/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: import_raw.h,v $ ****************************************************************************/ #ifndef __VCGLIB_IMPORT_ASC #define __VCGLIB_IMPORT_ASC #include #include #include #include #include #include namespace vcg { namespace tri { namespace io { /** This class encapsulate a filter for importing raw format pointcloud. there exists many raw formats. each one with a particular sintax even if they only contains */ template class ImporterASC { public: typedef typename MESH_TYPE::VertexPointer VertexPointer; typedef typename MESH_TYPE::ScalarType ScalarType; typedef typename MESH_TYPE::VertexType VertexType; typedef typename MESH_TYPE::FaceType FaceType; typedef typename MESH_TYPE::VertexIterator VertexIterator; typedef typename MESH_TYPE::FaceIterator FaceIterator; enum RAWError { E_NOERROR, // 0 // Error open E_CANTOPEN, // 1 E_UNESPECTEDEOF, // 2 E_NO_POINTS, //3 }; static const char *ErrorMsg(int error) { static const char * raw_error_msg[] = { "No errors", "Can't open file", "Premature End of file", "Failed to import any point. Use simple ascii files with just x y z coords." }; if(error>3 || error<0) return "Unknown error"; else return raw_error_msg[error]; }; /*! * Standard call for reading a mesh * \param m the destination mesh * \param filename the name of the file to read from * \param triangulate if true, the mesh will be triangulated, otherwise only points will be stored * \param lineskip number of lines to be skipped at the begin of the file * \return the operation result */ static int Open( MESH_TYPE &m, const char * filename, CallBackPos *cb=0, bool triangulate=false, int lineskip=0) { FILE *fp; fp = fopen(filename, "r"); if(fp == NULL) { qDebug("Failed opening of %s",filename); return E_CANTOPEN; } long currentPos = ftell(fp); fseek(fp,0L,SEEK_END); long fileLen = ftell(fp); fseek(fp,currentPos,SEEK_SET); m.Clear(); Point3f pp; float q; int cnt=0; int ret; char buf[1024]; // skip the first lines for(int i=0;i=3) { VertexIterator vi=Allocator::AddVertices(m,1); (*vi).P().Import(pp); if(ret==4) (*vi).Q()=q; } } fclose(fp); if(m.vn==0) return E_NO_POINTS; if(!triangulate) return E_NOERROR; // now try to triangulate. // search for the first jump float baseY = m.vert[0].P().Y(); int i; for(i=1;i::FlipMesh(m); return E_NOERROR; } }; // end class } // end Namespace tri } // end Namespace io } // end Namespace vcg #endif