/**************************************************************************** * MeshLab o o * * A versatile mesh processing toolbox o o * * _ O _ * * Copyright(C) 2008 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.1 2008/03/02 16:44:18 benedetti moved ActiveCoordinateFrame to its own files ****************************************************************************/ #ifndef ACTIVECOORDINATEFRAME_H #define ACTIVECOORDINATEFRAME_H #include "coordinateframe.h" #include #include namespace vcg { /*! @brief The ActiveCoordinateFrame class. This class implements an eulerian trackball over a Movable Coordinate Frame. */ class ActiveCoordinateFrame: public MovableCoordinateFrame { public: /*! @brief The constructor. Initialize the ActiveCoordinateFrame data. @param size the distance from the origin to the endpoint of the arrows. */ ActiveCoordinateFrame(float size); /*! @brief The destructor. The destructor. */ virtual ~ActiveCoordinateFrame(); /*! @brief Render the active coordinate frame in its position. @param glw the GL widget. */ virtual void Render(QGLWidget* glw); /*! @brief Reset the position and/or the rotation of the coordinate frame. @param reset_position set to true to reset the position. @param reset_alignment set to true to reset the rotation. */ virtual void Reset(bool reset_position,bool reset_alignment); /*! @brief Set the position of the coordinate frame. @param new_position the new position of the coordinate frame. */ virtual void SetPosition(const Point3f new_position); /*! @brief Set the rotation of the coordinate frame. @param new_rotation the new rotation of the coordinate frame. */ virtual void SetRotation(const Quaternionf rotation); /*! @brief Align the coordinate frame to one or two directions. If the primary direction of alignment is null this function does nothing, otherwise two rotations are performed: the first rotation aligns the axis named axis_1 to the primary direction of alignment, the second rotation never moves axis_1 away from the primary direction. If the secondary direction of alignment is not null and is not parallel to the primary direction the axis named axis_2 is rotated as much as possible to be aligned to secondary direction. If the secondary direction of alignment is null the axis named axis_2 is rotated as much as possible to be realigned to its old direction, if this is impossible the remaining axis is used. @param primary the primary direction of alignment. @param secondary the secondary direction of alignment. @param axis_1 the name of the axis to align to the primary direction, must be a char choosen from 'X', 'Y' and 'Z' @param axis_2 the name of the axis to align to the secondary direction, must be different from axis_1 and must be a char choosen from 'X', 'Y', 'Z' and ' '; if the char is ' ' the axis is choosen automatically. */ virtual void AlignWith(const Point3f primary, const Point3f secondary, const char axis_1, const char axis_2); /*! @brief Interface function relative to mouse down event in QT. @param x the x coordinate of the cursor. @param y the y coordinate of the cursor. @param button the keyboard modifiers state. */ void MouseDown(int x, int y, int button); /*! @brief Interface function relative to mouse move event in QT. @param x the x coordinate of the cursor. @param y the y coordinate of the cursor. */ void MouseMove(int x, int y); /*! @brief Interface function relative to mouse up event in QT. @param x the x coordinate of the cursor. @param y the y coordinate of the cursor. @param button the keyboard modifiers state. */ void MouseUp(int x, int y, int button); /*! @brief Interface function relative to keyboard up event in QT. @param button the keyboard modifiers state. */ void ButtonUp(int button); /*! @brief Interface function relative to keyboard down event in QT. @param button the keyboard modifiers state. */ void ButtonDown(int button); /*! @brief Set rotational snap value. @param value the new rotational snap value, in degrees. */ void SetSnap(float value); /// The eulerian trackball. Trackball *manipulator; /// The flag that enables moves feedback rendering bool drawmoves; /// The flag that enables rotations feedback rendering bool drawrotations; protected: // data: const int move_button,rotate_button; const int x_modifier,y_modifier,z_modifier; Point3f x_axis,y_axis,z_axis; float rot_snap_rad,mov_snap; // functions: virtual void Move(const Similarityf); void Update(); private: int movx,movy,movz,rotx,roty,rotz; }; }//namespace #endif /*ACTIVECOORDINATEFRAME_H*/