/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2012 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /*! \file trimesh_inertia.cpp \ingroup code_sample \brief An example of computing the inertia properties of meshes Two meshes are created a rectangular box and a torus and their mass properties are computed and shown. The result should match the closed formula for these objects (with a reasonable approximation) */ #include #include #include #include class MyEdge; class MyFace; class MyVertex; struct MyUsedTypes : public vcg::UsedTypes< vcg::Use ::AsVertexType, vcg::Use ::AsEdgeType, vcg::Use ::AsFaceType>{}; class MyVertex : public vcg::Vertex{}; class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::Normal3f, vcg::face::VertexRef, vcg::face::BitFlags > {}; class MyEdge : public vcg::Edge{}; class MyMesh : public vcg::tri::TriMesh< std::vector, std::vector , std::vector > {}; int main( int argc, char **argv ) { MyMesh boxMesh,torusMesh; vcg::Matrix33f IT; vcg::Point3f ITv; vcg::tri::Hexahedron(boxMesh); vcg::Matrix44f ScaleM,TransM; ScaleM.SetScale(1.0f, 2.0f, 5.0f); TransM.SetTranslate(2.0f,3.0f,4.0f); vcg::tri::UpdatePosition::Matrix(boxMesh,ScaleM); vcg::tri::UpdatePosition::Matrix(boxMesh,TransM); vcg::tri::Inertia Ib(boxMesh); vcg::Point3f cc = Ib.CenterOfMass(); Ib.InertiaTensorEigen(IT,ITv); printf("Box of size 2,4,10, centered in (2,3,4)\n"); printf("Volume %f \n",Ib.Mass()); printf("CenterOfMass %f %f %f\n",cc[0],cc[1],cc[2]); printf("InertiaTensor Values %6.3f %6.3f %6.3f\n",ITv[0],ITv[1],ITv[2]); printf("InertiaTensor Matrix\n"); printf(" %6.3f %6.3f %6.3f\n",IT[0][0],IT[0][1],IT[0][2]); printf(" %6.3f %6.3f %6.3f\n",IT[1][0],IT[1][1],IT[1][2]); printf(" %6.3f %6.3f %6.3f\n",IT[2][0],IT[2][1],IT[2][2]); // Now we have a box with sides (h,w,d) 2,4,10, centered in (2,3,4) // Volume is 80 // inertia tensor should be: // I_h = 1/12 m *(w^2+d^2) = 1/12 * 80 * (16+100) = 773.33 // I_w = 1/12 m *(h^2+d^2) = 1/12 * 80 * (4+100) = 693.33 // I_d = 1/12 m *(h^2+w^2) = 1/12 * 80 * (4+16) = 133.33 vcg::tri::Torus(torusMesh,2,1,1024,512); vcg::tri::Inertia It(torusMesh); cc = It.CenterOfMass(); It.InertiaTensorEigen(IT,ITv); printf("\nTorus of radius 2,1\n"); printf("Mass %f \n",It.Mass()); printf("CenterOfMass %f %f %f\n",cc[0],cc[1],cc[2]); printf("InertiaTensor Values %6.3f %6.3f %6.3f\n",ITv[0],ITv[1],ITv[2]); printf("InertiaTensor Matrix\n"); printf(" %6.3f %6.3f %6.3f\n",IT[0][0],IT[0][1],IT[0][2]); printf(" %6.3f %6.3f %6.3f\n",IT[1][0],IT[1][1],IT[1][2]); printf(" %6.3f %6.3f %6.3f\n",IT[2][0],IT[2][1],IT[2][2]); /* Now we have a torus with c = 2, a = 1 c = radius of the ring a = radius of the section Volume is: V= 2 PI^2 * a^2 * c = ~39.478 Inertia tensor should be: | ( 5/8 a^2 + 1/2 c^2 ) M 0 0 | | 0 ( 5/8 a^2 + 1/2 c^2 ) M 0 | = | 0 0 (3/4 a^2 + c^2) M | | ( 5/8+2 ) M 0 0 | | 103.630 0 0 | = | 0 ( 5/8+2 ) M 0 | = | 0 103.630 0 | | 0 0 (3/4+2) M | | 0 0 187.52 | */ return 0; }