/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.10 2006/01/22 10:06:23 cignoni Corrected use of Area with the unambiguous DoubleArea Revision 1.9 2005/09/28 19:35:06 m_di_benedetto Added class PointDistanceFunctor. Revision 1.8 2005/09/14 12:58:44 pietroni changed min calls to Min of math.h of vcglib Revision 1.7 2005/09/14 09:58:32 pietroni removed vcg::math::Min definition generate warnings Revision 1.6 2005/09/14 09:03:54 pietroni added definition of vcg::math::Min function Revision 1.5 2005/02/02 16:44:34 pietroni 1 warning corrected added casting in const ScalarType EPSILON = ScalarType( 0.000001); Revision 1.4 2005/01/28 12:00:33 cignoni small gcc compiling issues for namespaces Revision 1.3 2005/01/24 15:35:25 cignoni Removed a 'using namespace' Revision 1.2 2005/01/21 17:11:03 pietroni changed Dist Function to PointDistance... the function is on vcg::face::PointDistance this file will contain all distance functions between a face and othe entities Revision 1.1 2004/05/12 18:50:25 ganovelli created ****************************************************************************/ #ifndef __VCGLIB_FACE_DISTANCE #define __VCGLIB_FACE_DISTANCE #include #include namespace vcg { namespace face{ /* Point face distance trova il punto

sulla faccia piu' vicino a , con possibilit� di rejection veloce su se la distanza trovata � maggiore di Commenti del 12/11/02 Funziona solo se la faccia e di quelle di tipo E (con edge e piano per faccia gia' calcolati) algoritmo: 1) si calcola la proiezione

di q sul piano della faccia 2) se la distanza punto piano e' > rejdist ritorna 3) si lavora sul piano migliore e si cerca di capire se il punto sta dentro il triangolo: a) prodotto vettore tra edge triangolo (v[i+1]-v[i]) e (p-v[i]) b) se il risultato e' negativo (gira in senso orario) allora il punto sta fuori da quella parte e si fa la distanza punto segmento. c) se il risultato sempre positivo allora sta dentro il triangolo 4) e si restituisce la distanza punto /piano gia` calcolata Note sulla robustezza: il calcolo del prodotto vettore e` la cosa piu` delicata: possibili fallimenti quando a^b ~= 0 1) doveva essere <= 0 e viene positivo (q era fuori o sulla linea dell'edge) allora capita che si faccia la distanza punto piano anziche` la distanza punto seg 2) doveva essere > 0 e viene <=0 (q era dentro il triangolo) */ template bool PointDistance( const FaceType &f, const vcg::Point3 & q, typename FaceType::ScalarType & dist, vcg::Point3 & p ) { typedef typename FaceType::ScalarType ScalarType; const ScalarType EPSILON = ScalarType( 0.000001); //const ScalarType EPSILON = 0.00000001; ScalarType b,b0,b1,b2; // Calcolo distanza punto piano ScalarType d = Distance( f.cPlane(), q ); if( d>dist || d<-dist ) // Risultato peggiore: niente di fatto return false; // Calcolo del punto sul piano // NOTA: aggiunto un '-d' in fondo Paolo C. Point3 t = f.cPlane().Direction(); t[0] *= -d; t[1] *= -d; t[2] *= -d; p = q; p += t; switch( f.Flags() & (FaceType::NORMX|FaceType::NORMY|FaceType::NORMZ) ) { case FaceType::NORMX: b0 = f.cEdge(1)[1]*(p[2] - f.cP(1)[2]) - f.cEdge(1)[2]*(p[1] - f.cP(1)[1]); if(b0<=0) { b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); if(dist>b0) { dist = b0; return true; } else return false; } b1 = f.cEdge(2)[1]*(p[2] - f.cP(2)[2]) - f.cEdge(2)[2]*(p[1] - f.cP(2)[1]); if(b1<=0) { b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); if(dist>b1) { dist = b1; return true; } else return false; } b2 = f.cEdge(0)[1]*(p[2] - f.cP(0)[2]) - f.cEdge(0)[2]*(p[1] - f.cP(0)[1]); if(b2<=0) { b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); if(dist>b2) { dist = b2; return true; } else return false; } // sono tutti e tre > 0 quindi dovrebbe essere dentro; // per sicurezza se il piu' piccolo dei tre e' < epsilon (scalato rispetto all'area della faccia // per renderlo dimension independent.) allora si usa ancora la distanza punto // segmento che e' piu robusta della punto piano, e si fa dalla parte a cui siamo piu' // vicini (come prodotto vettore) // Nota: si potrebbe rendere un pochino piu' veloce sostituendo Area() // con il prodotto vettore dei due edge in 2d lungo il piano migliore. if( (b=vcg::math::Min(b0,vcg::math::Min(b1,b2))) < EPSILON*DoubleArea(f)) { ScalarType bt; if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); else if(b==b2) bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); //printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPSILON*Area(),bt); if(dist>bt) { dist = bt; return true; } else return false; } break; case FaceType::NORMY: b0 = f.cEdge(1)[2]*(p[0] - f.cP(1)[0]) - f.cEdge(1)[0]*(p[2] - f.cP(1)[2]); if(b0<=0) { b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); if(dist>b0) { dist = b0; return true; } else return false; } b1 = f.cEdge(2)[2]*(p[0] - f.cP(2)[0]) - f.cEdge(2)[0]*(p[2] - f.cP(2)[2]); if(b1<=0) { b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); if(dist>b1) { dist = b1; return true; } else return false; } b2 = f.cEdge(0)[2]*(p[0] - f.cP(0)[0]) - f.cEdge(0)[0]*(p[2] - f.cP(0)[2]); if(b2<=0) { b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); if(dist>b2) { dist = b2; return true; } else return false; } if( (b=vcg::math::Min(b0,vcg::math::Min(b1,b2))) < EPSILON*DoubleArea(f)) { ScalarType bt; if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); else if(b==b2) bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); //printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPSILON*Area(),bt); if(dist>bt) { dist = bt; return true; } else return false; } break; case FaceType::NORMZ: b0 = f.cEdge(1)[0]*(p[1] - f.cP(1)[1]) - f.cEdge(1)[1]*(p[0] - f.cP(1)[0]); if(b0<=0) { b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); if(dist>b0) { dist = b0; return true; } else return false; } b1 = f.cEdge(2)[0]*(p[1] - f.cP(2)[1]) - f.cEdge(2)[1]*(p[0] - f.cP(2)[0]); if(b1<=0) { b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); if(dist>b1) { dist = b1; return true; } else return false; } b2 = f.cEdge(0)[0]*(p[1] - f.cP(0)[1]) - f.cEdge(0)[1]*(p[0] - f.cP(0)[0]); if(b2<=0) { b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); if(dist>b2) { dist = b2; return true; } else return false; } if( (b=vcg::math::Min(b0,vcg::math::Min(b1,b2))) < EPSILON*DoubleArea(f)) { ScalarType bt; if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); else if(b==b2) bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); //printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPSILON*Area(),bt); if(dist>bt) { dist = bt; return true; } else return false; } break; } dist = ScalarType(fabs(d)); //dist = Distance(p,q); return true; } template class PointDistanceFunctor { public: typedef S ScalarType; typedef Point3 QueryType; static inline const Point3 & Pos(const QueryType & qt) {return qt;} template inline bool operator () (const FACETYPE & f, const Point3 & p, SCALARTYPE & minDist, Point3 & q) { const Point3 fp = Point3::Construct(p); Point3 fq; typename FACETYPE::ScalarType md = (typename FACETYPE::ScalarType)(minDist); const bool ret = PointDistance(f, fp, md, fq); minDist = (SCALARTYPE)(md); q = Point3::Construct(fq); return (ret); } }; template class PointNormalDistanceFunctor { public: typedef typename S::ScalarType ScalarType; typedef S QueryType; static inline const Point3 & Pos(const QueryType & qt) {return qt.P();} static ScalarType & Alpha(){static ScalarType alpha = 1.0; return alpha;} static ScalarType & Beta (){static ScalarType beta = 1.0; return beta;} static ScalarType & Gamma(){static ScalarType gamma = 1.0; return gamma;} static ScalarType & InterPoint(){static ScalarType interpoint= 1.0; return interpoint;} template inline bool operator () (const FACETYPE &f, const typename FACETYPE::VertexType &p, SCALARTYPE & minDist,Point3 & q) { const Point3 fp = Point3::Construct(p.cP()); const Point3 fn = Point3::Construct(p.cN()); Point3 fq; typename FACETYPE::ScalarType md = (typename FACETYPE::ScalarType)(minDist); const bool ret=PointDistance(f,fp,md,fq); SCALARTYPE dev=InterPoint()*(pow((ScalarType)(1-f.cN().dot(fn)),(ScalarType)Beta())/(Gamma()*md+0.1)); if (md+dev < minDist){ minDist = (SCALARTYPE)(md+dev); q = Point3::Construct(fq); //q.N() = f.N(); return (ret); } return false; } }; /// BASIC VERSION of the Point-face distance that does not require the EdgePlane Additional data. /// Given a face and a point, returns the closest point of the face to p. /// it assumes that the face has Normalized Normal and on the flags stored the preferred orientation. // UpdateNormals::PerFaceNormalized(m) // UpdateFlags<>::FaceProjection(m); template bool PointDistanceBase( const FaceType &f, /// the face to be tested const vcg::Point3 & q, /// the point tested typename FaceType::ScalarType & dist, /// bailout distance. It must be initialized with the max admittable value. vcg::Point3 & p ) { typedef typename FaceType::ScalarType ScalarType; // remember that the macro NDEBUG is defined when you want to optimize a lot. #ifndef NDEBUG static int staticCnt=0; // small piece of code that sometime check that face normals are really normalized if((staticCnt++%100)==0) assert(f.cN().SquaredNorm() > 0.9999 && f.cN().SquaredNorm()<1.0001); // if you get this assert you have forgot to make a UpdateNormals::PerFaceNormalized(m) #endif Plane3 fPlane; fPlane.Init(f.cP(0),f.cN()); const ScalarType EPSILON = ScalarType( 0.000001); ScalarType b,b0,b1,b2; // Calcolo distanza punto piano ScalarType d = Distance( fPlane, q ); if( d>dist || d<-dist ) // Risultato peggiore: niente di fatto return false; // Calcolo del punto sul piano // NOTA: aggiunto un '-d' in fondo Paolo C. Point3 t = fPlane.Direction(); t[0] *= -d; t[1] *= -d; t[2] *= -d; p = q; p += t; Point3 fEdge[3]; fEdge[0] = f.cP(1); fEdge[0] -= f.cP(0); fEdge[1] = f.cP(2); fEdge[1] -= f.cP(1); fEdge[2] = f.cP(0); fEdge[2] -= f.cP(2); /* This piece of code is part of the EdgePlane initialization structure: note that the edges are scaled!. if(nx>ny && nx>nz) { f.Flags() |= FaceType::NORMX; d = 1/f.Plane().Direction()[0]; } else if(ny>nz) { f.Flags() |= FaceType::NORMY; d = 1/f.Plane().Direction()[1]; } else { f.Flags() |= FaceType::NORMZ; d = 1/f.Plane().Direction()[2]; } f.Edge(0)*=d; f.Edge(1)*=d;f.Edge(2)*=d; So we must apply the same scaling according to the plane orientation, eg in the case of NORMX scaleFactor= 1/fPlane.Direction()[0]; fEdge[0]*=d; fEdge[1]*=d;fEdge[2]*=d; */ ScalarType scaleFactor; switch( f.Flags() & (FaceType::NORMX|FaceType::NORMY|FaceType::NORMZ) ) { case FaceType::NORMX: scaleFactor= 1/fPlane.Direction()[0]; fEdge[0]*=scaleFactor; fEdge[1]*=scaleFactor; fEdge[2]*=scaleFactor; b0 = fEdge[1][1]*(p[2] - f.cP(1)[2]) - fEdge[1][2]*(p[1] - f.cP(1)[1]); if(b0<=0) { b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); if(dist>b0) { dist = b0; return true; } else return false; } b1 = fEdge[2][1]*(p[2] - f.cP(2)[2]) - fEdge[2][2]*(p[1] - f.cP(2)[1]); if(b1<=0) { b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); if(dist>b1) { dist = b1; return true; } else return false; } b2 = fEdge[0][1]*(p[2] - f.cP(0)[2]) - fEdge[0][2]*(p[1] - f.cP(0)[1]); if(b2<=0) { b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); if(dist>b2) { dist = b2; return true; } else return false; } // sono tutti e tre > 0 quindi dovrebbe essere dentro; // per sicurezza se il piu' piccolo dei tre e' < epsilon (scalato rispetto all'area della faccia // per renderlo dimension independent.) allora si usa ancora la distanza punto // segmento che e' piu robusta della punto piano, e si fa dalla parte a cui siamo piu' // vicini (come prodotto vettore) // Nota: si potrebbe rendere un pochino piu' veloce sostituendo Area() // con il prodotto vettore dei due edge in 2d lungo il piano migliore. if( (b=vcg::math::Min(b0,vcg::math::Min(b1,b2))) < EPSILON*DoubleArea(f)) { ScalarType bt; if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); else if(b==b2) bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); //printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPSILON*Area(),bt); if(dist>bt) { dist = bt; return true; } else return false; } break; case FaceType::NORMY: scaleFactor= 1/fPlane.Direction()[1]; fEdge[0]*=scaleFactor; fEdge[1]*=scaleFactor; fEdge[2]*=scaleFactor; b0 = fEdge[1][2]*(p[0] - f.cP(1)[0]) - fEdge[1][0]*(p[2] - f.cP(1)[2]); if(b0<=0) { b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); if(dist>b0) { dist = b0; return true; } else return false; } b1 = fEdge[2][2]*(p[0] - f.cP(2)[0]) - fEdge[2][0]*(p[2] - f.cP(2)[2]); if(b1<=0) { b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); if(dist>b1) { dist = b1; return true; } else return false; } b2 = fEdge[0][2]*(p[0] - f.cP(0)[0]) - fEdge[0][0]*(p[2] - f.cP(0)[2]); if(b2<=0) { b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); if(dist>b2) { dist = b2; return true; } else return false; } if( (b=vcg::math::Min(b0,vcg::math::Min(b1,b2))) < EPSILON*DoubleArea(f)) { ScalarType bt; if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); else if(b==b2) bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); //printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPSILON*Area(),bt); if(dist>bt) { dist = bt; return true; } else return false; } break; case FaceType::NORMZ: scaleFactor= 1/fPlane.Direction()[2]; fEdge[0]*=scaleFactor; fEdge[1]*=scaleFactor; fEdge[2]*=scaleFactor; b0 = fEdge[1][0]*(p[1] - f.cP(1)[1]) - fEdge[1][1]*(p[0] - f.cP(1)[0]); if(b0<=0) { b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); if(dist>b0) { dist = b0; return true; } else return false; } b1 = fEdge[2][0]*(p[1] - f.cP(2)[1]) - fEdge[2][1]*(p[0] - f.cP(2)[0]); if(b1<=0) { b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); if(dist>b1) { dist = b1; return true; } else return false; } b2 = fEdge[0][0]*(p[1] - f.cP(0)[1]) - fEdge[0][1]*(p[0] - f.cP(0)[0]); if(b2<=0) { b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); if(dist>b2) { dist = b2; return true; } else return false; } if( (b=vcg::math::Min(b0,vcg::math::Min(b1,b2))) < EPSILON*DoubleArea(f)) { ScalarType bt; if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p); else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p); else if(b==b2) bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p); //printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPSILON*Area(),bt); if(dist>bt) { dist = bt; return true; } else return false; } break; default: assert(0); // if you get this assert it means that you forgot to set the required UpdateFlags::FaceProjection(m); } dist = ScalarType(fabs(d)); //dist = Distance(p,q); return true; } template class PointDistanceBaseFunctor { public: typedef S ScalarType; typedef Point3 QueryType; static inline const Point3 & Pos(const Point3 & qt) {return qt;} template inline bool operator () (const FACETYPE & f, const Point3 & p, SCALARTYPE & minDist, Point3 & q) { const Point3 fp = Point3::Construct(p); Point3 fq; typename FACETYPE::ScalarType md = (typename FACETYPE::ScalarType)(minDist); const bool ret = PointDistanceBase(f, fp, md, fq); minDist = (SCALARTYPE)(md); q = Point3::Construct(fq); return (ret); } }; } // end namespace face } // end namespace vcg #endif