/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.4 2006/05/16 21:36:54 cignoni Removed unused box function and rewrote initial comment. Revision 1.3 2006/05/15 13:12:36 pietroni Updating of edge values id divided into 2 functions ( the first one update only a face...) added also resetting of edges flags.. (see first line of Set function) Revision 1.2 2004/05/12 18:52:35 ganovelli removed call to ComputeRT and put its body here Revision 1.1 2004/05/12 10:39:45 ganovelli created ****************************************************************************/ #ifndef __VCG_TRI_UPDATE_EDGES #define __VCG_TRI_UPDATE_EDGES #include namespace vcg { namespace tri { /** \addtogroup trimesh */ /*@{*/ /// This class is used to compute or update the precomputed data used to efficiently compute point-face distances.. template class UpdateEdges { public: typedef ComputeMeshType MeshType; typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; typedef typename MeshType::FaceType FaceType; typedef typename MeshType::FacePointer FacePointer; typedef typename MeshType::FaceIterator FaceIterator; typedef typename MeshType::FaceType::ScalarType ScalarType; static void Set(FaceType &f) { f.Flags() = f.Flags() & (~(FaceType::NORMX|FaceType::NORMY|FaceType::NORMZ)); // Primo calcolo degli edges f.Edge(0) = f.V(1)->P(); f.Edge(0) -= f.V(0)->P(); f.Edge(1) = f.V(2)->P(); f.Edge(1) -= f.V(1)->P(); f.Edge(2) = f.V(0)->P(); f.Edge(2) -= f.V(2)->P(); // Calcolo di plane f.Plane().SetDirection(f.Edge(0)^f.Edge(1)); f.Plane().SetOffset(f.Plane().Direction() * f.V(0)->P()); f.Plane().Normalize(); // Calcolo migliore proiezione ScalarType nx = math::Abs(f.Plane().Direction()[0]); ScalarType ny = math::Abs(f.Plane().Direction()[1]); ScalarType nz = math::Abs(f.Plane().Direction()[2]); ScalarType d; if(nx>ny && nx>nz) { f.Flags() |= FaceType::NORMX; d = 1/f.Plane().Direction()[0]; } else if(ny>nz) { f.Flags() |= FaceType::NORMY; d = 1/f.Plane().Direction()[1]; } else { f.Flags() |= FaceType::NORMZ; d = 1/f.Plane().Direction()[2]; } // Scalatura spigoli f.Edge(0)*=d; f.Edge(1)*=d; f.Edge(2)*=d; } static void Set(ComputeMeshType &m) { FaceIterator f; for(f = m.face.begin(); f!=m.face.end(); ++f) if(!(*f).IsD()) Set(*f); } }; // end class } // End namespace } // End namespace #endif