#include "patch.h" #ifdef WIN32 #include "minilzo.108/minilzo.h" #else #include #endif #include using namespace std; using namespace nxs; #ifdef WIN32 static double wrkmem[LZO1X_1_MEM_COMPRESS/sizeof(double) +1]; #else static double wrkmem[LZO1X_999_MEM_COMPRESS/sizeof(double) +1]; #endif void pad(unsigned int &size) { while(size&0x3) size++; } void shuffle(float *buffer, unsigned int size, unsigned int stride) { float *tmp = new float[size]; unsigned int count = 0; unsigned int nelem = size/stride; for(unsigned int s = 0; s < stride; s++) { float *ptr = buffer + s; for(unsigned int i = 0; i < nelem; i++) { tmp[count++] = *ptr; ptr += stride; } } memcpy(buffer, tmp, size * sizeof(float)); delete []tmp; } void unshuffle(float *buffer, unsigned int size, unsigned int stride) { float *tmp = new float[size]; unsigned int count = 0; unsigned int nelem = size/stride; for(unsigned int s = 0; s < stride; s++) { float *ptr = tmp + s; for(unsigned int i = 0; i < nelem; i++) { *ptr = buffer[count++]; ptr += stride; } } memcpy(buffer, tmp, size * sizeof(float)); delete []tmp; } void subtract(float *buffer, unsigned int size) { float p = buffer[0]; float q; for(unsigned int i = 1; i < size; i++) { q = buffer[i]; buffer[i] -= p; p = q; } } void unsubtract(float *buffer, unsigned int size) { for(unsigned int i = 1; i < size; i++) buffer[i] += buffer[i-1]; } Patch::Patch(Signature signature, char *s, unsigned short nvert, unsigned short nface): start(s) { Init(signature, nvert, nface); } void Patch::Init(Signature signature, unsigned short nvert, unsigned short nface) { nv = nvert; nf = nface; if(signature & NXS_FACES) vstart = (float *)(((char *)start) + nf * sizeof(unsigned short) * 3); else if(signature & NXS_STRIP) vstart = (float *)(((char *)start) + nf * sizeof(unsigned short)); else vstart = (float *)start; //align memory if(((int)vstart) & 0x2) vstart = (float *)(((char *)vstart) + 2); cstart = nv * 3; if(signature & NXS_COLORS) nstart = cstart + nv; else nstart = cstart; if(signature & NXS_NORMALS_SHORT) tstart = nstart + nv * 2; else if(signature & NXS_NORMALS_FLOAT) tstart = nstart + nv * 3; else tstart = nstart; if(signature & NXS_TEXTURES_SHORT) dstart = tstart + nv; else if(signature & NXS_TEXTURES_FLOAT) dstart = tstart + nv; else dstart = tstart; } unsigned int Patch::ChunkSize(Signature signature, unsigned short nvert, unsigned short nface, unsigned int chunk_size) { unsigned int size = ByteSize(signature, nvert, nface); size = (size/chunk_size + 1); return size; } unsigned int Patch::ByteSize(Signature signature, unsigned short nvert, unsigned short nface) { unsigned int size = 0; if(signature & NXS_STRIP) size += nface * sizeof(unsigned short); else if(signature & NXS_FACES) size += nface * 3 * sizeof(unsigned short); //memory alignment pad(size); size += nvert * sizeof(vcg::Point3f); if(signature & NXS_COLORS) size += nvert * sizeof(unsigned int); if(signature & NXS_NORMALS_SHORT) size += nvert * 4 * sizeof(short); if(signature & NXS_NORMALS_FLOAT) size += nvert * 3 * sizeof(float); if(signature & NXS_TEXTURES_SHORT) size += nvert * 2 * sizeof(short); if(signature & NXS_TEXTURES_FLOAT) size += nvert * 2 * sizeof(float); if(signature & NXS_DATA8) size += nvert * sizeof(char); pad(size); if(signature & NXS_DATA16) size += nvert * 2 * sizeof(char); pad(size); if(signature & NXS_DATA32) size += nvert * 4 * sizeof(char); if(signature & NXS_DATA64) size += nvert * 8 * sizeof(char); //this condition should really rarely happen but helps save space //during construction if(size < nface * 3 * sizeof(unsigned int)) size = nface * 3 * sizeof(unsigned int); return size; } char *Patch::Compress(unsigned int ram_size, unsigned int &size) { //lets use differences // shuffle((float *)VertBegin(), nv * 3, 3); // subtract((float *)VertBegin(), nv * 3); //TODO use OVERLAP and test speed //TODO fill chunk padding with zeroes? //TODO compress only used memory! size = ram_size + ram_size/64 + 23; char *buffer = new char[size]; #ifdef WIN32 lzo1x_1_compress(((unsigned char *)start), ram_size, (unsigned char *)buffer + sizeof(int), &size, (char *)wrkmem); #else lzo1x_999_compress(((unsigned char *)start), ram_size, (unsigned char *)buffer + sizeof(int), &size, (char *)wrkmem); lzo1x_optimize((unsigned char *)buffer + sizeof(int), size, ((unsigned char *)start), &ram_size, NULL); #endif *(int *)buffer = size; size += sizeof(int); // memcpy(buffer, start, ram_size); // size = ram_size; return buffer; } void Patch::Decompress(unsigned int ram_size, void *src, unsigned int src_sz) { unsigned int size = *(int *)src; assert(size < src_sz + sizeof(int)); unsigned int dst_size = ram_size; int ret = lzo1x_decompress_safe(((unsigned char *)src) + sizeof(int), size, (unsigned char *)start, &dst_size, 0); if(ret != 0) { cerr << "Ret from decompress: " << ret << endl; exit(-1); } assert(dst_size == ram_size); //TODO add 3 to start... so we can use asm_fast decompressor // unsubtract((float *)VertBegin(), nv * 3); // unshuffle((float *)VertBegin(), nv * 3, 3); }