.ResizeBorder(start, 3 * links.size()); border.used = links.size(); memcpy(&(border[0]), &*links.begin(), links.size() * sizeof(Link)); }*/ } void FifthStep(const string &crudefile, const string &output, unsigned int ram_buffer, unsigned int optimization_steps, unsigned int patch_size, unsigned int patch_threshold, Decimation decimation, float scaling, unsigned int max_level) { Nexus nexus; if(!nexus.Load(output)) { cerr << "Could not load nexus " << output << endl; exit(0); } nexus.MaxRam() = ram_buffer / nexus.chunk_size; VChain vchain; if(!vchain.Load(output + ".vchain")) { cerr << "Could not load : " << output << ".vchain\n"; exit(0); } nexus.history.Clear(); History::Update update; for(unsigned int i = 0; i < nexus.size(); i++) { update.created.push_back(i); patch_levels.push_back(0); } nexus.history.updates.push_back(update); // Unify(nexus, 0.0f); // nexus.Unify(); nexus.Flush(); Dispatcher dispatcher(&nexus, &vchain); dispatcher.mode = decimation; dispatcher.scaling = scaling; if(!dispatcher.Init("servers.txt")) { cerr << "Could not parse server file: " << "servers.txt" << " proceding locally\n"; } unsigned int oldoffset = 0; for(unsigned int level = 1; level < max_level; level++) { current_level = level; cerr << "Level: " << level << endl; unsigned int newoffset = nexus.size(); BuildLevel(vchain, nexus, oldoffset, scaling, patch_size, patch_threshold, 65000, optimization_steps); Report report(vchain.oldfragments.size()); unsigned int fcount = 0; map >::iterator fragment; for(fragment = vchain.oldfragments.begin(); fragment != vchain.oldfragments.end(); fragment++) { report.Step(fcount++); Fragment *fragin = new Fragment; BuildFragment(nexus, *vchain[level+1], (*fragment).second, *fragin); dispatcher.SendFragment(fragin); /* //this can be executed on a remote host //TODO move this part to remote.... vector newvert; vector newface; vector newbord; Join(fragin, newvert, newface, newbord); float error = Decimate(decimation, (unsigned int)((newface.size()/3) * scaling), newvert, newface, newbord); Fragment fragout; fragout.error = error; fragout.id = fragin.id; fragout.seeds = fragin.seeds; fragout.seeds_id = fragin.seeds_id; Split(fragout, newvert, newface, newbord);//, vchain.levels[level+1]); SaveFragment(nexus, vchain, fragin, fragout); */ dispatcher.processmsgs(); } //TODO porcata!!!! while(dispatcher.frags.size()) { // cerr << "frags: " << dispatcher.frags.size() << endl; dispatcher.processmsgs(); } report.Finish(); if(vchain.oldfragments.size() == 1) break; vchain.oldfragments = vchain.newfragments; oldoffset = newoffset; } //last level clean history: update.created.clear(); update.erased.clear(); map >::iterator fragment; for(fragment = vchain.newfragments.begin(); fragment != vchain.newfragments.end(); fragment++) { set &fcells = (*fragment).second; set::iterator s; for(s = fcells.begin(); s != fcells.end(); s++) update.erased.push_back(*s); } nexus.history.updates.push_back(update); ReverseHistory(nexus.history.updates); nexus.borders.Flush(); if(!nexus.history.IsQuick()) nexus.history.UpdatesToQuick(nexus); // TestBorders(nexus); nexus.Close(); } int main(int argc, char *argv[]) { /* Parameters: */ unsigned int patch_size = 1000; //step 0 unsigned int patch_threshold = 0xffffffff; //Step 0 float scaling = 0.5; //step 0, 4 unsigned int optimization_steps = 5; //step 0, 4 Decimation decimation = CLUSTER; //step 4 unsigned int max_level = 0xffffffff; //step 4 unsigned int ram_buffer = 128000000; //step 2, 3, 4 unsigned int chunk_size = 1024; //step 2, 3, 4 int step = -1; //means all of them. int option; while((option = getopt(argc, argv, "f:t:l:s:d:o:b:c:p:")) != EOF) { switch(option) { case 'f': patch_size = atoi(optarg); if(patch_size == 0 || patch_size > 32000) { cerr << "Invalid number of faces per patch: " << optarg << endl; return -1; } break; case 't': patch_threshold = atoi(optarg); if(patch_threshold == 0 || patch_threshold > patch_size) { cerr << "Invalid patch threshold: " << optarg << endl; return -1; } break; case 'l': max_level = atoi(optarg); if(max_level == 0) { cerr << "Invalid number of levels: " << optarg << endl; return -1; } break; case 's': scaling = (float)atof(optarg); if(scaling <= 0 || scaling >= 1) { cerr << "Invalid scaling: " << optarg << endl; cerr << "Must be 0 < scaling < 1" << endl; } break; case 'd': if(!strcmp("quadric", optarg)) decimation = QUADRIC; else if(!strcmp("cluster", optarg)) decimation = CLUSTER; else { cerr << "Unknown decimation method: " << optarg << endl; return -1; } break; case 'o': optimization_steps = atoi(optarg); break; case 'p': step = atoi(optarg); break; case 'b': ram_buffer = atoi(optarg); if(ram_buffer == 0) { cerr << "Invalid ram buffer: " << optarg << endl; return -1; } break; case 'c': chunk_size = atoi(optarg); if(chunk_size == 0) { cerr << "Invalid chunk size: " << optarg << endl; return -1; } break; default: cerr << "Unknown option: " << (char)option << endl; return -1; } } if(optind != argc -2) { usage(); return -1; } string crudefile = argv[optind]; string output = argv[optind+1]; if(step < 0 || step == 0) FirstStep(crudefile, output, patch_size, patch_threshold, scaling, optimization_steps); if(step < 0 || step == 1) SecondStep(crudefile, output); if(step < 0 || step == 2) ThirdStep(crudefile, output, chunk_size); if(step < 0 || step == 3) FourthStep(crudefile, output, ram_buffer); if(step < 0 || step == 4) FifthStep(crudefile, output, ram_buffer, optimization_steps, patch_size, patch_threshold, decimation, scaling, max_level); return 0; } void BuildFragment(Nexus &nexus, VPartition &part, set &patches, Fragment &fragment) { set::iterator f; for(f = patches.begin(); f != patches.end(); f++) { fragment.pieces.push_back(NxsPatch()); NxsPatch &nxs = fragment.pieces.back(); nxs.patch = *f; Patch &patch = nexus.GetPatch(*f); Border &border = nexus.GetBorder(*f); for(unsigned int k = 0; k < patch.nf; k++) { assert(patch.FaceBegin()[3*k + 0] != patch.FaceBegin()[3*k + 1]); assert(patch.FaceBegin()[3*k + 0] != patch.FaceBegin()[3*k + 2]); assert(patch.FaceBegin()[3*k + 1] != patch.FaceBegin()[3*k + 2]); } nxs.vert.resize(patch.nv); nxs.face.resize(patch.nf * 3); memcpy(&*nxs.vert.begin(), patch.Vert3fBegin(), patch.nv * sizeof(Point3f)); memcpy(&*nxs.face.begin(), patch.FaceBegin(), patch.nf * 3*sizeof(short)); for(unsigned int i = 0; i < border.Size(); i++) { Link &link = border[i]; if(!link.IsNull() && patch_levels[link.end_patch] == current_level-1) { assert(link.end_patch != *f); nxs.bord.push_back(link); } } } //TODO Use the closest with threshold here instead of a cracnut number?? set seeds; vector nears; vector dists; int nnears = 10; if(part.size() < 10) nnears = part.size(); for(f = patches.begin(); f != patches.end(); f++) { Point3f ¢er = nexus[*f].sphere.Center(); part.Closest(center, nnears, nears, dists); for(int i = 0; i < nnears; i++) seeds.insert(nears[i]); } for(f = seeds.begin(); f != seeds.end(); f++) { Point3f &p = part[*f]; fragment.seeds.push_back(p); fragment.seeds_id.push_back(*f); } } void SaveFragment(Nexus &nexus, VChain &chain, Fragment &fragin, Fragment &fragout) { set orig_patches; History::Update update; for(unsigned int i = 0; i < fragin.pieces.size(); i++) { NxsPatch &patch = fragin.pieces[i]; update.erased.push_back(patch.patch); orig_patches.insert(patch.patch); } vector patch_remap; patch_remap.resize(fragout.pieces.size()); for(unsigned int i = 0; i < fragout.pieces.size(); i++) { NxsPatch &patch = fragout.pieces[i]; //TODO detect best parameter below for bordersize... unsigned int bordsize = 6 * patch.bord.size(); if(bordsize > 65500) bordsize = 65499; unsigned int patch_idx = nexus.AddPatch(patch.vert.size(), patch.face.size()/3, bordsize); patch_levels.push_back(current_level); Entry &entry = nexus[patch_idx]; entry.error = fragout.error; entry.sphere = patch.sphere; entry.cone.Import(patch.cone); patch_remap[i] = patch_idx; chain.newfragments[patch.patch].insert(patch_idx); update.created.push_back(patch_idx); } //here i put for every patch all its new links. map > newlinks; for(unsigned int i = 0; i < fragout.pieces.size(); i++) { NxsPatch &outpatch = fragout.pieces[i]; unsigned int patch_idx = patch_remap[i]; for(unsigned int k = 0; k < outpatch.face.size(); k += 3) { assert(k+2 < outpatch.face.size()); assert(outpatch.face[k] != outpatch.face[k+1]); assert(outpatch.face[k] != outpatch.face[k+2]); assert(outpatch.face[k+1] != outpatch.face[k+2]); } Patch &patch = nexus.GetPatch(patch_idx); memcpy(patch.FaceBegin(), &outpatch.face[0], outpatch.face.size() * sizeof(unsigned short)); memcpy(patch.Vert3fBegin(), &outpatch.vert[0], outpatch.vert.size() * sizeof(Point3f)); Entry &entry = nexus[patch_idx]; //remap internal borders for(unsigned int k = 0; k < outpatch.bord.size(); k++) { Link &link = outpatch.bord[k]; if(link.end_patch >= (1<<31)) { //internal link.end_patch = patch_remap[link.end_patch - (1<<31)]; assert(link.end_patch != patch_remap[i]); newlinks[patch_idx].insert(link); } } //TODO not efficient! //processing external borders for(unsigned int l = 0; l < outpatch.bord.size(); l++) { Link &link = outpatch.bord[l]; if(link.end_patch >= (1<<31)) continue; unsigned short &start_vert = link.start_vert; unsigned int &start_patch = patch_idx; //Adding vertical connection newlinks[patch_idx].insert(link); Link up(link.end_vert, link.start_vert, patch_idx); newlinks[link.end_patch].insert(up); assert(link.end_patch != patch_idx); Border &cborder = nexus.GetBorder(link.end_patch); for(unsigned int k = 0; k < cborder.Size(); k++) { //cerr << "Cborder.size: " << cborder.Size() << endl; //cerr << "K: " << k << endl; Link &clink = cborder[k]; assert(!clink.IsNull()); if(clink.start_vert != link.end_vert) continue; if(patch_levels[clink.end_patch] < current_level-1) continue; //boy i want only the external links! if(orig_patches.count(clink.end_patch)) continue; unsigned short &end_vert = clink.end_vert; unsigned int &end_patch = clink.end_patch; //TODO FIX THIS!!!! assert(clink.end_patch != start_patch); assert(clink.end_patch != link.end_patch); Link newlink; newlink.start_vert = start_vert; newlink.end_vert = end_vert; newlink.end_patch = end_patch; newlinks[patch_idx].insert(newlink); newlink.start_vert = end_vert; newlink.end_vert = start_vert; newlink.end_patch = start_patch; newlinks[end_patch].insert(newlink); } } } map >::iterator n; for(n = newlinks.begin(); n != newlinks.end(); n++) { set::iterator l; unsigned int patch = (*n).first; set &links = (*n).second; Border &border = nexus.GetBorder(patch); unsigned int bstart = border.Size(); nexus.borders.ResizeBorder(patch, border.Size() + links.size()); for(l = links.begin(); l != links.end(); l++) { Link link = *l; border[bstart++] = link; } } nexus.history.updates.push_back(update); } void ReverseHistory(vector &history) { vector revert = history; history.clear(); for(int i = revert.size()-1; i >= 0; i--) history.push_back(revert[i]); //std::reverse(history.begin(), history.end()); vector::iterator i; for(i = history.begin(); i != history.end(); i++) swap((*i).erased, (*i).created); }