/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2005 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.2 2005/07/01 11:33:36 cignoni Added a class BasicGrid with some utility function that are scattered among similar classes Revision 1.1 2005/03/15 11:43:18 cignoni Removed BestDim function from the grid_static_ptr class and moved to a indipendent file (grid_util.h) for sake of generality. ****************************************************************************/ #ifndef __VCGLIB_GRID_UTIL #define __VCGLIB_GRID_UTIL namespace vcg { // classe di base per tutte le strutture dati di indexing spaziale basate su griglia. // contiene tutte le funzioni solite per le conversioni tra point3f e point3i template class BasicGrid { public: Box3 bbox; /// Dimensione spaziale (lunghezza lati) del bbox Point3 dim; /// Dimensioni griglia in celle Point3i siz; /// Dimensioni di una cella Point3 voxel; // Dato un punto ritorna le coordinate della cella inline Point3i GridP( const Point3 & p ) const { Point3i pi; PToIP(p,pi); return pi; } /// Dato un punto 3d ritorna l'indice del box corrispondente inline void PToIP(const Point3 & p, Point3i &pi ) const { Point3 t = p - bbox.min; pi[0] = int( t[0]/voxel[0] ); pi[1] = int( t[1]/voxel[1] ); pi[2] = int( t[2]/voxel[2] ); } /// Dato un box reale ritorna gli indici dei voxel compresi dentro un ibox void BoxToIBox( const Box3d & b, Box3i & ib ) const { Point3d t; t = (b.min - bbox.min); // Traslo il box b; t[0] /= voxel[0]; t[1] /= voxel[1]; t[2] /= voxel[2]; ib.min[0] = int( t[0] ); // Trasformazione in intero ib.min[1] = int( t[1] ); ib.min[2] = int( t[2] ); assert(ib.min[0]>=0 && ib.min[1]>=0 && ib.min[2]>=0); t = (b.max - bbox.min); // Taslo il box b; t[0] /= voxel[0]; t[1] /= voxel[1]; t[2] /= voxel[2]; ib.max[0] = int( ceil(t[0]) ); // Trasformazione in intero ib.max[1] = int( ceil(t[1]) ); ib.max[2] = int( ceil(t[2]) ); assert(ib.max[0]>=0 && ib.max[1]>=0 && ib.max[2]>=0); } }; /** Calcolo dimensioni griglia. Calcola la dimensione della griglia in funzione della ratio del bounding box e del numero di elementi */ template void BestDim( const int elems, const Point3 & size, Point3i & dim ) { const int mincells = 1; // Numero minimo di celle const double GFactor = 1.0; // GridEntry = NumElem*GFactor double diag = size.Norm(); // Diagonale del box double eps = diag*1e-4; // Fattore di tolleranza assert(elems>0); assert(size[0]>=0.0); assert(size[1]>=0.0); assert(size[2]>=0.0); int ncell = int(elems*GFactor); // Calcolo numero di voxel if(ncelleps) { if(size[1]>eps) { if(size[2]>eps) { double k = pow((double)(ncell/(size[0]*size[1]*size[2])),double(1.0/3.f)); dim[0] = int(size[0] * k); dim[1] = int(size[1] * k); dim[2] = int(size[2] * k); } else { dim[0] = int(::sqrt(ncell*size[0]/size[1])); dim[1] = int(::sqrt(ncell*size[1]/size[0])); } } else { if(size[2]>eps) { dim[0] = int(::sqrt(ncell*size[0]/size[2])); dim[2] = int(::sqrt(ncell*size[2]/size[0])); } else dim[0] = int(ncell); } } else { if(size[1]>eps) { if(size[2]>eps) { dim[1] = int(::sqrt(ncell*size[1]/size[2])); dim[2] = int(::sqrt(ncell*size[2]/size[1])); } else dim[1] = int(ncell); } else if(size[2]>eps) dim[2] = int(ncell); } dim[0] = math::Max(dim[0],1); dim[1] = math::Max(dim[1],1); dim[2] = math::Max(dim[2],1); } } #endif