/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2012 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /*! \file trimesh_curvature.cpp \ingroup code_sample \brief an example showing the various techniques for computing curvatures This file contain a minimal example of the library */ #include<vcg/complex/complex.h> #include<wrap/io_trimesh/export_off.h> #include <vcg/complex/algorithms/create/platonic.h> #include<vcg/complex/algorithms/update/curvature.h> #include<vcg/complex/algorithms/update/normal.h> class MyEdge; class MyFace; class MyVertex; struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex> ::AsVertexType, vcg::Use<MyEdge> ::AsEdgeType, vcg::Use<MyFace> ::AsFaceType>{}; class MyVertex : public vcg::Vertex<MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{}; class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VertexRef, vcg::face::BitFlags > {}; class MyEdge : public vcg::Edge<MyUsedTypes>{}; class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , std::vector<MyEdge> > {}; int main( int /*argc*/, char **/*argv*/ ) { MyMesh m; vcg::tri::Torus(m,30,10); vcg::tri::io::ExporterOFF<MyMesh>::Save(m,"torus.off"); vcg::tri::UpdateTopology<MyMesh>::FaceFace(m); // vcg::tri::UpdateCurvature<MyMesh>::VertexCurvature(m); vcg::tri::UpdateCurvature<MyMesh>::MeanAndGaussian(m); vcg::tri::UpdateCurvature<MyMesh>::PrincipalDirections(m); //vcg::tri::UpdateCurvature<MyMesh>::PrincipalDirectionsNormalCycles(m); vcg::tri::UpdateCurvature<MyMesh>::PrincipalDirectionsPCA(m,m.bbox.Diag()/100); vcg::tri::UpdateNormal<MyMesh>::PerVertexNormalized(m); printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN()); printf( "Mesh has %i vert and %i faces\n", m.VN(), m.FN() ); return 0; }