/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.32 2007/02/02 00:29:33 tarini added a few typecasts to QualityTypefor vertices and faces (avoids warinings when short int or int is used for Quality). Revision 1.31 2006/12/18 09:46:39 callieri camera+shot revamp: changed field names to something with more sense, cleaning of various functions, correction of minor bugs/incongruences, removal of the infamous reference in shot. Revision 1.30 2006/11/27 10:36:13 cignoni Removed flags initialization. no more necessary Revision 1.29 2006/10/14 00:18:42 cignoni Allowed the correct loading of meshes with 0 faces Revision 1.28 2006/05/16 15:01:30 cignoni Wedge colors are loaded into facecolor only if specified in the incoming pi.mask Revision 1.27 2006/05/03 21:21:21 cignoni Corrected bug: mismatch in the index of confidence vertex property (8 instead of 11) Changed HasPerFaceColor to the new syntax (HasPerFaceColor(m) instead of FaceType::HasFaceColor() ) Revision 1.26 2006/02/03 09:46:24 corsini Remove signed/unsigned warning Revision 1.25 2006/01/11 10:37:12 cignoni Removed warning for unused vars Revision 1.24 2006/01/10 13:20:42 cignoni Changed ply::PlyMask to io::Mask Revision 1.23 2006/01/04 16:17:03 cignoni Corrected use of mask and callback in function Open(m,filename,mask,callback); Revision 1.22 2005/12/30 22:30:43 cignoni Added support for per vertex color stored as 'diffuse_xxx' property Revision 1.21 2005/12/02 10:04:18 cignoni forgotten a couple of std:: Revision 1.20 2005/12/02 00:01:30 cignoni Added loading of texturenames (normalmap still to do) Revision 1.19 2005/11/25 10:23:27 cignoni Added safe zero initialization of index of wedge texture Revision 1.18 2005/11/23 16:59:55 callieri corrected protected access methods (camera, similarity) of shot Revision 1.17 2005/11/12 18:13:30 cignoni Added support for non triangular faces (simple fan triangulation) and removed flags intiailization. Revision 1.16 2005/10/14 15:09:56 cignoni Added LoadMask without plyinfo and some comment on the mask usage Revision 1.15 2005/06/10 15:05:00 cignoni Made inline PlyType specializations Revision 1.14 2005/04/14 15:09:38 ponchio New gcc 3.3.3 (with bugs and features) now compiles. Revision 1.13 2005/03/18 00:14:39 cignoni removed small gcc compiling issues Revision 1.12 2005/02/08 17:28:22 tarini changed 120 "const static" to "static const", and added missing "format" fields to all PropDescriptor literals, to keep Mingw compiler happy Revision 1.11 2005/01/03 10:35:47 cignoni Improved the compatibility for ply format for faces having the list size (e.g. number of vertexes of a face) as a char instead of a uchar. Added a couple of new face descriptors, corrected a bug in error reporting function (and restructured) and translated a few comments. Thanks to Patrick Min for the careful bug reporting Revision 1.10 2004/10/07 14:51:10 ganovelli added setidentity della camera Revision 1.9 2004/10/07 14:19:06 ganovelli shot/camera io added Revision 1.8 2004/06/23 15:36:43 cignoni Restructured management of error, now the standard open for any mesh type return the error code, the default success value is zero Any import class has a method ErrorMsg that give a verbal description of an error code. Revision 1.7 2004/06/11 17:09:41 ganovelli inclusion of vector..minorchanges Revision 1.6 2004/05/28 14:11:13 ganovelli changes to comply io_mask moving in vcg::ply namesp Revision 1.5 2004/05/12 10:19:30 ganovelli new line added at the end of file Revision 1.4 2004/05/04 02:36:07 ganovelli #ifndef __VCGLIB_IMPORTERPLY added Revision 1.3 2004/04/03 13:30:01 cignoni missing include allocate.h Revision 1.2 2004/03/09 21:26:47 cignoni cr lf mismatch Revision 1.1 2004/03/03 15:00:51 cignoni Initial commit ****************************************************************************/ #ifndef __VCGLIB_IMPORTERPLY #define __VCGLIB_IMPORTERPLY #include #include #include #include #include #include #include namespace vcg { namespace tri { namespace io { template int PlyType () { return 0;} // 10/6/05 Cignoni this specialization must be inlined becouse otherwise if we include this // .h in two different cpp we should get a double definition error during linking template <> inline int PlyType () { return ply::T_FLOAT; } template <> inline int PlyType () { return ply::T_DOUBLE; } template <> inline int PlyType () { return ply::T_INT; } template <> inline int PlyType () { return ply::T_SHORT; } template <> inline int PlyType () { return ply::T_UCHAR; } /** This class encapsulate a filter for opening ply meshes. The ply file format is quite extensible... */ template class ImporterPLY { public: typedef ::vcg::ply::PropDescriptor PropDescriptor ; typedef typename OpenMeshType::VertexPointer VertexPointer; typedef typename OpenMeshType::ScalarType ScalarType; typedef typename OpenMeshType::VertexType VertexType; typedef typename OpenMeshType::FaceType FaceType; typedef typename OpenMeshType::VertexIterator VertexIterator; typedef typename OpenMeshType::FaceIterator FaceIterator; //template int PlyType () { assert(0); return 0;} #define MAX_USER_DATA 256 // Struttura ausiliaria per la lettura del file ply struct LoadPly_FaceAux { unsigned char size; int v[512]; int flags; float q; float tcoord[32]; unsigned char ntcoord; int tcoordind; float colors[32]; unsigned char ncolors; unsigned char r; unsigned char g; unsigned char b; unsigned char data[MAX_USER_DATA]; }; struct LoadPly_TristripAux { int size; int *v; unsigned char data[MAX_USER_DATA]; }; // Struttura ausiliaria per la lettura del file ply template struct LoadPly_VertAux { S p[3]; int flags; float q; unsigned char r; unsigned char g; unsigned char b; unsigned char data[MAX_USER_DATA]; }; // Struttura ausiliaria caricamento camera struct LoadPly_Camera { float view_px; float view_py; float view_pz; float x_axisx; float x_axisy; float x_axisz; float y_axisx; float y_axisy; float y_axisz; float z_axisx; float z_axisy; float z_axisz; float focal; float scalex; float scaley; float centerx; float centery; int viewportx; int viewporty; float k1; float k2; float k3; float k4; }; static const PropDescriptor &VertDesc(int i) { static const PropDescriptor pv[12]={ /*00*/ {"vertex", "x", ply::T_FLOAT, PlyType(),offsetof(LoadPly_VertAux,p),0,0,0,0,0 ,0}, /*01*/ {"vertex", "y", ply::T_FLOAT, PlyType(),offsetof(LoadPly_VertAux,p) + sizeof(ScalarType),0,0,0,0,0 ,0}, /*02*/ {"vertex", "z", ply::T_FLOAT, PlyType(),offsetof(LoadPly_VertAux,p) + 2*sizeof(ScalarType),0,0,0,0,0 ,0}, /*03*/ {"vertex", "flags", ply::T_INT, ply::T_INT, offsetof(LoadPly_VertAux,flags),0,0,0,0,0 ,0}, /*04*/ {"vertex", "quality", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_VertAux,q),0,0,0,0,0 ,0}, /*05*/ {"vertex", "red" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux,r),0,0,0,0,0 ,0}, /*06*/ {"vertex", "green", ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux,g),0,0,0,0,0 ,0}, /*07*/ {"vertex", "blue" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux,b),0,0,0,0,0 ,0}, /*08*/ {"vertex", "diffuse_red" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux,r),0,0,0,0,0 ,0}, /*09*/ {"vertex", "diffuse_green", ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux,g),0,0,0,0,0 ,0}, /*10*/ {"vertex", "diffuse_blue" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux,b),0,0,0,0,0 ,0}, /*11*/ {"vertex", "confidence",ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_VertAux,q),0,0,0,0,0 ,0}, }; return pv[i]; } static const PropDescriptor &FaceDesc(int i) { static const PropDescriptor qf[12]= { {"face", "vertex_indices", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_UCHAR,ply::T_UCHAR,offsetof(LoadPly_FaceAux,size) ,0}, {"face", "flags", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,flags), 0,0,0,0,0 ,0}, {"face", "quality", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_FaceAux,q), 0,0,0,0,0 ,0}, {"face", "texcoord", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_FaceAux,tcoord), 1,0,ply::T_UCHAR,ply::T_UCHAR,offsetof(LoadPly_FaceAux,ntcoord) ,0}, {"face", "color", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_FaceAux,colors), 1,0,ply::T_UCHAR,ply::T_UCHAR,offsetof(LoadPly_FaceAux,ncolors) ,0}, {"face", "texnumber", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,tcoordind), 0,0,0,0,0 ,0}, {"face", "red" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_FaceAux,r), 0,0,0,0,0 ,0}, {"face", "green", ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_FaceAux,g), 0,0,0,0,0 ,0}, {"face", "blue" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_FaceAux,b), 0,0,0,0,0 ,0}, {"face", "vertex_index", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_UCHAR,ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0}, {"face", "vertex_indices", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_CHAR,ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0}, {"face", "vertex_index", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_CHAR,ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0}, }; return qf[i]; } static const PropDescriptor &TristripDesc(int i) { static const PropDescriptor qf[1]= { {"tristrips","vertex_indices", ply::T_INT, ply::T_INT, offsetof(LoadPly_TristripAux,v), 1,1,ply::T_INT,ply::T_INT,offsetof(LoadPly_TristripAux,size) ,0}, }; return qf[i]; } static const PropDescriptor &CameraDesc(int i) { static const PropDescriptor cad[23] = { {"camera","view_px",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,view_px),0,0,0,0,0 ,0}, {"camera","view_py",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,view_py),0,0,0,0,0 ,0}, {"camera","view_pz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,view_pz),0,0,0,0,0 ,0}, {"camera","x_axisx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,x_axisx),0,0,0,0,0 ,0}, {"camera","x_axisy",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,x_axisy),0,0,0,0,0 ,0}, {"camera","x_axisz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,x_axisz),0,0,0,0,0 ,0}, {"camera","y_axisx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,y_axisx),0,0,0,0,0 ,0}, {"camera","y_axisy",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,y_axisy),0,0,0,0,0 ,0}, {"camera","y_axisz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,y_axisz),0,0,0,0,0 ,0}, {"camera","z_axisx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,z_axisx),0,0,0,0,0 ,0}, {"camera","z_axisy",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,z_axisy),0,0,0,0,0 ,0}, {"camera","z_axisz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,z_axisz),0,0,0,0,0 ,0}, {"camera","focal" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,focal ),0,0,0,0,0 ,0}, {"camera","scalex" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,scalex ),0,0,0,0,0 ,0}, {"camera","scaley" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,scaley ),0,0,0,0,0 ,0}, {"camera","centerx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,centerx),0,0,0,0,0 ,0}, {"camera","centery",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,centery),0,0,0,0,0 ,0}, {"camera","viewportx",ply::T_INT,ply::T_INT ,offsetof(LoadPly_Camera,viewportx),0,0,0,0,0 ,0}, {"camera","viewporty",ply::T_INT,ply::T_INT ,offsetof(LoadPly_Camera,viewporty),0,0,0,0,0 ,0}, {"camera","k1" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k1 ),0,0,0,0,0 ,0}, {"camera","k2" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k2 ),0,0,0,0,0 ,0}, {"camera","k3" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k3 ),0,0,0,0,0 ,0}, {"camera","k4" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k4 ),0,0,0,0,0 ,0} }; return cad[i]; } /// Standard call for knowing the meaning of an error code static const char *ErrorMsg(int error) { static std::vector ply_error_msg; if(ply_error_msg.empty()) { ply_error_msg.resize(PlyInfo::E_MAXPLYINFOERRORS ); ply_error_msg[ply::E_NOERROR ]="No errors"; ply_error_msg[ply::E_CANTOPEN ]="Can't open file"; ply_error_msg[ply::E_NOTHEADER ]="Header not found"; ply_error_msg[ply::E_UNESPECTEDEOF ]="Eof in header"; ply_error_msg[ply::E_NOFORMAT ]="Format not found"; ply_error_msg[ply::E_SYNTAX ]="Syntax error on header"; ply_error_msg[ply::E_PROPOUTOFELEMENT]="Property without element"; ply_error_msg[ply::E_BADTYPENAME ]="Bad type name"; ply_error_msg[ply::E_ELEMNOTFOUND ]="Element not found"; ply_error_msg[ply::E_PROPNOTFOUND ]="Property not found"; ply_error_msg[ply::E_BADTYPE ]="Bad type on addtoread"; ply_error_msg[ply::E_INCOMPATIBLETYPE]="Incompatible type"; ply_error_msg[ply::E_BADCAST ]="Bad cast"; ply_error_msg[PlyInfo::E_NO_VERTEX ]="No vertex field found"; ply_error_msg[PlyInfo::E_NO_FACE ]="No face field found"; ply_error_msg[PlyInfo::E_SHORTFILE ]="Unespected eof"; ply_error_msg[PlyInfo::E_NO_3VERTINFACE ]="Face with more than 3 vertices"; ply_error_msg[PlyInfo::E_BAD_VERT_INDEX ]="Bad vertex index in face"; ply_error_msg[PlyInfo::E_NO_6TCOORD ]="Face with no 6 texture coordinates"; ply_error_msg[PlyInfo::E_DIFFER_COLORS ]="Number of color differ from vertices"; } if(error>PlyInfo::E_MAXPLYINFOERRORS || error<0) return "Unknown error"; else return ply_error_msg[error].c_str(); }; /// Standard call for reading a mesh static int Open( OpenMeshType &m, const char * filename, CallBackPos *cb=0) { PlyInfo pi; pi.cb=cb; return Open(m, filename, pi); } /// Read a mesh and store in loadmask the loaded field /// Note that loadmask is not read! just modified. You cannot specify what fields /// have to be read. ALL the data for which your mesh HasSomething and are present /// in the file are read in. static int Open( OpenMeshType &m, const char * filename, int & loadmask, CallBackPos *cb =0) { PlyInfo pi; pi.cb=cb; return Open(m, filename,pi); loadmask=pi.mask; } /// read a mesh with all the possible option specified in the PlyInfo obj. static int Open( OpenMeshType &m, const char * filename, PlyInfo &pi ) { assert(filename!=0); std::vector index; LoadPly_FaceAux fa; LoadPly_TristripAux tsa; LoadPly_VertAux va; pi.mask = 0; bool multit = false; // true if texture has a per face int spec the texture index va.flags = 42; pi.status = ::vcg::ply::E_NOERROR; // init defaults VertexType tv; //tv.ClearFlags(); if( VertexType::HasQuality() ) tv.Q()=(typename OpenMeshType::VertexType::QualityType)1.0; if( VertexType::HasColor() ) tv.C()=Color4b(Color4b::White); FaceType tf; // No more needed. The default constructor clear the flags; // tf.UberFlags() = 0; if( FaceType::HasFaceQuality() ) tf.Q()=(typename OpenMeshType::FaceType::QualityType)1.0; if( FaceType::HasWedgeColor() ) tf.WC(0)=tf.WC(1)=tf.WC(2)=Color4b(Color4b::White); if( HasPerFaceColor(m) ) tf.C()=Color4b(Color4b::White); // Descrittori delle strutture //bool isvflags = false; // Il file contiene i flags // The main descriptor of the ply file vcg::ply::PlyFile pf; // Open the file and parse the header if( pf.Open(filename,vcg::ply::PlyFile::MODE_READ)==-1 ) { pi.status = pf.GetError(); return pi.status; } pi.header = pf.GetHeader(); // Descrittori della camera { // Check that all the camera properties are present. bool found = true; for(int i=0;i<23;++i) { if( pf.AddToRead(CameraDesc(i))==-1 ) { found = false; break; } } if(found) pi.mask |= Mask::IOM_CAMERA; } // Descrittori dati standard (vertex coord e faces) if( pf.AddToRead(VertDesc(0))==-1 ) { pi.status = PlyInfo::E_NO_VERTEX; return pi.status; } if( pf.AddToRead(VertDesc(1))==-1 ) { pi.status = PlyInfo::E_NO_VERTEX; return pi.status; } if( pf.AddToRead(VertDesc(2))==-1 ) { pi.status = PlyInfo::E_NO_VERTEX; return pi.status; } if( pf.AddToRead(FaceDesc(0))==-1 ) // Se fallisce si prova anche la sintassi di rapidform con index al posto di indices if( pf.AddToRead(FaceDesc(9))==-1 ) if( pf.AddToRead(FaceDesc(10))==-1 ) if( pf.AddToRead(FaceDesc(11))==-1 ) if(pf.AddToRead(TristripDesc(0))==-1) // Se fallisce tutto si prova a vedere se ci sono tristrip alla levoy. { pi.status = PlyInfo::E_NO_FACE; return pi.status; } // Descrittori facoltativi dei flags if(VertexType::HasFlags() && pf.AddToRead(VertDesc(3))!=-1 ) pi.mask |= Mask::IOM_VERTFLAGS; if( VertexType::HasQuality() ) { if( pf.AddToRead(VertDesc(4))!=-1 || pf.AddToRead(VertDesc(11))!=-1 ) pi.mask |= Mask::IOM_VERTQUALITY; } if( VertexType::HasColor() ) { if( pf.AddToRead(VertDesc(5))!=-1 ) { pf.AddToRead(VertDesc(6)); pf.AddToRead(VertDesc(7)); pi.mask |= Mask::IOM_VERTCOLOR; } if( pf.AddToRead(VertDesc(8))!=-1 ) { pf.AddToRead(VertDesc(9)); pf.AddToRead(VertDesc(10)); pi.mask |= Mask::IOM_VERTCOLOR; } } // se ci sono i flag per vertice ci devono essere anche i flag per faccia if( pf.AddToRead(FaceDesc(1))!=-1 ) pi.mask |= Mask::IOM_FACEFLAGS; if( FaceType::HasFaceQuality()) { if( pf.AddToRead(FaceDesc(2))!=-1 ) pi.mask |= Mask::IOM_FACEQUALITY; } if( FaceType::HasFaceColor() ) { if( pf.AddToRead(FaceDesc(6))!=-1 ) { pf.AddToRead(FaceDesc(7)); pf.AddToRead(FaceDesc(8)); pi.mask |= Mask::IOM_FACECOLOR; } } if( FaceType::HasWedgeTexture() ) { if( pf.AddToRead(FaceDesc(3))!=-1 ) { if(pf.AddToRead(FaceDesc(5))==0) { multit=true; // try to read also the multi texture indicies pi.mask |= Mask::IOM_WEDGTEXMULTI; } pi.mask |= Mask::IOM_WEDGTEXCOORD; } } if( FaceType::HasWedgeColor() || FaceType::HasFaceColor() || VertexType::HasColor()) { if( pf.AddToRead(FaceDesc(4))!=-1 ) { pi.mask |= Mask::IOM_WEDGCOLOR; } } // Descrittori definiti dall'utente, std::vector VPV(pi.vdn); // property descriptor relative al tipo LoadPly_VertexAux std::vector FPV(pi.fdn); // property descriptor relative al tipo LoadPly_FaceAux if(pi.vdn>0){ // Compute the total size needed to load additional per vertex data. size_t totsz=0; for(int i=0;i,data)+totsz; totsz+=pi.VertexData[i].memtypesize(); if( pf.AddToRead(VPV[i])==-1 ) { pi.status = pf.GetError(); return pi.status; } } if(totsz > MAX_USER_DATA) { pi.status = vcg::ply::E_BADTYPE; return pi.status; } } if(pi.fdn>0){ size_t totsz=0; for(int i=0;i MAX_USER_DATA) { pi.status = vcg::ply::E_BADTYPE; return pi.status; } } /**************************************************************/ /* Main Reading Loop */ /**************************************************************/ m.Clear(); for(int i=0;i::AddVertices(m,n); for(j=0;j0) )/************************************************************/ { int j; FaceIterator fi=Allocator::AddFaces(m,n); pf.SetCurElement(i); for(j=0;j=m.vn ) { pi.status = PlyInfo::E_BAD_VERT_INDEX; return pi.status; } (*fi).V(k) = index[ fa.v[k] ]; } for(k=0;k3) { int curpos=int(fi-m.face.begin()); Allocator::AddFaces(m,fa.size-3); fi=m.face.begin()+curpos; } for(int qq=0;qq=m.vn ) { pi.status = PlyInfo::E_BAD_VERT_INDEX; return pi.status; } (*fi).V(k) = index[ fa.v[1+qq+k] ]; } for(k=0;k=numvert_tmp ) { pi.status = PlyInfo::E_BAD_VERT_INDEX; return pi.status; } if(tsa.v[k+2]==-1) { k+=2; if(k%2) remainder=0; else remainder=1; continue; } tf.V(0) = index[ tsa.v[k+0] ]; tf.V(1) = index[ tsa.v[k+1] ]; tf.V(2) = index[ tsa.v[k+2] ]; if((k+remainder)%2) math::Swap (tf.V(0), tf.V(1) ); m.face.push_back( tf ); } } } else { // Skippaggio elementi non gestiti int n = pf.ElemNumber(i); pf.SetCurElement(i); for(int j=0;j(bufstr.length()); for(i=0;i32 && bufstr[i]<125 ) bufclean.push_back(bufstr[i]); char buf2[255]; ply::interpret_texture_name( bufclean.c_str(),filename,buf2 ); m.textures.push_back( std::string(buf2) ); } /*if( !strncmp(c,NFILE,strlen(NFILE)) ) { strcpy(buf,c+strlen(NFILE)+1); n = strlen(buf); for(i=j=0;i32 && buf[i]<125 ) buf[j++] = buf[i]; buf[j] = 0; char buf2[255]; __interpret_texture_name( buf,filename,buf2 ); m.normalmaps.push_back( string(buf2) ); }*/ } // vn and fn should be correct but if someone wrongly saved some deleted elements they can be wrong. m.vn = 0; VertexIterator vi; for(vi=m.vert.begin();vi!=m.vert.end();++vi) if( ! (*vi).IsD() ) ++m.vn; m.fn = 0; FaceIterator fi; for(fi=m.face.begin();fi!=m.face.end();++fi) if( ! (*fi).IsD() ) ++m.fn; return 0; } // Caricamento camera da un ply int LoadCamera(const char * filename) { vcg::ply::PlyFile pf; if( pf.Open(filename,vcg::ply::PlyFile::MODE_READ)==-1 ) { this->pi.status = pf.GetError(); return this->pi.status; } bool found = true; int i; for(i=0;i<23;++i) { if( pf.AddToRead(CameraDesc(i))==-1 ) { found = false; break; } } if(!found) return this->pi.status; for(i=0;ipi.status = PlyInfo::E_SHORTFILE; return this->pi.status; } this->camera.valid = true; this->camera.view_p[0] = ca.view_px; this->camera.view_p[1] = ca.view_py; this->camera.view_p[2] = ca.view_pz; this->camera.x_axis[0] = ca.x_axisx; this->camera.x_axis[1] = ca.x_axisy; this->camera.x_axis[2] = ca.x_axisz; this->camera.y_axis[0] = ca.y_axisx; this->camera.y_axis[1] = ca.y_axisy; this->camera.y_axis[2] = ca.y_axisz; this->camera.z_axis[0] = ca.z_axisx; this->camera.z_axis[1] = ca.z_axisy; this->camera.z_axis[2] = ca.z_axisz; this->camera.f = ca.focal; this->camera.s[0] = ca.scalex; this->camera.s[1] = ca.scaley; this->camera.c[0] = ca.centerx; this->camera.c[1] = ca.centery; this->camera.viewport[0] = ca.viewportx; this->camera.viewport[1] = ca.viewporty; this->camera.k[0] = ca.k1; this->camera.k[1] = ca.k2; this->camera.k[2] = ca.k3; this->camera.k[3] = ca.k4; } break; } } return 0; } static bool LoadMask(const char * filename, int &mask) { PlyInfo pi; return LoadMask(filename, mask,pi); } static bool LoadMask(const char * filename, int &mask, PlyInfo &pi) { mask=0; vcg::ply::PlyFile pf; if( pf.Open(filename,vcg::ply::PlyFile::MODE_READ)==-1 ) { pi.status = pf.GetError(); return false; } if( pf.AddToRead(VertDesc(0))!=-1 && pf.AddToRead(VertDesc(1))!=-1 && pf.AddToRead(VertDesc(2))!=-1 ) mask |= Mask::IOM_VERTCOORD; if( pf.AddToRead(VertDesc(3))!=-1 ) mask |= Mask::IOM_VERTFLAGS; if( pf.AddToRead(VertDesc(4))!=-1 ) mask |= Mask::IOM_VERTQUALITY; if( pf.AddToRead(VertDesc(11))!=-1 ) mask |= Mask::IOM_VERTQUALITY; if( ( pf.AddToRead(VertDesc(5))!=-1 ) && ( pf.AddToRead(VertDesc(6))!=-1 ) && ( pf.AddToRead(VertDesc(7))!=-1 ) ) mask |= Mask::IOM_VERTCOLOR; if( pf.AddToRead(FaceDesc(0))!=-1 ) mask |= Mask::IOM_FACEINDEX; if( pf.AddToRead(FaceDesc(1))!=-1 ) mask |= Mask::IOM_FACEFLAGS; if( pf.AddToRead(FaceDesc(2))!=-1 ) mask |= Mask::IOM_FACEQUALITY; if( pf.AddToRead(FaceDesc(3))!=-1 ) mask |= Mask::IOM_WEDGTEXCOORD; if( pf.AddToRead(FaceDesc(5))!=-1 ) mask |= Mask::IOM_WEDGTEXMULTI; if( pf.AddToRead(FaceDesc(4))!=-1 ) mask |= Mask::IOM_WEDGCOLOR; if( ( pf.AddToRead(FaceDesc(6))!=-1 ) && ( pf.AddToRead(FaceDesc(7))!=-1 ) && ( pf.AddToRead(FaceDesc(8))!=-1 ) ) mask |= Mask::IOM_FACECOLOR; return true; } }; // end class } // end namespace tri } // end namespace io } // end namespace vcg #endif