/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2008 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __VCGLIB_IMPORTERDAE #define __VCGLIB_IMPORTERDAE //importer for collada's files #include // uncomment one of the following line to enable the Verbose debugging for the parsing //#define QDEBUG if(1) ; else {assert(0);} #define QDEBUG qDebug namespace vcg { namespace tri { namespace io { template class ImporterDAE : public UtilDAE { public: class ColladaFace; class ColladaVertex; class ColladaTypes: public vcg::UsedTypes < vcg::Use::template AsVertexType, vcg::Use::template AsFaceType >{}; class ColladaVertex : public vcg::Vertex< ColladaTypes, vcg::vertex::Coord3f, /* 12b */ vcg::vertex::BitFlags, /* 4b */ vcg::vertex::Normal3f, /* 12b */ vcg::vertex::Color4b /* 4b */ > {}; class ColladaFace : public vcg::Face< ColladaTypes, vcg::face::VertexRef, /*12b */ vcg::face::BitFlags, /* 4b */ vcg::face::Normal3f, /*12b */ vcg::face::Color4b, /* 0b */ vcg::face::WedgeTexCoord2f /* 0b */ > {}; class ColladaMesh : public vcg::tri::TriMesh< std::vector, std::vector > {}; private: static int WedgeNormalAttribute(ColladaMesh& m,const QStringList face,const QStringList wn,const QDomNode wnsrc,const int meshfaceind,const int faceind,const int component) { int indnm = -1; if (!wnsrc.isNull()) { indnm = face.at(faceind).toInt(); assert(indnm * 3 < wn.size()); m.face[meshfaceind].WN(component) = vcg::Point3f(wn.at(indnm * 3).toFloat(),wn.at(indnm * 3 + 1).toFloat(),wn.at(indnm * 3 + 2).toFloat()); } return indnm; } static int WedgeTextureAttribute(ColladaMesh& m,const QStringList face,int ind_txt,const QStringList wt,const QDomNode wtsrc,const int meshfaceind,const int faceind,const int component,const int stride = 2) { int indtx = -1; if (!wtsrc.isNull()) { indtx = face.at(faceind).toInt(); //int num = wt.size(); assert(indtx * stride < wt.size()); m.face[meshfaceind].WT(component) = vcg::TexCoord2(); m.face[meshfaceind].WT(component).U() = wt.at(indtx * stride).toFloat(); m.face[meshfaceind].WT(component).V() = wt.at(indtx * stride + 1).toFloat(); m.face[meshfaceind].WT(component).N() = ind_txt; } return indtx; } // this one is used for the polylist nodes static int WedgeTextureAttribute(typename ColladaMesh::FaceType::TexCoordType & WT, const QStringList faceIndexList, int ind_txt, const QStringList wt, const QDomNode wtsrc,const int faceind,const int stride = 2) { int indtx = -1; if (!wtsrc.isNull()) { indtx = faceIndexList.at(faceind).toInt(); //int num = wt.size(); assert(indtx * stride < wt.size()); WT = vcg::TexCoord2(); WT.U() = wt.at(indtx * stride).toFloat(); WT.V() = wt.at(indtx * stride + 1).toFloat(); WT.N() = ind_txt; } return indtx; } static int VertexColorAttribute(ColladaMesh& m,const QStringList face,const QStringList wc,const QDomNode wcsrc,const int meshfaceind,const int faceind, const int vertind,const int component) { int indcl = -1; if (!wcsrc.isNull()) { indcl = face.at(faceind).toInt(); assert(indcl * 3 < wc.size()); m.vert[vertind].C() = vcg::Color4b( (unsigned char)(wc.at(indcl * 3).toFloat()*255.0), (unsigned char)(wc.at(indcl * 3 + 1).toFloat()*255.0), (unsigned char)(wc.at(indcl * 3 + 2).toFloat()*255.0), 1.0); } return indcl; } static void FindStandardWedgeAttributes(WedgeAttribute& wed,const QDomNode nd,const QDomDocument doc) { wed.wnsrc = findNodeBySpecificAttributeValue(nd,"input","semantic","NORMAL"); wed.offnm = findStringListAttribute(wed.wn,wed.wnsrc,nd,doc,"NORMAL"); wed.wtsrc = findNodeBySpecificAttributeValue(nd,"input","semantic","TEXCOORD"); if (!wed.wtsrc.isNull()) { QDomNode src = attributeSourcePerSimplex(nd,doc,"TEXCOORD"); if (isThereTag(src,"accessor")) { QDomNodeList wedatts = src.toElement().elementsByTagName("accessor"); wed.stride = wedatts.at(0).toElement().attribute("stride").toInt(); } else wed.stride = 2; } else wed.stride = 2; wed.offtx = findStringListAttribute(wed.wt,wed.wtsrc,nd,doc,"TEXCOORD"); wed.wcsrc = findNodeBySpecificAttributeValue(nd,"input","semantic","COLOR"); wed.offcl = findStringListAttribute(wed.wc,wed.wcsrc,nd,doc,"COLOR"); } static DAEError LoadPolygonalMesh(QDomNodeList& polypatch,ColladaMesh& m,const size_t offset,InfoDAE & info) { return E_NOERROR; } static DAEError LoadPolygonalListMesh(QDomNodeList& polylist,ColladaMesh& m,const size_t offset,InfoDAE& info,QMap &materialBinding) { if(polylist.isEmpty()) return E_NOERROR; QDEBUG("****** LoadPolygonalListMesh (initial mesh size %i %i)",m.vert.size(),m.fn); for(int tript = 0; tript < polylist.size();++tript) { QString materialId = polylist.at(tript).toElement().attribute(QString("material")); QDEBUG("****** material id '%s' -> '%s'",qPrintable(materialId),qPrintable(materialBinding[materialId])); QString textureFilename; QDomNode img_node = textureFinder(materialBinding[materialId],textureFilename,*(info.doc)); if(img_node.isNull()) { QDEBUG("****** but we were not able to find the corresponding image node"); } int ind_txt = -1; if (!img_node.isNull()) { if(info.textureIdMap.contains(textureFilename)) ind_txt=info.textureIdMap[textureFilename]; else { QDEBUG("Found use of Texture %s, adding it to texutres",qPrintable(textureFilename)); info.textureIdMap[textureFilename]=m.textures.size(); m.textures.push_back(qPrintable(textureFilename)); ind_txt=info.textureIdMap[textureFilename]; } } // number of the attributes associated to each vertex of a face (vert, normal, tex etc) int faceAttributeNum = polylist.at(tript).toElement().elementsByTagName("input").size(); // the list of indexes composing the size of each polygon. // The size of this list is the number of the polygons. QStringList faceSizeList; valueStringList(faceSizeList,polylist.at(tript),"vcount"); // The long list of indexes composing the various polygons. // for each polygon there are numvert*numattrib indexes. QStringList faceIndexList; valueStringList(faceIndexList,polylist.at(tript),"p"); //int offsetface = (int)m.face.size(); if (faceIndexList.size() != 0 && faceSizeList.size() != 0 ) { WedgeAttribute wa; FindStandardWedgeAttributes(wa,polylist.at(tript),*(info.doc)); QDEBUG("******* Start Reading faces. Attributes Offsets: offtx %i - offnm %i - offcl %i",wa.offtx,wa.offnm,wa.offcl); int faceIndexCnt=0; int jj = 0; for(int ff = 0; ff < (int) faceSizeList.size();++ff) // for each polygon { int curFaceVertNum = faceSizeList.at(ff).toInt(); MyPolygon polyTemp(curFaceVertNum); for(int tt = 0;tt < curFaceVertNum ;++tt) // for each vertex of the polygon { int indvt = faceIndexList.at(faceIndexCnt).toInt(); if(faceSizeList.size()<100) QDEBUG("******* Reading face[%3i].V(%i) = %4i (%i-th of the index list) (face has %i vertices)",ff,tt,indvt,faceIndexCnt,curFaceVertNum); assert(indvt + offset < m.vert.size()); polyTemp._pv[tt] = &(m.vert[indvt + offset]); faceIndexCnt +=faceAttributeNum; WedgeTextureAttribute(polyTemp._txc[tt],faceIndexList,ind_txt, wa.wt ,wa.wtsrc, jj + wa.offtx,wa.stride); /**************** if(tri::HasPerWedgeNormal(m)) WedgeNormalAttribute(m,face,wa.wn,wa.wnsrc,ff,jj + wa.offnm,tt); if(tri::HasPerWedgeColor(m)) WedgeColorAttribute(m,face,wa.wc,wa.wcsrc,ff,jj + wa.offcl,tt); if(tri::HasPerWedgeTexCoord(m) && ind_txt != -1) { WedgeTextureAttribute(m,face,ind_txt,wa.wt,wa.wtsrc,ff,jj + wa.offtx,tt,wa.stride); } ****************/ jj += faceAttributeNum; } AddPolygonToMesh(polyTemp,m); } } } QDEBUG("****** LoadPolygonalListMesh (final mesh size vn %i vertsize %i - fn %i facesize %i)",m.vn,m.vert.size(),m.fn,m.face.size()); return E_NOERROR; } static DAEError AddPolygonToMesh(MyPolygon &polyTemp, ColladaMesh& m) { int vertNum=polyTemp._pv.size(); int triNum= vertNum -2; typename ColladaMesh::FaceIterator fp=vcg::tri::Allocator::AddFaces(m,triNum); // Very simple fan triangulation of the polygon. for(int i=0;i > PolyMesh; PolyMesh pm; //copying vertices for(typename ColladaMesh::VertexIterator itv = m.vert.begin();itv != m.vert.end();++itv) { vcg::Point3f p(itv->P().X(),itv->P().Y(),itv->P().Z()); typename PolyMesh::VertexType v; v.P() = p; pm.vert.push_back(v); } int polylist_size = polylist.size(); for(int pl = 0; pl < polylist_size;++pl) { QString mat = polylist.at(pl).toElement().attribute(QString("material")); QString textureFilename; QDomNode txt_node = textureFinder(mat,textureFilename,*(info.doc)); int ind_txt = -1; if (!txt_node.isNull()) ind_txt = indexTextureByImgNode(*(info.doc),txt_node); //PolyMesh::PERWEDGEATTRIBUTETYPE att = PolyMesh::NONE; WedgeAttribute wa; FindStandardWedgeAttributes(wa,polylist.at(pl),*(info.doc)); QStringList vertcount; valueStringList(vertcount,polylist.at(pl),"vcount"); int indforpol = findOffSetForASingleSimplex(polylist.at(pl)); int offpols = 0; int npolig = vertcount.size(); QStringList polyind; valueStringList(polyind,polylist.at(pl),"p"); for(int ii = 0;ii < npolig;++ii) { int nvert = vertcount.at(ii).toInt(); typename PolyMesh::FaceType p(nvert); for(int iv = 0;iv < nvert;++iv) { int index = offset + polyind.at(offpols + iv * indforpol).toInt(); p._pv[iv] = &(pm.vert[index]); int nmindex = -1; if (!wa.wnsrc.isNull()) nmindex = offset + polyind.at(offpols + iv * indforpol + wa.offnm).toInt(); int txindex = -1; if (!wa.wtsrc.isNull()) { txindex = offset + polyind.at(offpols + iv * indforpol + wa.offtx).toInt(); /*p._txc[iv].U() = wa.wt.at(txindex * 2).toFloat(); p._txc[iv].V() = wa.wt.at(txindex * 2 + 1).toFloat(); p._txc[iv].N() = ind_txt;*/ } } pm._pols.push_back(p); offpols += nvert * indforpol; } } pm.triangulate(m); return E_NOERROR; } /* Called to load into a given mesh */ static DAEError LoadTriangularMesh(QDomNodeList& triNodeList, ColladaMesh& m, const size_t offset, InfoDAE& info,QMap &materialBinding) { if(triNodeList.isEmpty()) return E_NOERROR; QDEBUG("****** LoadTriangularMesh (initial mesh size %i %i)",m.vn,m.fn); for(int tript = 0; tript < triNodeList.size();++tript) { QString materialId = triNodeList.at(tript).toElement().attribute(QString("material")); QDEBUG("****** material id '%s' -> '%s'",qPrintable(materialId),qPrintable(materialBinding[materialId])); QString textureFilename; QDomNode img_node = textureFinder(materialBinding[materialId],textureFilename,*(info.doc)); if(img_node.isNull()) { QDEBUG("****** but we were not able to find the corresponding image node"); } int ind_txt = -1; if (!img_node.isNull()) { if(info.textureIdMap.contains(textureFilename)) ind_txt=info.textureIdMap[textureFilename]; else { QDEBUG("Found use of Texture %s, adding it to texutres",qPrintable(textureFilename)); info.textureIdMap[textureFilename]=m.textures.size(); m.textures.push_back(qPrintable(textureFilename)); ind_txt=info.textureIdMap[textureFilename]; } // ind_txt = indexTextureByImgNode(*(info.doc),txt_node); } int faceAttributeNum = triNodeList.at(tript).toElement().elementsByTagName("input").size(); QStringList face; valueStringList(face,triNodeList.at(tript),"p"); int offsetface = (int)m.face.size(); if (face.size() != 0) { vcg::tri::Allocator::AddFaces(m,face.size() / (faceAttributeNum * 3)); WedgeAttribute wa; FindStandardWedgeAttributes(wa,triNodeList.at(tript),*(info.doc)); int jj = 0; for(int ff = offsetface;ff < (int) m.face.size();++ff) { for(unsigned int tt = 0;tt < 3;++tt) { int indvt = face.at(jj).toInt(); assert(indvt + offset < m.vert.size()); m.face[ff].V(tt) = &(m.vert[indvt + offset]); if(tri::HasPerWedgeNormal(m)) WedgeNormalAttribute(m,face,wa.wn,wa.wnsrc,ff,jj + wa.offnm,tt); if(tri::HasPerVertexColor(m)) VertexColorAttribute(m,face,wa.wc,wa.wcsrc,ff,jj + wa.offcl,indvt + offset,tt); if(tri::HasPerWedgeTexCoord(m) && ind_txt != -1) { WedgeTextureAttribute(m,face,ind_txt,wa.wt,wa.wtsrc,ff,jj + wa.offtx,tt,wa.stride); } jj += faceAttributeNum; } if( ! ( (m.face[ff].V(0) != m.face[ff].V(1)) && (m.face[ff].V(0) != m.face[ff].V(2)) && (m.face[ff].V(1) != m.face[ff].V(2)) ) ) QDEBUG("********* WARNING face %i, (%i %i %i) is a DEGENERATE FACE!",ff, m.face[ff].V(0) - &m.vert.front(), m.face[ff].V(1) - &m.vert.front(), m.face[ff].V(2) - &m.vert.front()); } } } QDEBUG("****** LoadTriangularMesh (final mesh size %i %i - %i %i)",m.vn,m.vert.size(),m.fn,m.face.size()); return E_NOERROR; } static int LoadControllerMesh(ColladaMesh& m, InfoDAE& info, const QDomElement& geo,QMap materialBindingMap, CallBackPos *cb=0) { (void)cb; assert(geo.tagName() == "controller"); QDomNodeList skinList = geo.toElement().elementsByTagName("skin"); if(skinList.size()!=1) return E_CANTOPEN; QDomElement skinNode = skinList.at(0).toElement(); QString geomNode_url; referenceToANodeAttribute(skinNode,"source",geomNode_url); QDEBUG("Found a controller referencing a skin with url '%s'", qPrintable(geomNode_url)); QDomNode refNode = findNodeBySpecificAttributeValue(*(info.doc),"geometry","id",geomNode_url); QDomNodeList bindingNodes = skinNode.toElement().elementsByTagName("bind_material"); if( bindingNodes.size()>0) { QDEBUG("** skin node of a controller has a material binding"); GenerateMaterialBinding(skinNode,materialBindingMap); } return LoadGeometry(m, info, refNode.toElement(),materialBindingMap); } /* before instancing a geometry you can make a binding that allow you to substitute next material names with other names. this is very useful for instancing the same geometry with different materials. therefore when you encounter a material name in a mesh, this name can be a 'symbol' that you have to bind. */ static bool GenerateMaterialBinding(QDomNode instanceGeomNode, QMap &binding) { QDomNodeList instanceMaterialList=instanceGeomNode.toElement().elementsByTagName("instance_material"); QDEBUG("++++ Found %i instance_material binding",instanceMaterialList.size() ); for(int i=0;i %s",qPrintable(symbol),qPrintable(target)); } return true; } /* Basic function that get in input a node with a map from material names to texture names. this map is necessary because when using a geometry when it is instanced its material can be bind with different names. if the map fails you should directly search in the material library. */ static int LoadGeometry(ColladaMesh& m, InfoDAE& info, const QDomElement& geo, QMap &materialBinding, CallBackPos *cb=0) { assert(geo.tagName() == "geometry"); if (!isThereTag(geo,"mesh")) return E_NOMESH; if ((cb !=NULL) && (((info.numvert + info.numface)%100)==0) && !(*cb)((100*(info.numvert + info.numface))/(info.numvert + info.numface), "Vertex Loading")) return E_CANTOPEN; QDEBUG("**** Loading a Geometry Mesh **** (initial mesh size %i %i)",m.vn,m.fn); QDomNodeList vertices = geo.toElement().elementsByTagName("vertices"); if (vertices.size() != 1) return E_INCOMPATIBLECOLLADA141FORMAT; QDomElement vertNode = vertices.at(0).toElement(); QDomNode positionNode = attributeSourcePerSimplex(vertNode,*(info.doc),"POSITION"); if (positionNode.isNull()) return E_NOVERTEXPOSITION; QStringList geosrcposarr; valueStringList(geosrcposarr, positionNode, "float_array"); int geosrcposarr_size = geosrcposarr.size(); if ((geosrcposarr_size % 3) != 0) return E_CANTOPEN; int nvert = geosrcposarr_size / 3; size_t offset = m.vert.size(); if (geosrcposarr_size != 0) { vcg::tri::Allocator::AddVertices(m,nvert); QDomNode srcnodenorm = attributeSourcePerSimplex(vertices.at(0),*(info.doc),"NORMAL"); QStringList geosrcvertnorm; if (!srcnodenorm.isNull()) valueStringList(geosrcvertnorm,srcnodenorm,"float_array"); QDomNode srcnodetext = attributeSourcePerSimplex(vertices.at(0),*(info.doc),"TEXCOORD"); QStringList geosrcverttext; if (!srcnodetext.isNull()) valueStringList(geosrcverttext,srcnodetext,"float_array"); QDomNode srcnodecolor = attributeSourcePerSimplex(vertices.at(0),*(info.doc),"COLOR"); QStringList geosrcvertcol; if (!srcnodecolor.isNull()) valueStringList(geosrcvertcol,srcnodecolor,"float_array"); int ii = 0; for(size_t vv = offset;vv < m.vert.size();++vv) { Point3f positionCoord(geosrcposarr[ii * 3].toFloat(),geosrcposarr[ii * 3 + 1].toFloat(),geosrcposarr[ii * 3 + 2].toFloat()); m.vert[vv].P() = positionCoord; if (!srcnodenorm.isNull()) { Point3f normalCoord(geosrcvertnorm[ii * 3].toFloat(), geosrcvertnorm[ii * 3 + 1].toFloat(), geosrcvertnorm[ii * 3 + 2].toFloat()); normalCoord.Normalize(); m.vert[vv].N() = normalCoord; } if (!srcnodecolor.isNull()) { //assert((ii * 4 < geosrcvertcol.size()) && (ii * 4 + 1 < geosrcvertcol.size()) && (ii * 4 + 2 < geosrcvertcol.size()) && (ii * 4 + 1 < geosrcvertcol.size())); m.vert[vv].C() = vcg::Color4b(geosrcvertcol[ii * 3].toFloat()*255.0,geosrcvertcol[ii * 3 + 1].toFloat()*255.0,geosrcvertcol[ii * 3 + 2].toFloat()*255.0,1.0); } if (!srcnodetext.isNull()) { assert((ii * 2 < geosrcverttext.size()) && (ii * 2 + 1 < geosrcverttext.size())); m.vert[vv].T() = vcg::TexCoord2(); m.vert[vv].T().u() = geosrcverttext[ii * 2].toFloat(); m.vert[vv].T().v() = geosrcverttext[ii * 2 + 1].toFloat(); } ++ii; } QDomNodeList tripatch = geo.toElement().elementsByTagName("triangles"); QDomNodeList polypatch = geo.toElement().elementsByTagName("polygons"); QDomNodeList polylist = geo.toElement().elementsByTagName("polylist"); QStringList vertcount; valueStringList(vertcount,polylist.at(0),"vcount"); int isTri=true; for (int i=0; i 0) { texturefile.push_back( nlst.at(0).firstChild().nodeValue()); } } } // This recursive function add to a mesh the subtree starting from the passed node. // When you start from a visual_scene, you can find nodes. // nodes can be directly instanced or referred from the node library. static void AddNodeToMesh(QDomElement node, ColladaMesh& m, Matrix44f curTr, InfoDAE& info) { QDEBUG("Starting processing with id %s",qPrintable(node.attribute("id"))); curTr = curTr * getTransfMatrixFromNode(node); QDomNodeList geomNodeList = node.elementsByTagName("instance_geometry"); for(int ch = 0;ch < geomNodeList.size();++ch) { QDomElement instGeomNode= geomNodeList.at(ch).toElement(); if(instGeomNode.parentNode()==node) // process only direct child { QDEBUG("** instance_geometry with url %s (intial mesh size %i %i T = %i)",qPrintable(instGeomNode.attribute("url")),m.vn,m.fn,m.textures.size()); //assert(m.textures.size()>0 == HasPerWedgeTexCoord(m)); QString geomNode_url; referenceToANodeAttribute(instGeomNode,"url",geomNode_url); QDomNode refNode = findNodeBySpecificAttributeValue(*(info.doc),"geometry","id",geomNode_url); QDomNodeList bindingNodes = instGeomNode.toElement().elementsByTagName("bind_material"); QMap materialBindingMap; if( bindingNodes.size()>0) { QDEBUG("** instance_geometry has a material binding"); GenerateMaterialBinding(instGeomNode,materialBindingMap); } ColladaMesh newMesh; // newMesh.face.EnableWedgeTex(); LoadGeometry(newMesh, info, refNode.toElement(),materialBindingMap); tri::UpdatePosition::Matrix(newMesh,curTr); tri::Append::Mesh(m,newMesh); QDEBUG("** instance_geometry with url %s (final mesh size %i %i - %i %i)",qPrintable(instGeomNode.attribute("url")),m.vn,m.vert.size(),m.fn,m.face.size()); } } QDomNodeList controllerNodeList = node.elementsByTagName("instance_controller"); for(int ch = 0;ch < controllerNodeList.size();++ch) { QDomElement instContrNode= controllerNodeList.at(ch).toElement(); if(instContrNode.parentNode()==node) // process only direct child { QDEBUG("Found a instance_controller with url %s",qPrintable(instContrNode.attribute("url"))); QString controllerNode_url; referenceToANodeAttribute(instContrNode,"url",controllerNode_url); QDEBUG("Found a instance_controller with url '%s'", qPrintable(controllerNode_url)); QDomNode refNode = findNodeBySpecificAttributeValue(*(info.doc),"controller","id",controllerNode_url); QDomNodeList bindingNodes = instContrNode.toElement().elementsByTagName("bind_material"); QMap materialBindingMap; if( bindingNodes.size()>0) { QDEBUG("** instance_controller node of has a material binding"); GenerateMaterialBinding(instContrNode,materialBindingMap); } ColladaMesh newMesh; LoadControllerMesh(newMesh, info, refNode.toElement(),materialBindingMap); tri::UpdatePosition::Matrix(newMesh,curTr); tri::Append::Mesh(m,newMesh); } } QDomNodeList nodeNodeList = node.elementsByTagName("node"); for(int ch = 0;ch < nodeNodeList.size();++ch) { if(nodeNodeList.at(ch).parentNode()==node) // process only direct child AddNodeToMesh(nodeNodeList.at(ch).toElement(), m,curTr, info); } QDomNodeList instanceNodeList = node.elementsByTagName("instance_node"); for(int ch = 0;ch < instanceNodeList.size();++ch) { if(instanceNodeList.at(ch).parentNode()==node) // process only direct child { QDomElement instanceNode = instanceNodeList.at(ch).toElement(); QString node_url; referenceToANodeAttribute(instanceNode,"url",node_url); QDEBUG("Found a instance_node with url '%s'", qPrintable(node_url)); QDomNode refNode = findNodeBySpecificAttributeValue(*(info.doc),"node","id",node_url); if(refNode.isNull()) QDEBUG("findNodeBySpecificAttributeValue returned a null node for %s",qPrintable(node_url)); AddNodeToMesh(refNode.toElement(), m,curTr, info); } } } // Retrieve the transformation matrix that is defined in the childs of a node. // used during the recursive descent. static Matrix44f getTransfMatrixFromNode(const QDomElement parentNode) { QDEBUG("getTrans form node with tag %s",qPrintable(parentNode.tagName())); assert(parentNode.tagName() == "node"); std::vector rotationList; QDomNode matrixNode; QDomNode translationNode; for(int ch = 0;ch < parentNode.childNodes().size();++ch) { if (parentNode.childNodes().at(ch).nodeName() == "rotate") rotationList.push_back(parentNode.childNodes().at(ch)); if (parentNode.childNodes().at(ch).nodeName() == "translate") translationNode = parentNode.childNodes().at(ch); if (parentNode.childNodes().at(ch).nodeName() == "matrix") matrixNode = parentNode.childNodes().at(ch); } Matrix44f rotM; rotM.SetIdentity(); Matrix44f transM; transM.SetIdentity(); if (!translationNode.isNull()) ParseTranslation(transM,translationNode); if (!rotationList.empty()) ParseRotationMatrix(rotM,rotationList); if (!matrixNode.isNull()) { ParseMatrixNode(transM,matrixNode); return transM; } return transM*rotM; } public: //merge all meshes in the collada's file in the templeted mesh m //I assume the mesh static int Open(OpenMeshType& m,const char* filename, InfoDAE& info, CallBackPos *cb=0) { (void)cb; QDEBUG("----- Starting the processing of %s ------",filename); //AdditionalInfoDAE& inf = new AdditionalInfoDAE(); //info = new InfoDAE(); QDomDocument* doc = new QDomDocument(filename); info.doc = doc; QFile file(filename); if (!file.open(QIODevice::ReadOnly)) return E_CANTOPEN; if (!doc->setContent(&file)) { file.close(); return E_CANTOPEN; } file.close(); //GetTexture(*(info.doc),inf); // GenerateMaterialToTextureMap(info); //scene->instance_visual_scene QDomNodeList scenes = info.doc->elementsByTagName("scene"); int scn_size = scenes.size(); if (scn_size == 0) return E_NO3DSCENE; QDEBUG("File Contains %i Scenes",scenes.size()); int problem = E_NOERROR; //bool found_a_mesh = false; //Is there geometry in the file? //bool geoinst_found = false; // The main loading loop // for each scene in COLLADA FILE /* Some notes on collada structure. top level nodes are : The REAL top root is the that can contains one of more (instance of) . can be directly written there (check!) or instanced from their definition in the each contains a hierarchy of each contains transformation other nodes (to build up a hierarchy) instance of geometry instance of controller instance can be direct or refers name of stuff described in a library. An instance of geometry node should contain the node and as a son of the the material node (again referenced from a library) -- structure of the geometry node -- */ for(int scn = 0;scn < scn_size;++scn) { QDomNodeList instscenes = scenes.at(scn).toElement().elementsByTagName("instance_visual_scene"); int instscn_size = instscenes.size(); QDEBUG("Scene %i contains %i instance_visual_scene ",scn,instscn_size); if (instscn_size == 0) return E_INCOMPATIBLECOLLADA141FORMAT; //for each scene instance in a COLLADA scene for(int instscn = 0;instscn < instscn_size; ++instscn) { QString libscn_url; referenceToANodeAttribute(instscenes.at(instscn),"url",libscn_url); QDEBUG("instance_visual_scene %i refers %s ",instscn,qPrintable(libscn_url)); // QDomNode nd = QDomNode(*(inf->doc)); QDomNode visscn = findNodeBySpecificAttributeValue(*(info.doc),"visual_scene","id",libscn_url); if(visscn.isNull()) return E_UNREFERENCEBLEDCOLLADAATTRIBUTE; //assert (visscn.toElement().Attribute("id") == libscn_url); //for each node in the libscn_url visual scene QDomNodeList visscn_child = visscn.childNodes(); QDEBUG("instance_visual_scene %s has %i children",qPrintable(libscn_url),visscn_child.size()); // for each direct child of a visual scene process it for(int chdind = 0; chdind < visscn_child.size();++chdind) { QDomElement node=visscn_child.at(chdind).toElement(); if(node.isNull()) continue; QDEBUG("Processing Visual Scene child %i - of type '%s'",chdind,qPrintable(node.tagName())); Matrix44f baseTr; baseTr.SetIdentity(); if(node.toElement().tagName()=="node") { ColladaMesh newMesh; AddNodeToMesh(node.toElement(), newMesh, baseTr,info); tri::Append::Mesh(m,newMesh); } } // end for each node of a given scene } // end for each visual scene instance } // end for each scene instance return problem; } static bool LoadMask(const char * filename, InfoDAE& info) { bool bHasPerWedgeTexCoord = false; bool bHasPerWedgeNormal = false; //bool bHasPerWedgeColor = false; bool bHasPerVertexColor = false; bool bHasPerFaceColor = false; bool bHasPerVertexNormal = false; bool bHasPerVertexText = false; QDomDocument* doc = new QDomDocument(filename); QFile file(filename); if (!file.open(QIODevice::ReadOnly)) return false; if (!doc->setContent(&file)) { file.close(); return false; } file.close(); QStringList textureFileList; info.doc = doc; GetTexCoord(*(info.doc),textureFileList); QDomNodeList scenes = info.doc->elementsByTagName("scene"); int scn_size = scenes.size(); //Is there geometry in the file? bool geoinst_found = false; //for each scene in COLLADA FILE for(int scn = 0;scn < scn_size;++scn) { QDomNodeList instscenes = scenes.at(scn).toElement().elementsByTagName("instance_visual_scene"); int instscn_size = instscenes.size(); if (instscn_size == 0) return false; //for each scene instance in a COLLADA scene for(int instscn = 0;instscn < instscn_size; ++instscn) { QString libscn_url; referenceToANodeAttribute(instscenes.at(instscn),"url",libscn_url); QDomNode nd = QDomNode(*(info.doc)); QDomNode visscn = findNodeBySpecificAttributeValue(*(info.doc),"visual_scene","id",libscn_url); if(visscn.isNull()) return false; //for each node in the libscn_url visual scene //QDomNodeList& visscn_child = visscn.childNodes(); QDomNodeList visscn_child = visscn.childNodes(); //for each direct child of a libscn_url visual scene find if there is some geometry instance for(int chdind = 0; chdind < visscn_child.size();++chdind) { //QDomNodeList& geoinst = visscn_child.at(chdind).toElement().elementsByTagName("instance_geometry"); QDomNodeList geoinst = visscn_child.at(chdind).toElement().elementsByTagName("instance_geometry"); int geoinst_size = geoinst.size(); if (geoinst_size != 0) { geoinst_found |= true; QDomNodeList geolib = info.doc->elementsByTagName("library_geometries"); //assert(geolib.size() == 1); if (geolib.size() != 1) return false; //!!!!!!!!!!!!!!!!!here will be the code for geometry transformations!!!!!!!!!!!!!!!!!!!!!! info.numvert = 0; info.numface = 0; for(int geoinst_ind = 0;geoinst_ind < geoinst_size;++geoinst_ind) { QString geo_url; referenceToANodeAttribute(geoinst.at(geoinst_ind),"url",geo_url); QDomNode geo = findNodeBySpecificAttributeValue(geolib.at(0),"geometry","id",geo_url); if (geo.isNull()) return false; QDomNodeList vertlist = geo.toElement().elementsByTagName("vertices"); for(int vert = 0;vert < vertlist.size();++vert) { QDomNode no; no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","POSITION"); QString srcurl; referenceToANodeAttribute(no,"source",srcurl); no = findNodeBySpecificAttributeValue(geo,"source","id",srcurl); QDomNodeList fa = no.toElement().elementsByTagName("float_array"); assert(fa.size() == 1); info.numvert += (fa.at(0).toElement().attribute("count").toInt() / 3); no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","COLOR"); if (!no.isNull()) bHasPerVertexColor = true; no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","NORMAL"); if (!no.isNull()) bHasPerVertexNormal = true; no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","TEXCOORD"); if (!no.isNull()) bHasPerVertexText = true; } const char* arr[] = {"triangles","polylist","polygons"}; for(unsigned int tt= 0;tt < 3;++tt) { QDomNodeList facelist = geo.toElement().elementsByTagName(arr[tt]); for(int face = 0;face < facelist.size();++face) { info.numface += facelist.at(face).toElement().attribute("count").toInt() ; QDomNode no; no = findNodeBySpecificAttributeValue(facelist.at(face),"input","semantic","NORMAL"); if (!no.isNull()) bHasPerWedgeNormal = true; no = findNodeBySpecificAttributeValue(facelist.at(face),"input","semantic","COLOR"); if (!no.isNull()) bHasPerVertexColor = true; no = findNodeBySpecificAttributeValue(facelist.at(face),"input","semantic","TEXCOORD"); if (!no.isNull()) bHasPerWedgeTexCoord = true; } } } } } } } if (!geoinst_found) { QDomNodeList geolib = info.doc->elementsByTagName("library_geometries"); //assert(geolib.size() == 1); if (geolib.size() != 1) return false; QDomNodeList geochild = geolib.at(0).toElement().elementsByTagName("geometry"); //!!!!!!!!!!!!!!!!!here will be the code for geometry transformations!!!!!!!!!!!!!!!!!!!!!! info.numvert = 0; info.numface = 0; for(int geoinst_ind = 0;geoinst_ind < geochild.size();++geoinst_ind) { QDomNodeList vertlist = geochild.at(geoinst_ind).toElement().elementsByTagName("vertices"); for(int vert = 0;vert < vertlist.size();++vert) { QDomNode no; no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","POSITION"); QString srcurl; referenceToANodeAttribute(no,"source",srcurl); no = findNodeBySpecificAttributeValue(geochild.at(geoinst_ind),"source","id",srcurl); QDomNodeList fa = no.toElement().elementsByTagName("float_array"); assert(fa.size() == 1); info.numvert += (fa.at(0).toElement().attribute("count").toInt() / 3); no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","COLOR"); if (!no.isNull()) bHasPerVertexColor = true; no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","NORMAL"); if (!no.isNull()) bHasPerVertexNormal = true; no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","TEXCOORD"); if (!no.isNull()) bHasPerVertexText = true; } QDomNodeList facelist = geochild.at(geoinst_ind).toElement().elementsByTagName("triangles"); for(int face = 0;face < facelist.size();++face) { info.numface += facelist.at(face).toElement().attribute("count").toInt() ; QDomNode no; no = findNodeBySpecificAttributeValue(facelist.at(face),"input","semantic","NORMAL"); if (!no.isNull()) bHasPerWedgeNormal = true; no = findNodeBySpecificAttributeValue(facelist.at(face),"input","semantic","TEXCOORD"); if (!no.isNull()) bHasPerWedgeTexCoord = true; } } } info.mask = 0; if (bHasPerWedgeTexCoord) info.mask |= vcg::tri::io::Mask::IOM_WEDGTEXCOORD; if (bHasPerWedgeNormal) info.mask |= vcg::tri::io::Mask::IOM_WEDGNORMAL; if (bHasPerVertexColor) info.mask |= vcg::tri::io::Mask::IOM_VERTCOLOR; if (bHasPerFaceColor) info.mask |= vcg::tri::io::Mask::IOM_FACECOLOR; if (bHasPerVertexNormal) info.mask |= vcg::tri::io::Mask::IOM_VERTNORMAL; if (bHasPerVertexText) info.mask |= vcg::tri::io::Mask::IOM_VERTTEXCOORD; delete (info.doc); info.doc = NULL; //addinfo = info; return true; } }; } } } #endif