/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.1 2005/07/06 08:02:27 cignoni Initial commit ****************************************************************************/ #ifndef __VCG_TRI_UPDATE_POSITION #define __VCG_TRI_UPDATE_POSITION #include "normal.h" namespace vcg { namespace tri { /// \ingroup trimesh /// \headerfile position.h vcg/complex/algorithms/update/position.h /// \brief This class is used to update vertex position according to a transformation matrix. template class UpdatePosition { public: typedef ComputeMeshType MeshType; typedef typename MeshType::ScalarType ScalarType; typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; typedef typename MeshType::FaceType FaceType; typedef typename MeshType::FacePointer FacePointer; typedef typename MeshType::FaceIterator FaceIterator; /// \brief Multiply static void Matrix(ComputeMeshType &m, const Matrix44 &M, bool update_also_normals = true) { VertexIterator vi; for(vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) (*vi).P()=M*(*vi).cP(); if(update_also_normals){ if(HasPerVertexNormal(m)){ UpdateNormal::PerVertexMatrix(m,M); } if(HasPerFaceNormal(m)){ UpdateNormal::PerFaceMatrix(m,M); } } } static void Translate(ComputeMeshType &m, const Point3 &t) { VertexIterator vi; for(vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) (*vi).P()+=t; } static void Scale(ComputeMeshType &m, const ScalarType s) { Scale(m,Point3(s,s,s)); } static void Scale(ComputeMeshType &m, const Point3 &s) { VertexIterator vi; for(vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) { (*vi).P()[0]*=s[0]; (*vi).P()[1]*=s[1]; (*vi).P()[2]*=s[2]; } } }; // end class } // End namespace } // End namespace #endif